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Forums - Nintendo - Did the Wii Wasted its Potential With Motion Control?

Tagged games:

 

Does it have wasted potential?

Yes 36 52.17%
 
No 16 23.19%
 
Neutral 10 14.49%
 
I hate motion controls 3 4.35%
 
Only care about the games 4 5.80%
 
Total:69
megaman79 said:
oniyide said:
megaman79 said:


They provided proof of concept games, the Wii Sports Series.


well hell, if we are going to go by that logic (not saying your wrong) then 3rd parties did great for Wii. All they did was make Wii Sports (deca sports) and Fit(EA sports active) clones


Because they were stupid and lazy.


lazy? sure. stupid, i dont know, those nintendo games they made were very popular. What were 3rd parties supposed to make if notmore games that were already popular on the system, especially in terms of motion control and some of those did sell well



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oniyide said:
megaman79 said:
oniyide said:
megaman79 said:


They provided proof of concept games, the Wii Sports Series.


well hell, if we are going to go by that logic (not saying your wrong) then 3rd parties did great for Wii. All they did was make Wii Sports (deca sports) and Fit(EA sports active) clones


Because they were stupid and lazy.


lazy? sure. stupid, i dont know, those nintendo games they made were very popular. What were 3rd parties supposed to make if notmore games that were already popular on the system, especially in terms of motion control and some of those did sell well


Stupid for misjudging the potential of Nintendo, and stupid for investing so much money into the HD consoles, and completely fucking retarded for wasting the opportunity to sell popular franchises on the Wii. Just think what could've been if Capcom released MH3 in 2008, and made a proper Resident Evil game, instead of on-rails.

Face it, Nintendos quality level is so high, any mimic is automatically percieved as trash by most people. 3rd parties existed to make the games that Nintendo wouldn't.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Only so much you can do with motion controls.

FPS games are garbage with motion controls IMO. Its cool on sports games like boxing, golf, and tennis though.



megaman79 said:
oniyide said:
megaman79 said:
oniyide said:
megaman79 said:


They provided proof of concept games, the Wii Sports Series.


well hell, if we are going to go by that logic (not saying your wrong) then 3rd parties did great for Wii. All they did was make Wii Sports (deca sports) and Fit(EA sports active) clones


Because they were stupid and lazy.


lazy? sure. stupid, i dont know, those nintendo games they made were very popular. What were 3rd parties supposed to make if notmore games that were already popular on the system, especially in terms of motion control and some of those did sell well


Stupid for misjudging the potential of Nintendo, and stupid for investing so much money into the HD consoles, and completely fucking retarded for wasting the opportunity to sell popular franchises on the Wii. Just think what could've been if Capcom released MH3 in 2008, and made a proper Resident Evil game, instead of on-rails.

Face it, Nintendos quality level is so high, any mimic is automatically percieved as trash by most people. 3rd parties existed to make the games that Nintendo wouldn't.

I could kind of agree with the first sentence, especially the 2nd part. But the 2nd sentence, dont know about that. 3rd parties do get by without Ninty



There were some other games that used motion really well - Godfather, Scarface, Bully, RE4 are all a ton of fun with motion controls (and IR aiming!). Of course, they are all ports but it still enhanced gameplay.

Indiana Jones and the Staff of Kings used motion controls extensively. Makes fighting fun, but a little tiresome afer a while. It's only a mediocore game though all in all but worth picking up cheap.

Tomb Raider: Anniversary used motion (and IR aiming) pretty well and while it's a very solid game, again, another port. TR:Underworld strangely didn't carry over the controls scheme of Anniversary and while it still employs motion, it's sloppier and feels half-hearted.

I'd be remissed if I didn't mention Red Steel 2 and it's use of WM+ - it's a FPS but it's almost a brawler it's so focused on swordplay. Then of course there's Metroid Prime 3 / Trilogy which are Adventure/FPS with great use of motion/IR.

However, the best Wii exclusive action/adventure game using motion/IR controls is the immensely underappreciated Prince of Persia: The Forgotten Sands. It's a totally seperate game from it's HD counterpart and gameplay is built around the wiimote (mainly IR not so much motion). Better rated than it's HD cousin. Sold like sh-t. Available dirt cheap everywhere!

Then there's the Force Unleashed games and the Spider-man games and others which are decent and do a decent job of using motion (but no 1:1 lightsabers..bummer) but weren't really built around motion-controls.

So there's a few, but not a great number considering how long Wii's been around. However, TLoZ:SS is the game we've all been wanting to play since Wii has first announced. Something epic that really uses motion well to engage us and make us feel like we are Link. It's the game Wii should have launched with, and if it had, maybe you wouldn't be asking this question now.



 

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Zach and Wiki was a pretty good adventure game that strictly used the Wiimote's pointer and motion controls, but I agree that there's alot of wasted potential on the Wii.

First of all the only games that really demonstrated the full potential of the Wiimote were Wii Sports and Wii Sports Resort IMO. Most other games feature some form of waggle controls as a form of button replacement but do nothing to enhance the actual gameplay experience.

And secondly, the one big problem with the Wiimote and its motion controls is that it didn't translate too well for most "core" game franchises. Most of the time it felt like they were tacked on as a gimmick (see: Mario Kart, NSMB Wii, DKC Returns, and even Mario Galaxy). All of these games would have played just fine with the use of a "traditional" 8-button, dual analog controller without the use of motion controls. The only Wii game that managed to perfectly blend the Wiimote's motion controls and pointer interface seamlessly with the core game design was Metroid Prime 3 IMO.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Gamerace said:
There were some other games that used motion really well - Godfather, Scarface, Bully, RE4 are all a ton of fun with motion controls (and IR aiming!). Of course, they are all ports but it still enhanced gameplay.

Indiana Jones and the Staff of Kings used motion controls extensively. Makes fighting fun, but a little tiresome afer a while. It's only a mediocore game though all in all but worth picking up cheap.

Tomb Raider: Anniversary used motion (and IR aiming) pretty well and while it's a very solid game, again, another port. TR:Underworld strangely didn't carry over the controls scheme of Anniversary and while it still employs motion, it's sloppier and feels half-hearted.

I'd be remissed if I didn't mention Red Steel 2 and it's use of WM+ - it's a FPS but it's almost a brawler it's so focused on swordplay. Then of course there's Metroid Prime 3 / Trilogy which are Adventure/FPS with great use of motion/IR.

However, the best Wii exclusive action/adventure game using motion/IR controls is the immensely underappreciated Prince of Persia: The Forgotten Sands. It's a totally seperate game from it's HD counterpart and gameplay is built around the wiimote (mainly IR not so much motion). Better rated than it's HD cousin. Sold like sh-t. Available dirt cheap everywhere!

Then there's the Force Unleashed games and the Spider-man games and others which are decent and do a decent job of using motion (but no 1:1 lightsabers..bummer) but weren't really built around motion-controls.

So there's a few, but not a great number considering how long Wii's been around. However, TLoZ:SS is the game we've all been wanting to play since Wii has first announced. Something epic that really uses motion well to engage us and make us feel like we are Link. It's the game Wii should have launched with, and if it had, maybe you wouldn't be asking this question now.

None of those did good from a sales perspective, even though they were good. i think that just has more to do with the Wii audience, if it isnt dancing, exercise or a Ninty game it will only do so well



With the game Punchout they released one of the most disappointing games ever. The motion controls in that were really innumerate and terrible. I also feel they should have updated Wii Fit more than once, I feel like over the last couple of years they focused too much on the wrong types of games. Wii is a system that is best suited towards Party games, and social games. Two years in a row I feel Ubisoft has been the top company there, and that is why Just Dance and Just Dance 2 have been the dominant games for over a year.



I describe myself as a little dose of toxic masculinity.

megaman79 said:
Stupid for misjudging the potential of Nintendo, and stupid for investing so much money into the HD consoles, and completely fucking retarded for wasting the opportunity to sell popular franchises on the Wii. Just think what could've been if Capcom released MH3 in 2008, and made a proper Resident Evil game, instead of on-rails.

Face it, Nintendos quality level is so high, any mimic is automatically percieved as trash by most people. 3rd parties existed to make the games that Nintendo wouldn't.

Given the fact tha Nintendo consoles were in a down spiral of sales (homeconsoles) and PlayStation brand was stronger than ever, only few adventures predicting Wii as a "hit". So, not a surprise a lot of developers invested in the other 3 platforms.

I can't blame Nintendo for being "different" and give a full chance to motion control (pointer MPTrilogy, for example, or Wii Sports), but I can blame for not doing a little more...modern. I don't think Wii needs HD, but to hold modern shaders. Wii could have 6 polygons instead of 10, but with better shaders a lot of games could be downported.

Also, the marketing. When Wii was released and before MKWii/SSBB were released, everything was perfectly. You can buy games as Zelda, RE4, Metroid, Super Paper Mario, Link's Crossbow Training, Mario Party 8, RE Umbrella Chronicles or Mario Galaxy and others as Wii Sports and Wii Play. But then, at the second half of the year (2008) it face a lack of games plus Wii Music and Animal Crossing weren't big enough. That was a big mistake.

After that, the userbase gets in majority ports, on-rails versions, and shovelware. Only games as Wii Sports Resorts, Wii Fit or NSMBWii were big. But not Zelda, or Metroid Prime or Pikmin or a new RE " a la " 4, F-Zero, Starfox. Not even new big IP's from Nintendo, and some as FF4/Xenoblade/Zangeki/Disaster aren't released worldwide.

2010 was a big, great year. NMH2, RS2, MH3, SMG2, M:OM, Epic Mickey, Sonic Colors, Kirby, GoldenEye, DKCR. Yes, and big hits as Wii Party and Just Dance. But part of the userbase to bough those games weren't there anymore. And not every of those games uses Motion Controls as the later two. So, the general perception? Motion Controls only for shovelware and party/sports games like Wii Sports/Play/Fit. Its released an add-on called Wii Motion Plus that enchance the experience? Great! Where are the games?

2011? No games released aside from just a couple (Mario Sports Mix, hit in Japan, bombed on the rest of the world), and again  unlocalized titles (The Last Story/Pandora's Tower). Kirby and Zelda are pushed for holidays and Wii Play Motion bombed hard. Rhythm Heaven is a hit in Japan, but we have to wait until 2012, along with Mario Party 9.

Wii is a very good console, is actually my favorite, but I can't blame the industry for not trash ther modern investment and stick with the old hardware called Wii.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


oniyide said:
Gamerace said:
There were some other games that used motion really well - Godfather, Scarface, Bully, RE4 are all a ton of fun with motion controls (and IR aiming!). Of course, they are all ports but it still enhanced gameplay.

Indiana Jones and the Staff of Kings used motion controls extensively. Makes fighting fun, but a little tiresome afer a while. It's only a mediocore game though all in all but worth picking up cheap.

Tomb Raider: Anniversary used motion (and IR aiming) pretty well and while it's a very solid game, again, another port. TR:Underworld strangely didn't carry over the controls scheme of Anniversary and while it still employs motion, it's sloppier and feels half-hearted.

I'd be remissed if I didn't mention Red Steel 2 and it's use of WM+ - it's a FPS but it's almost a brawler it's so focused on swordplay. Then of course there's Metroid Prime 3 / Trilogy which are Adventure/FPS with great use of motion/IR.

However, the best Wii exclusive action/adventure game using motion/IR controls is the immensely underappreciated Prince of Persia: The Forgotten Sands. It's a totally seperate game from it's HD counterpart and gameplay is built around the wiimote (mainly IR not so much motion). Better rated than it's HD cousin. Sold like sh-t. Available dirt cheap everywhere!

Then there's the Force Unleashed games and the Spider-man games and others which are decent and do a decent job of using motion (but no 1:1 lightsabers..bummer) but weren't really built around motion-controls.

So there's a few, but not a great number considering how long Wii's been around. However, TLoZ:SS is the game we've all been wanting to play since Wii has first announced. Something epic that really uses motion well to engage us and make us feel like we are Link. It's the game Wii should have launched with, and if it had, maybe you wouldn't be asking this question now.

None of those did good from a sales perspective, even though they were good. i think that just has more to do with the Wii audience, if it isnt dancing, exercise or a Ninty game it will only do so well


It's true.  Of those only Metroid Prime:Corruption, RE4 and SW: Forced Unleashed managed to break 1m.    A large part of the problem was right from the get-go Wii sold on the promise of 'accessable gaming' with games like Wii Sports that anyone (even grandma) could play with no gaming experience.   How many of these games are 'accessible' to non-gamers?  None.  And even the very few that were, the marketing departments had no idea how to reach that audience.  The Lego titles were probably the only ones that successfully crossed that divide and as such consistantly sell best on Wii.