HappySqurriel said: I think the focus on the manufacturing process of the CPU is (kind of) pointless ... Most games are not (really) CPU limited at this point in time, and if IBM/Nintendo believe they can get the performance out of the CPU they want with energy consumption/heat they think is adequate and a yield/cost to manufacture that is reasonable they might not see the need to move from 45nm to 32nm. This (of course) doesn't imply anything about what Nintendo and AMD/ATI will do with the GPU though ... |
Well, I simply used it as an indication, not a "Nintendo chose a 45nm CPU therefore they wil choose 40nm GPU" rule. I certainly hope they use a 32nm or 28nm process for the GPU. The more GPU grunt the Wii U can have, the better.
" they might not see the need to move from 45nm to 32nm."
Don't tell that to Viper1, he believes:
"every single chip maker/designer in the world wants their chips on the smallest process possible. That's not up for debate. "
Which is basically the whole reason for the last page as the only logical conclusion from that belief and the knowledge that Nintendo did not use a 32nm process is that such a process was not available to them.
"I do not suffer from insanity, I enjoy every minute of it"