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Forums - Sony - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577
NesFe said:
I love remote play but Fuck that Guy talking about Call of duty Ghosts on vita. Sony hasn't announced any first party games for the vita in the west for 2014. At this point I don't think there are any games coming from the western side. The saddest thing is that Sony didn't even try to make the vita a success in the west.

In Japan SCEJ had constant bundles, a price cut, several ads over the year and marketing pushes for Soul Sacrifice, phantasy star and God Eater 2. What did they do in the west ? They just put out titles to die without any marketing and no price cut. I guess the vita will remain my import machine till the end of the gen.

@krensik : I don't think Sony had any involvement in recent localization announcements. I think it's more localization companies snatching titles before Sony third party team.It's more of indirect effect for Sony wanting to get japanese titles localized, but I don't give Sony any credit for it.



about localisation. I'm pretty sure Sony is the main driving force behind that as it is the cheapest way to support vita in the west.

 

When companies start to do things that are very unlikely and they haven't done before on systems with much bigger userbase than there must be a direct reason.I don't think that games like atelier with low sale potential would have been relased in the west without them.

They simply invested money like they did when they exclusived Broken Sword5(pretty good game so far)

Such things rarely happen by coincidence or as sideeffect.



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badgenome said:
M.U.G.E.N said:

This fucking company....they make that QOL stuff from Iwata look amazing..I mean at least that's a plan.

Well, by that token "Vita is a really expensive PS4 controller!" is also a plan.

We will have to wait for specifics, but at first blush it sounds like the idea is to divorce Nintendo's gaming line from their lifestyle software like Wii Fit and Brain Age. That sounds like it would only exacerbate their existing problems. I mean, if you take the Wii U's already small install base and subtract the people who want Wii Fit and the like, then it's obviously just that much smaller than before. Where does that get them, exactly? Maybe they'll conjure up some Nintendo magic, but this seems like it will just be more direct competitor to phones and tablets than what they already offer, so it will just fail that much harder.

oh don't get me wrong..I think QOL is a fking dumb idea. It's an extemely competettive field and you already have some options in both xbone and ps4. Without a 'hook' like the wii had it has no chance in hell

in return it could mean even less people buying the wiiu sucessor 

At this point Iwata is just trying to throw things at the wall and see if it sticks. the man has done an incredible job building his image and his board of directors...he isn't going anywhere for a long time. 



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I don't think SCEA even knows what a Vita is anymore. -_-



Kresnik said:
badgenome said:

The most frustrating thing is that it's a market that does still exist. The 3DS is doing well enough to show that it does, and the Vita is not so much more expensive as to explain the disparity in sales.

As much as they like to tell themselves that, oh noez the smartphoanz ate that market, Sony launched the Vita with nothing that could reasonably have been expected to shift hardware at any point in time. The PSP would have struggled with this line-up. Uncharted and Gravity Rush were the closest things to system sellers they had for the launch window, and then... nothing. And they had to know that there was nothing. They couldn't have been blindsided by Monster Hunter 4 being 3DS bound and there being no Metal Gear nor Grand Theft Auto nor Final Fantasy on the way. And now that the Vita is coming up on its second year of dismal worldwide sales, the thing has the stink of failure on it to the point that there will be no Metal Gear nor GTA nor Final Fantasy nor any other substantial third party investments ever without heavy incentives from Sony themselves.


Don't get me wrong, I'm not saying that things couldn't be better for Vita had they put more effort in - I think that's absolutely true.  What I'm saying is, for the amount of effort/resources/time they could put in, the proportional gains they would get wouldn't be big enough.   If they threw everything they could realistically get at the device next year - Gran Turismo; God of War; InFAMOUS; Type-0 HD; Ac!d 3 and let's say something 'new' to handhelds like a new Elder Scrolls, I still don't think the ultimate fate of the device would change.

Sony are targeting home console gamers with this console.  Home console gamers game on home consoles.  Nintendo fans game on handhelds and home consoles because they've had 4 generations of being conditioned that that's what they should do if they want to experience the best of what Nintendo have to offer.  Sony have been conditioning people for a generation and a bit, and even most of that was ignored by then aside from a period around launch and another period around 2009.

Things could be better; but I don't think things could ever be "fixed" in the west because the market has changed.  It's easy to pass the blame to Sony because they haven't done anything for the device rather than say "it's smartphones"; but I think both of the factors are the reason it's in this state today.

And that's why all I want them to do is cater to the fanbase which is here with appropriately-budgeted titles that at least keep the device ticking along.  But apparently Yoshida's incompetence at managing release schedules (the more I look at the speight of 2013 PS3 releases, the more it makes me angry) means that every_single_person in SCE WWS has to rush to get a PS4 title out of the door.  Which is absurd, but there you go.

I think you've analysed some things pretty well.Throwing AAA games at vita wouldn't have done so much for vita success as people expect.Maybe 50% more sales ,but not significantly more.The success in Japan is not based on sony AAA games with established ip's.

 

We have a similar situation with nintendo.

Though Nintendo did much more for Wii U than Sony for ps4(because of wii success)

they are failing the same way.

Nintendo almost copied the way to success 1:1 from what they did with 3DS revival.

A 2D mario,an HD Zelda,some Monster Hunter here,some Dragon Quest there,a little bit Luigi.Now a 3D Mario,.And all those ip's are huge in handheld gaming comparable with mgs,gta,gt on consoles.but it still does not work.

+Some exclusives-incl. survival Horror and a Miyamoto exclusiv(Pikmin) and Nintendoland.

This prooves that success on handheld does not mean same success on console.And the same in the opposite direction:Killzone sold 2 million on ps4 but barely 200k on vita(though lot of people say the vita version is better)the same with uncharted.Maybe they'd sell 1mio + vitas with gta or gt but that's just 2 million more units.

it's obvious that you can't repeat success from one olatform to another just with copy&paste.Other strategies are needed.

FF X HD is a good example.Though the ps3 userbase is a lot bigger the vita sales are almost on par with the ps3 version.That's hard to explain as FF usually was the king on consoles .



Kresnik said:

Sony are targeting home console gamers with this console.  Home console gamers game on home consoles.  Nintendo fans game on handhelds and home consoles because they've had 4 generations of being conditioned that that's what they should do if they want to experience the best of what Nintendo have to offer.

I'm not sure about that. Nintendo handhelds always sell way more than Nintendo home consoles. So if these are all (or mostly) bought by Nintendo fans, then the majority of Nintendo fans have seemingly decided that they can do without Nintendo's biggest games... which makes dubious their status as Nintendo fans.

It is true that Nintendo is a much more established brand when it comes to handheld gaming, and it is also true that Sony's portables tend to overshoot a portion of the handheld market by being higher end while still not being quite good enough to deliver the "home console on the go" that they promise, and these aren't immaterial things. But I don't think they're as fundamental as the fact that Nintendo treats its handhelds as its highest priority while Sony treats the Vita like something that escaped rather than something they released. I would be inclined to agree with you that there is just no market there anymore if Sony had made a serious effort on the software side and still failed, but they didn't and I believe that's what the sales are reflecting.



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Meh... Sure things could be better for the vita and yeah it's selling pretty badly worldwide, but I honestly don't have enough time to play all the games that are avaialble for it. I find myself deleting games again and again, so I'm sure that if they were to stop releasing new vita tomorrow, I'd still be fine.

The psvita's future doesn't look that great, but I'll take what I can get.



Generally people always say the reason they haven't bought one yet is that there isn't "enough" compelling software.

What they really mean is there isn't enough exclusive compelling software. Maybe is Sony actually bothered to produce a few more top tier Vita exclusives, it'd stoke interest. But B ports of B franchises (Sorry, Sly is never going to sell gang busters and that Ratchet game was just oof) isn't going to do it. There should have been a follow up to Uncharted, Gran Turismo, A The Last Of Us game, an exclusive God of War and more from Sony.

In 2011, they announced Uncharted, WipeOut, Unit 13, and a bunch of others. (along with big name 3rd party titles, Need for Speed, FIFA, COD, Assassin's Creed)
In 2012, they announced KillZone and Tearaway and a few B ports,
In 2013, they announced Borderlands 2 and Football Manager 2014 and not much else
In 2014, they'll be announcing absolutely nothing by the look of it at the moment apart from some Japan translations.

So basically Sony's Western support of the console has been half arsed since launch.



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SxyxS said:

I think you've analysed some things pretty well.Throwing AAA games at vita wouldn't have done so much for vita success as people expect.Maybe 50% more sales ,but not significantly more.The success in Japan is not based on sony AAA games with established ip's.

Hard to tell, but we'll never know since it's impossible to do that now anyway. Developers were at their most open toward the Vita before the launch when it might have turned out to be a success and they still didn't get on board, so they're certainly not going to come running now that it is definitely a failure.

But just because the Wii U is failing doesn't mean there isn't a market for home consoles, and I don't think I'd draw any conclusions about the handheld market from the Vita's performance. It is simply a poorly handled product... or a barely handled product, in SCEA's case.



I don't think I can really expand on what's already been said. Sony has no one to blame but themselves in regards to the Vita's situation.



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Alright guys, serious question here, what did/do you want Sony to do? The games are there. The marketing "was" there. What more do you want from them? They released most of their franchises on the Vita minus God of War and GT, with God of War needing a hiatus period. They managed to get two of gaming's hottest franchises in Assassin's Creed and Call of Duty on the platform (Though Declassified being a shit game is all on Activision's head). The PSPs biggest success came from Capcom and Capcom is very finicky in who they want out of gaming (Nintendo one day, Sony another). The only franchise Sony needs to try and court is GTA, but I'm sure Rockstar is done with portables period.

Another thing to mention, things aren't exactly rosey for the 3DS either. Nintendo essentially threw everything they had at the 3DS, managed to pay off Monster Hunter, and yet it may or may not pass GBA's lifetime sales. And realistically, the 3DS is only selling alright squarely on children and Monster Hunter. The dedicated game handheld market is shrinking at a huge rate and I don't even think the 3DS' successor will survive. So other than throwing billions of dollars at third parties, and god knows they spent enough on them with regards to the Vita, what do you want them to do? It's not like any of the third parties have seen good sales out of their titles (They've seen alright, but it's obviously not enough outside of japan).