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Mr Khan said:
Kenology said:
Another random thought:

The Zelda series, since Ocarina of Time, in my opinion, does an extreme disservice to the awesome bosses that you fight at the end of dungeons.

They're total pushovers.

These bosses take very little to no damage (a quarter heart shouldn't even be a measurable damage count) and once you've discovered the pattern (which is never much a challenge), they fall like a ton of bricks.

I think it would be awesome to have boss fights as involved as, say, a hunt in Monster Hunter. Or at least have the bosses take significant damage and change up their attack scheme during the course of the battle more often to keep the player guessing. Seems Skyward Sword's sword fight battles will fix this to a large extent.

I've been saying Monster Hunter for a while now, though i wouldn't want a 30-50 minute fight. 10-15 might be good

Basically make them as strong as, oh, Gigginox or that rat bastard Rathalos, but only take as much punishment as Great Jaggi early on (who still falls quickly, but it takes you still 10 to 15 minutes of engagement)

Yeah, 30 to 50 minutes might be a bit much for standard dungeon boss battles.  But as it stands, every Zelda boss I fight is the equivalent of fighting a Great Jaggi at HR70 or higher with my Deviljho armor equipped and Ratholos Flame Sword in tow.  It's a complete joke - a two minute fight at the most.

But I agree, 10 to 15 minute fights would suffice, and I want to feel like I'm in danger of being defeated and having to start over - so the boss better take a good chunk of life if I screw up.  It'd actually make carrying Red and Blue Potions worthwhile.