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Forums - Nintendo - All right gamrConnect, we're going to play Zelda games together!

Mr Khan said:
Kenology said:
Another random thought:

The Zelda series, since Ocarina of Time, in my opinion, does an extreme disservice to the awesome bosses that you fight at the end of dungeons.

They're total pushovers.

These bosses take very little to no damage (a quarter heart shouldn't even be a measurable damage count) and once you've discovered the pattern (which is never much a challenge), they fall like a ton of bricks.

I think it would be awesome to have boss fights as involved as, say, a hunt in Monster Hunter. Or at least have the bosses take significant damage and change up their attack scheme during the course of the battle more often to keep the player guessing. Seems Skyward Sword's sword fight battles will fix this to a large extent.

I've been saying Monster Hunter for a while now, though i wouldn't want a 30-50 minute fight. 10-15 might be good

Basically make them as strong as, oh, Gigginox or that rat bastard Rathalos, but only take as much punishment as Great Jaggi early on (who still falls quickly, but it takes you still 10 to 15 minutes of engagement)

Yeah, 30 to 50 minutes might be a bit much for standard dungeon boss battles.  But as it stands, every Zelda boss I fight is the equivalent of fighting a Great Jaggi at HR70 or higher with my Deviljho armor equipped and Ratholos Flame Sword in tow.  It's a complete joke - a two minute fight at the most.

But I agree, 10 to 15 minute fights would suffice, and I want to feel like I'm in danger of being defeated and having to start over - so the boss better take a good chunk of life if I screw up.  It'd actually make carrying Red and Blue Potions worthwhile.



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TWRoO said:

I don't mind there being a number of rupee chests in a dungeon, but Twilight Princess wouldn't even let you keep them if you had a full wallet (which is basically all the time) which meant I had to go out of the dungeon, spend some money and come back in just to get the chests off the dungeon map.

I just finished Lakebed Temple and have four chests that remain on the map because I had a full wallet.  It takes the mystery and thrill out of opening chests when all it is are bunch of rupees all the time. 

I did like that they put pieces of heart in the dungeons though.



Bringing back the bank from Majora's Mask wouldn't be bad either.



RolStoppable said:
Khuutra said:
Bringing back the bank from Majora's Mask wouldn't be bad either.

It wouldn't solve the problem of not having anything to spend your money on though.

Anyway, I am about ten hours in now in Ocarina of Time and reached the Spirit Temple. I looked up a heart pieces guide for that stupid piece I couldn't remember no matter what and it turns out that I am an idiot. Yes, that's not exactly news. But anyway, it was the one at Zora's River where you have to play the frog song quickly. It's a real shame, because those frogs also give you another heart piece (which I already had).


Eh, no game in the series has ever solved the problem of needing to spend money. Getting rid of fairies is a step in t he right direction, but needing to spend money in the first game was definitely helped along by the fact that your wallet emptied every time you reset.



RolStoppable said:
Khuutra said:

Eh, no game in the series has ever solved the problem of needing to spend money. Getting rid of fairies is a step in t he right direction, but needing to spend money in the first game was definitely helped along by the fact that your wallet emptied every time you reset.

What are you talking about? I said the problem is that there's not enough stuff to spend your money on, what you said is something else.

"First game" is Majora's Mask, I would assume. It just sounds weird to call it the first game though. But... I really don't get what you mean.


Legend of Zelda. With enough familiarity you never need many potions (I average two per playthrough), but you still need to mind your cash stores because your rupee count resets every time you reset the game. I mean, as I remember? I might be wrong.

One doesn't need a ton of things to spend your money on. I just want to be able to put it somewhere. In another man's pocket? Fine. Swelling some bank account? Also fine.



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RolStoppable said:
Khuutra said:

Legend of Zelda. With enough familiarity you never need many potions (I average two per playthrough), but you still need to mind your cash stores because your rupee count resets every time you reset the game. I mean, as I remember? I might be wrong.

One doesn't need a ton of things to spend your money on. I just want to be able to put it somewhere. In another man's pocket? Fine. Swelling some bank account? Also fine.

You are wrong. What does reset is the EXP count in The Adventure of Link and all the common item stuff and rupees in Majora's Mask everytime you go back to the first day.

The problem talked about here is that people have way too many rupees and wished they could spend it on something, that's why a bank account isn't a real solution. There are tons of treasure chests in modern Zelda games and it's disappointing that so many of them contain something that is absolutely useless, i.e. more rupees than you'll ever need. When people complain that their wallet is full, they don't mean that they would like to store the money somewhere, rather they want to spend it.


I'd rather they think of something more interesting to put in chests.



RolStoppable said:
Khuutra said:

I'd rather they think of something more interesting to put in chests.

Which basically is the same thing. Either add more interesting stuff to buy or bypass collecting rupees by putting the interesting stuff directly into these treasure chests.


I'd rather they skip on rupees.  Make the game harder, sure, make us ration potions like crazy people, but there are many many things that could be in those chests - armor, optional upgrades for your weapons, bottles... even special items that let you unlock behind-the-scenes content like tokens in the Metroid Prime collection.

I would like that.



Khuutra said:
RolStoppable said:
Khuutra said:

I'd rather they think of something more interesting to put in chests.

Which basically is the same thing. Either add more interesting stuff to buy or bypass collecting rupees by putting the interesting stuff directly into these treasure chests.


I'd rather they skip on rupees.  Make the game harder, sure, make us ration potions like crazy people, but there are many many things that could be in those chests - armor, optional upgrades for your weapons, bottles... even special items that let you unlock behind-the-scenes content like tokens in the Metroid Prime collection.

I would like that.

Redesign the general collect-a-thon (Gold Skultulas, Poe Souls, etc.,) and assign them to chests

Or rewire the whole "collect fragments of great fairies to revive the great fairy" thing...



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Khuutra said:
RolStoppable said:
Khuutra said:

I'd rather they think of something more interesting to put in chests.

Which basically is the same thing. Either add more interesting stuff to buy or bypass collecting rupees by putting the interesting stuff directly into these treasure chests.


I'd rather they skip on rupees.  Make the game harder, sure, make us ration potions like crazy people, but there are many many things that could be in those chests - armor, optional upgrades for your weapons, bottles... even special items that let you unlock behind-the-scenes content like tokens in the Metroid Prime collection.

I would like that.

Redesign the general collect-a-thon (Gold Skultulas, Poe Souls, etc.,) and assign them to chests

Or rewire the whole "collect fragments of great fairies to revive the great fairy" thing...

Some great ideas.  And Skyward Sword is gonna implement what Khuutra mentioned above.

Dunno if I like the idea of Poe Souls or Gold Skultulas being put in chests though.  I like the OoT Master Quest method better where the skultula's in the dungeons, if I remember correctly, were only obtainable by solving an puzzle.  They should make these devilishly hard puzzles too.  Make the side-quest worthwhile.  Poes should just be tucked away in hard to reach places, out of site, so that only the most inquisitive gamers will find them.  Zelda newbies wouldn't find these side quests accessible but that's fine as long as the main game is.  Just give long time series vets a challenge.

Also, there should be more ingenious prizes, also like Khuutra mentioned.  No more infinite rupees or useless Magic Armors that just make the game even easier.



How the hell do i make the frog do anything? I went through the stupid signpost maze twice to try to talk to him and got nothing for my trouble, then i decided to try going straight to the eagle's nest, then no, you need a key...

Decently productive day, since turning over every stone i possibly could got me a couple heart pieces, an expansion on the amount of magic powder i can carry, and the magic lens, but it didn't get me any progress

Where is Marin, where is this "ocarina" that some fish was telling me about, how do i get Mamu to do anything besides yell at me? How do i get the key?!?



Monster Hunter: pissing me off since 2010.