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Forums - Sony - The Official UNCHARTED 3 MP Beta Impressions (LIVE NOW)

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I'm in vacation... so no Uncharted 3 MP until next week... stopped in LVL8.



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Jay520 said:
Torillian said:
Jay520 said:
Torillian said:
I really like high fiving over a dead enemy way more than I probably should, just looks so goofy and awesome. The kickbacks are nice though sometimes it can just make it that much harder to come back from a losing streak because you don't do well enough to get the medals you need. What I really like and I'm sure many others hate are the events that try to even out the match and give the losing team a fighting chance. These have won/lost me a couple of rounds that definitely would have gone the other way if not for that.

Of course to anyone who hates all these little additions there is always that hard core mode.


You mean the power plays. I don't mind the idea of them, I just hate how they're activated when the losing team is only down by five points. It should be activated when the losing team is down by 10 - 15 points.


I guess it depends on the intent.  If you make it so that the losing team has to be 10 or more points down then the power plays will mostly just be ways for the losing team to not lose by as much.  This means that there's little to no added tension for the winning team during these power plays.  I think 5 is about right.

Well, I personally don't like added tension. If my team manages to get a large enough lead over a team, we should be able to relax and be cool.

That takes away from the fun of the game. I remember in Uncharted 2 MP, once you had a 10 kill difference, it was pretty damn hard to come back. Yeah starting by a big lead and just cruising the rest of the game is fun for you but for the other team, it's frustrating as hell, especially if it's because of people going MIA or just a teammate being dumb. A good team with a lead should be able to withstand a powerplay. Plus the music pumps me up like mad :D



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A new patch out yesterday...

Uncharted 3 Beta 1.02 Patch Notes

Available: July 5, 2011

General

  • Last place team in Three Team Deathmatch now gets placed into Observer Mode in Sudden Death

Gameplay

  • Disabled the accumulation of medals to stack Medal Kickback activations. Now, if your Medal Kickback is waiting to be activated, you cannot earn more medals that count towards your Medal Kickback counter until you have activated your current Medal Kickback. Players will still be awarded medals
  • Disabled the activation of a Power Play after 40 kills have been reached in Team Deathmatch
  • Increase the minimum time between Power Plays activating from 30 seconds to 60 seconds

Technical

  • Made updates to reduce the long Matchmaking wait times some players were experiencing
  • Fixed an issue where some in-game objects would not be able to be picked up by players
  • Fixed an issue where the idol in Plunder would not reset properly. The Plunder idol will now reset to one of the specified idol spawn points
  • Fixed an issue in which the team with the least amount of kills could potentially win in Sudden Death even if they finished the game with less kills than the first place team
  • Fixed issue with the game timer hitting 0:00 in Co-op Hunter and the match not ending properly
  • Fixed instances where some players would take damage through the shield in Co-op matches
  • Fixed issues which caused some players to experience trouble connecting to Multiplayer
  • Fixed an issue where some PS3 consoles would hard reset under certain circumstances
  • Added support for early generation HDTV sets that do not support 720p by enabling 1080i upscaling

User Interface

  • Change “Found Player” notification to reflect the actual player ID in the Matchmaking screen after having completed a match
  • Reduce the waiting time before the vote count down after a match from 30 seconds to 15 seconds
  • Added an option in the Display menu for disabling Uncharted TV
  • Sound from Uncharted TV now plays through TV output instead of the headset
  • Enabled Facebook functionality that was temporarily disabled. Players can now use their PS3 linked Facebook accounts to view the online status of their Facebook friends, send invites,  and join parties
  • Invite notification now appears in the Multiplayer Lobby. Notification will appear as a red asterix in the Invites tab.
  • Added an icon in the upper right corner of the screen to indicate that your buddy wants to High Five. Only appears when you and your buddy have created a “buddy kill” situation and the blue “buddy kill” icon appears on your screen.
  • New font for in-game text and menus

Server

  • Added additional data tracking to aid analysis of matches, player behavior, and other technical information by Naughty Dog


ethomaz said:

A new patch out yesterday...

Uncharted 3 Beta 1.02 Patch Notes

Available: July 5, 2011

General

  • Last place team in Three Team Deathmatch now gets placed into Observer Mode in Sudden Death

Gameplay

  • Disabled the accumulation of medals to stack Medal Kickback activations. Now, if your Medal Kickback is waiting to be activated, you cannot earn more medals that count towards your Medal Kickback counter until you have activated your current Medal Kickback. Players will still be awarded medals
  • Disabled the activation of a Power Play after 40 kills have been reached in Team Deathmatch
  • Increase the minimum time between Power Plays activating from 30 seconds to 60 seconds

Technical

  • Made updates to reduce the long Matchmaking wait times some players were experiencing
  • Fixed an issue where some in-game objects would not be able to be picked up by players
  • Fixed an issue where the idol in Plunder would not reset properly. The Plunder idol will now reset to one of the specified idol spawn points
  • Fixed an issue in which the team with the least amount of kills could potentially win in Sudden Death even if they finished the game with less kills than the first place team
  • Fixed issue with the game timer hitting 0:00 in Co-op Hunter and the match not ending properly
  • Fixed instances where some players would take damage through the shield in Co-op matches
  • Fixed issues which caused some players to experience trouble connecting to Multiplayer
  • Fixed an issue where some PS3 consoles would hard reset under certain circumstances
  • Added support for early generation HDTV sets that do not support 720p by enabling 1080i upscaling

User Interface

  • Change “Found Player” notification to reflect the actual player ID in the Matchmaking screen after having completed a match
  • Reduce the waiting time before the vote count down after a match from 30 seconds to 15 seconds
  • Added an option in the Display menu for disabling Uncharted TV
  • Sound from Uncharted TV now plays through TV output instead of the headset
  • Enabled Facebook functionality that was temporarily disabled. Players can now use their PS3 linked Facebook accounts to view the online status of their Facebook friends, send invites,  and join parties
  • Invite notification now appears in the Multiplayer Lobby. Notification will appear as a red asterix in the Invites tab.
  • Added an icon in the upper right corner of the screen to indicate that your buddy wants to High Five. Only appears when you and your buddy have created a “buddy kill” situation and the blue “buddy kill” icon appears on your screen.
  • New font for in-game text and menus

Server

  • Added additional data tracking to aid analysis of matches, player behavior, and other technical information by Naughty Dog

Good stuff from ND. They are obviously not shy about the fact that this BETA doesn't represent the final game and is used primarily to ensure the quality we expect from the final product. 

Nothing better than (a) Naughty Dog!



ethomaz said:

A new patch out yesterday...

Uncharted 3 Beta 1.02 Patch Notes

Available: July 5, 2011

Gameplay

  • Disabled the accumulation of medals to stack Medal Kickback activations. Now, if your Medal Kickback is waiting to be activated, you cannot earn more medals that count towards your Medal Kickback counter until you have activated your current Medal Kickback. Players will still be awarded medals

BBBBBBBBBBBBBBBBBBBBBBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I liked uising this in Co-op because you don't always need to use your kickback when it's offered to you. What's the point of using team medic when everyone has full health?



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

Ajescent said:
ethomaz said:

A new patch out yesterday...

Uncharted 3 Beta 1.02 Patch Notes

Available: July 5, 2011

Gameplay

  • Disabled the accumulation of medals to stack Medal Kickback activations. Now, if your Medal Kickback is waiting to be activated, you cannot earn more medals that count towards your Medal Kickback counter until you have activated your current Medal Kickback. Players will still be awarded medals

BBBBBBBBBBBBBBBBBBBBBBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I liked uising this in Co-op because you don't always need to use your kickback when it's offered to you. What's the point of using team medic when everyone has full health?

... This doesnt mean you cannot choose when to activate, it only means you have to use it before you can begin to collect for the next kickback



Ajescent said:
ethomaz said:

A new patch out yesterday...

Uncharted 3 Beta 1.02 Patch Notes

Available: July 5, 2011

Gameplay

  • Disabled the accumulation of medals to stack Medal Kickback activations. Now, if your Medal Kickback is waiting to be activated, you cannot earn more medals that count towards your Medal Kickback counter until you have activated your current Medal Kickback. Players will still be awarded medals

BBBBBBBBBBBBBBBBBBBBBBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I liked uising this in Co-op because you don't always need to use your kickback when it's offered to you. What's the point of using team medic when everyone has full health?

Makes more sense use first to accumulate after .