AbbathTheGrim said:
1) Flower lets you control a petal who ventures a fields in a quest to restore beauty to nature while every action you take emitts sounds that enriches the music you hear in the background which comes to be a rich soundtrack of diverse tones that evoke feelings of melancholy, warmness and sadness. Ico forces you to protect a little girl and take her through various obstacles. Her death means the end of your game, the bond you create with her throughout the game is meaningful and the game is a great excersie for the mind. In Heavy Rain, a game that made me realize that in order to achieve that impact of a user in a videogame you don't need to make an RPG, lets you control various characters and your actions have an immidiate or long term consequence in what happens. There is a lot of improvement that could be done with this concept, letting you affect the storyline in a deeper way but this game is the tip of the iceberg and the possibilities are endless. Now, tell me how Nintendo brings this diversity? 2) I said that Nintendo does not dare to make a product that earns a rating which will exclude little kids. I am not surprised to know that adults play those games and even I could enjoy them as I enjoy games like LittleBigPlanet, good old 2D Mario, Jak and Daxter, Ratchet and Clank, etc. and I played several times games from the NES and SNES, but videogames are becoming something that goes beyond entertainment and Nintendo is not on that boat. There are times where things need to touch themes of sexuality, violence, suffering and you cannot be restrained by a Teen or Everyone rating. But oh well, what cares Nintendo about stories in the first place. 3) A painter sells his paintings, a musician performs in concerts and asks money for entrance. This does not jeopardize the artistic value of what they do. If you cannot realize the depth surrounding characters like Snake or James Sullivan and the emotions that provoke a simple yet heartbreaking game like Shadow of the Colossus, then you either haven't played them or you don't attach to games of this kind. I know people who have no interest in music, paintings or well-written movies so I won't be surprised. 4) "It has been shown that the majority of gamers out there prefer games that lets them be in complete control of their character"... where? Are you one of those people that releases data out of common sense and tries to pass what they conclude as facts. Tell me which stadistics you took in account? Tell me which survey was conducted that showed such results? Tell me what organization made the survey? Tell me the number of the population that the survey made an impact to and what was the demographic? You cannot provide this? Then don't make such generalizations. You just showed that you have no idea of what you are talking about when you are talking about Bioshock and Fallout. I won't say it myself, ask anyone who has really played Bioshock and Fallout and ask them how many cut-scenes and quicktime events those games have between the intro and the ending. Make some research before writting please. I mentioned those games because the story is not presented through cut-scenes. You think you have control over your character with games like Metroid, Mario and Donkey Kong? Can you choose to side with Koopa? Can you forgo the neverending quest of saving the Princess? Can you opt not to do the quest to save the princess and get immersed in what is happening in another kingdom? Can you let the Princess die and continue the game? Can you talk Koopa and make him surrender? What is the freedom you are talking about? You say that the market of people who want videogames with stories is smaller than the one who just wants to play? Tell me which stadistics you took in account? Tell me which survey was conducted that showed such results? Tell me what organization made the survey? Tell me the number of the population that the survey made an impact to and what was the demographic? You cannot provide this? Then don't make such conclusions.
And what if the market is smaller? Transformers earned 709 millions while Eternal Sunshine of the Spotless Mind only got 72. What is your point? Games are becoming art. And some games are providing true unique artistic experience through them which you cannot have while watching a movie, watching a painting, seeing a sculpture, listening to music, or reading a book. If you are not interested in videogames as art, perfect, that is your bussiness and I enjoy such games as well, but don't try to undermind what games like Silent Hill, Fallout, Flower, Mass Effect, Heavy Rain, Shadow of the Colossus, and others are doing, or you will fail miserably. Stories in videogames can be as good as any other work of fiction in another form of art. Go and play great games with great stories and if you can play them without your agenda in mind you will see it, unless you think that Ice Age is miles better than 2001: A Space Odyssey, in which case, there is not much that can be done for you If you can reply to my post, reply to everything and don't argue back only against some points here and there that you came up with something against.
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