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Forums - Sony Discussion - Sony always improves Nintendo's innovations

From 2007:  http://gamrconnect.vgchartz.com/thread.php?id=5784&page=1

d21lewis said: "Ever hear of the Sega Activator? The U-Force? The Turbo Touch 360? Of course you've all heard of the power glove. These are all accesories from the 8-bit and 16-bit era that were supposed to offer a new and immersive experience. Problem was that they all barely worked.

If I designed the flying car by strapping a hang glider to my Cherokee, and I drove it off of a cliff, it may fly for 2 seconds before it exploded on the rocks below. If 10 years later somebody competent designed one, and IT WORKS, would any one claim "Sure this flying car revoloutinized travel, but they were just copying d21lewis. If he were alive today, he'd be so mad....".

Nintendo didn't invent the touch screen. Nintendo didn't invent motion control. Nintendo didn't invent rumble or the analog stick. What they did do was look at these pre-existing technologies and decide that the time is right for them to be used for video games- not as an accessory, but as the standard. They haven't been wrong yet.......*virtual boy* cough. cough. WHO SAID THAT!!"



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d21lewis said:

From 2007:  http://gamrconnect.vgchartz.com/thread.php?id=5784&page=1

d21lewis said: "Ever hear of the Sega Activator? The U-Force? The Turbo Touch 360? Of course you've all heard of the power glove. These are all accesories from the 8-bit and 16-bit era that were supposed to offer a new and immersive experience. Problem was that they all barely worked.

If I designed the flying car by strapping a hang glider to my Cherokee, and I drove it off of a cliff, it may fly for 2 seconds before it exploded on the rocks below. If 10 years later somebody competent designed one, and IT WORKS, would any one claim "Sure this flying car revoloutinized travel, but they were just copying d21lewis. If he were alive today, he'd be so mad....".

Nintendo didn't invent the touch screen. Nintendo didn't invent motion control. Nintendo didn't invent rumble or the analog stick. What they did do was look at these pre-existing technologies and decide that the time is right for them to be used for video games- not as an accessory, but as the standard. They haven't been wrong yet.......*virtual boy* cough. cough. WHO SAID THAT!!"


Nicely done, however I liked it when the car was flying for 5 seconds....2 seconds means nothing. 



 

d21lewis said:

From 2007:  http://gamrconnect.vgchartz.com/thread.php?id=5784&page=1

d21lewis said: "Ever hear of the Sega Activator? The U-Force? The Turbo Touch 360? Of course you've all heard of the power glove. These are all accesories from the 8-bit and 16-bit era that were supposed to offer a new and immersive experience. Problem was that they all barely worked.

If I designed the flying car by strapping a hang glider to my Cherokee, and I drove it off of a cliff, it may fly for 2 seconds before it exploded on the rocks below. If 10 years later somebody competent designed one, and IT WORKS, would any one claim "Sure this flying car revoloutinized travel, but they were just copying d21lewis. If he were alive today, he'd be so mad....".

Nintendo didn't invent the touch screen. Nintendo didn't invent motion control. Nintendo didn't invent rumble or the analog stick. What they did do was look at these pre-existing technologies and decide that the time is right for them to be used for video games- not as an accessory, but as the standard. They haven't been wrong yet.......*virtual boy* cough. cough. WHO SAID THAT!!"

So in a way, Nintendo is also improving things.



kurasakiichimaru said:
d21lewis said:

From 2007:  http://gamrconnect.vgchartz.com/thread.php?id=5784&page=1

d21lewis said: "Ever hear of the Sega Activator? The U-Force? The Turbo Touch 360? Of course you've all heard of the power glove. These are all accesories from the 8-bit and 16-bit era that were supposed to offer a new and immersive experience. Problem was that they all barely worked.

If I designed the flying car by strapping a hang glider to my Cherokee, and I drove it off of a cliff, it may fly for 2 seconds before it exploded on the rocks below. If 10 years later somebody competent designed one, and IT WORKS, would any one claim "Sure this flying car revoloutinized travel, but they were just copying d21lewis. If he were alive today, he'd be so mad....".

Nintendo didn't invent the touch screen. Nintendo didn't invent motion control. Nintendo didn't invent rumble or the analog stick. What they did do was look at these pre-existing technologies and decide that the time is right for them to be used for video games- not as an accessory, but as the standard. They haven't been wrong yet.......*virtual boy* cough. cough. WHO SAID THAT!!"

So in a way, Nintendo is also improving things.

In the same way, Darth Vader betrayed and murdered Anakin Skywalker.....but yeah.



CGI-Quality said:
brendude13 said:
Lyrikalstylez said:

Sony is like Nintendo's younger annoying brother that tries so hard to become like!!

I think they are nothing alike, while I will admit that Move was a bad idea and that SONY should have never gone for the hardcore crowd, I don't see anything outside of that which SONY blatantly copied.

I wouldn't really consider Move a "bad" idea, just a redundant and unnecessary one. The PS3 didn't really need that (and since it's much less significant than Kinect in terms of market strategy, the whole idea behind it appears tacked on), but it's been extra $ in Sony's pocket.

I feel that SONY doesn't NEED to make Move though. It wasn't going to be that successful to begin with because of how similar it was to the Wii, SONY should be re-gaining the identity they had in the 5th and 6th generations, not trying to attract casual gamers.



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CGI-Quality said:
brendude13 said:
CGI-Quality said:
brendude13 said:
Lyrikalstylez said:

Sony is like Nintendo's younger annoying brother that tries so hard to become like!!

I think they are nothing alike, while I will admit that Move was a bad idea and that SONY should have never gone for the hardcore crowd, I don't see anything outside of that which SONY blatantly copied.

I wouldn't really consider Move a "bad" idea, just a redundant and unnecessary one. The PS3 didn't really need that (and since it's much less significant than Kinect in terms of market strategy, the whole idea behind it appears tacked on), but it's been extra $ in Sony's pocket.

I feel that SONY doesn't NEED to make Move though. It wasn't going to be that successful to begin with because of how similar it was to the Wii, SONY should be re-gaining the identity they had in the 5th and 6th generations, not trying to attract casual gamers.

Which is basically what I said, they don't need it. That doesn't make it bad though.

Haha, should have tried to emphasise that I was agreeing with you there.

Anyway, I agree.



thats business for ya



http://www.retrogamingconsoles.com/consoles/nintendo-entertainment-system/nes-accessories-3rd-party/

I was looking for a pic of the "Super Controller" that we bought for $5 back when (that pic ^^^ reminded me of them) and I stumbled onto this site of gaming retro goodness. Look at all of this awesome stuff that was ahead of its time!



ninty_shareholder64 said:
Doobie_wop said:
Nintendo are probably the least innovative manufacturer in the biz, Sony copies Nintendo's copied concepts, it's like stealing from a thief. Outside of maybe the rumble and the two screens on the DS, they haven't done that much. Now Sega is a whole different story, they've pretty much had a hand in nearly everything.

Sony works on old concepts and makes them better, every improvised concept they've done has basically become an industry standard (dual analogue, built in rumble, BC in consoles, optical media). This thread is an innocent one, but claiming Nintendo is innovative only means that you don't know to much about gaming history. I don't like when credit is given to undeserving companies, people could at leas be a little bit respectful towards the real creators of analogue sticks, touch screen gaming, 3D plat-forming, side scrolling plat-formers and console motion controls and not just throw all the praise on Nintendo just because they had the marketing budget to make the concepts well known.

The process of creating something new is always a long way. There are very many different people and/or companies involved. Of course analogue control, rumble, motion-controls etc. were invented before Ninty used it for their current console. Nevertheless, it was Ninty that invented these features as console-specific features, so of course Ninty innovates.

Do you think optical media, built in rumble etc. was invented from the very beginning from Sony? min 3 of your 4 arguments are rediculous, imo. dual analogue after Ninty built N64 controler, built in rumble after Ninty introduced it and optical media, you know the Saturn right?

So every company adds something new in the end. And i agree with the conclusion that Ninty introduced many things on the console market and Sony makes them better . There's never given credit to the basic researchers, i doubt you know any of them.

Don't forget, without Ninty Sony most probably wouldn't be part of the gaming market at all.


Ok, so when Nintendo take it from the PC and arcade to apply it to N64, which is the first 3D centric home console, its great innnovation. But when Sony decide to implement a second analog to control camera its lame and unimaginative.



Nintendo's greatest strength is taking technologies that are not popular or used in a segment of the gaming market and using them in a creative way to produce something interesting and unique ... Sony and Microsoft's greatest strength is taking an idea that is already popular and widespread and implementing it to its logical conclusion.

Neither is better or worse than the other ...