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Forums - Sony - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577

More new info on Natural Doctrine and screenshot galore:

http://www.siliconera.com/2013/12/02/natural-doctrine-strategy-rpg-sniping-clever-tactic/




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SxyxS said:
outlawauron said:

You're incredibly wrong. Big games with big teams equal big cost. Every Final Fantasy since the PS1 era (and I can only limit it there because lack of information about earlier entries) has cost 20 million or more to develop. FF9 was $40 million and FF12 was even more. Shenmue was the famous big budget title at $70 million. Not a chance Super Mario Galaxy, Smash bros, Mario Kart, etc. cost less than $10 million.

no chance?

maybe i'm wrong but, Mario galaxy eg is using almost the same engine as mario 64.

Similar structure as mario 64,low res textures,the same no-AI,low polygon count.It is similar to little big planet level editor pushed to HD and most time spent on fine tuning and balancing.

Mario Kart.Almost the same story,some tracks,some cars.(maybe the new mario will pass 10mio budget because of HD.

I had a similar arguement with a nintendo fanboy some weeks ago who explained me that even W101 won't be a an epic flop because of small teams low cost.And i think he was right.

btw-imo most Nintendo Titles are AAA as I use this term for high quality full prize games .But in terms of budget they aren't.There is a reason why nintendo is the most successful corporation considering number of workers and profit.

that does not work if you produce 6 50mio dollar titles a year

You're wrong. SMG is not using the same engine as Super Mario 64. SMG was a beautiful game and one of the most technicially impressive Wii titles. I really think you're trolling with these comments.

At bolded, . Wondeful 101 was a gigantic flop and financial failure. It had 1.5x the budget of Bayonetta which sold far more than W101 did. 

The reason why Nintendo is so successful is because their IPs sell so well. That's it. They have over 7,000 employees and yet people still think they're a meager company making games with small teams.

I also never said they produce 6 50 million titles a year (they could if they wanted to). It's just naive to think their big efforts cost less than $10 million.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

Many users getting the vita here, good to see.



outlawauron said:
SxyxS said:
outlawauron said:

You're incredibly wrong. Big games with big teams equal big cost. Every Final Fantasy since the PS1 era (and I can only limit it there because lack of information about earlier entries) has cost 20 million or more to develop. FF9 was $40 million and FF12 was even more. Shenmue was the famous big budget title at $70 million. Not a chance Super Mario Galaxy, Smash bros, Mario Kart, etc. cost less than $10 million.

no chance?

maybe i'm wrong but, Mario galaxy eg is using almost the same engine as mario 64.

Similar structure as mario 64,low res textures,the same no-AI,low polygon count.It is similar to little big planet level editor pushed to HD and most time spent on fine tuning and balancing.

Mario Kart.Almost the same story,some tracks,some cars.(maybe the new mario will pass 10mio budget because of HD.

I had a similar arguement with a nintendo fanboy some weeks ago who explained me that even W101 won't be a an epic flop because of small teams low cost.And i think he was right.

btw-imo most Nintendo Titles are AAA as I use this term for high quality full prize games .But in terms of budget they aren't.There is a reason why nintendo is the most successful corporation considering number of workers and profit.

that does not work if you produce 6 50mio dollar titles a year

You're wrong. SMG is not using the same engine as Super Mario 64. SMG was a beautiful game and one of the most technicially impressive Wii titles. I really think you're trolling with these comments.

At bolded, . Wondeful 101 was a gigantic flop and financial failure. It had 1.5x the budget of Bayonetta which sold far more than W101 did. 

The reason why Nintendo is so successful is because their IPs sell so well. That's it. They have over 7,000 employees and yet people still think they're a meager company making games with small teams.

I also never said they produce 6 50 million titles a year (they could if they wanted to). It's just naive to think their big efforts cost less than $10 million.

I'm just chiming in to say this...

Nintendo has remained profitable year after year because everything they put out is at minimum breaking even out of the game and the pedigree of their franchises has their games selling millions each time. 

Pokemon: this game has been chump change for NIN to make since the second game. The biggest tech evolution came with X/Y but even that couldn't have cost them that much. Regardless they series sells 8million every release. Gold mine.

Mario *insert sur-title here* are never "big budget". No matter how crafty or fun these games are, they don't cost NIN anywhere near as much as Halo does MS or Uncharted does Sony. Honestly, less than 10million is just being marginal, I imagine they are pretty cheap to make. Once again, they will sell millions regardless.

Realistically, Smash Bros probably cost them the most because with each game they actually have to retweak game mechanics and fine tune new and old characters. Zelda might also cost a lil something but not like any other game's budget in the Adventure genre.

None of this is bad mind you, quite the opposite. The fact NIN continues to pump out heavy hitters for chump change is remarkable. Other devs could learn from them. Why does it cost devs 10s of Millions to pump out a game that is barely going to break even? Concentrate less on Graphics and Evironmental Effects, more on consistantly inventive and intuitive gameplay.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

NesFe said:

More new info on Natural Doctrine and screenshot galore:

http://www.siliconera.com/2013/12/02/natural-doctrine-strategy-rpg-sniping-clever-tactic/



This is looking increasingly impressive for Kadokawa's first game, SRPGs and handhelds are a perfect mix. Never had a PS3 (though that may be changing soon) but Valkyria Chronicles always looked appealing to me, fingers crossed this captures some of that game

@TiagoCosta - I've noticed this on GAF as well. I know it's happening for all the consoles because Christmas means the console buying season, but hopefully it's particularly good for vita. I remember a figure of 160k for black friday week in the USA last Xmas, hopefully vita can beat it. It might be close because it's basically Tearaway vs. COD and AssCreed, but maybe the price drop will make the difference compared to last year. Either way it's strong in EU according to Vgchartz



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huiii said:

$9.99 Vita games on Amazon: Uncharted: GA, Gravity Rush, LittleBigPlanet and more!

 

Uncharted: Golden Abyss
Gravity Rush
Unit 13
Resistance: Burning Skies
LittleBigPlanet
Sly Cooper: Thieves in Time
PlayStation All-Stars Battle Royale

Stolen from here:
http://www.neogaf.com/forum/showthread.php?t=726778

haven't played Unit 13 and Resistance but the rest are deffinitely worth 10$, esspecially LBP and GR are must haves.


I got Unit 13 upon release. I find it to be a really smart game.

Its not a handheld game trying to imitate a console shooter. It knows its a portable title and embraces it. No filler storyline, just a couple of Mercenaries with various skills tasked with doing all kinds of missions. There are a lot of Missions to do, in a non linear format. You do one and it unlocks several others close to it. It adapts to your play style really. Each Character Class has its purpose. You got your Heavy Gunner type who goes in guns blazing, your Engineer who specializes in arming/disarming traps, Infiltrator who can stealthly get in and out, and your Jack who dabbles in all but specializes in none.

The game also sports randomly generated levels that change daily/weekly. They offer a different kind of challenge.

Everything is point based so Time, Kill ratio, number of retries, Kill Multiplier bonuses, etc factor into how good you did. Each Job class gains exp independantly and unlocks equipment for that individual as well as allowing access to certain ones in other classes.

There is a ton to be had in that game....especially for $10. Killzone Mercs actually borrows a lot of what Unit 13 did. Unit 13's only vice is not having a real multiplayer mode. It can't even be played online if I recall(never did Multi). It could have really benefited from some online Coop play at least. Regardless, its a really good single player experience. Wish it could have gotten a sequel :(



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
outlawauron said:

You're wrong. SMG is not using the same engine as Super Mario 64. SMG was a beautiful game and one of the most technicially impressive Wii titles. I really think you're trolling with these comments.

At bolded, . Wondeful 101 was a gigantic flop and financial failure. It had 1.5x the budget of Bayonetta which sold far more than W101 did. 

The reason why Nintendo is so successful is because their IPs sell so well. That's it. They have over 7,000 employees and yet people still think they're a meager company making games with small teams.

I also never said they produce 6 50 million titles a year (they could if they wanted to). It's just naive to think their big efforts cost less than $10 million.

I'm just chiming in to say this...

Nintendo has remained profitable year after year because everything they put out is at minimum breaking even out of the game and the pedigree of their franchises has their games selling millions each time. 

Pokemon: this game has been chump change for NIN to make since the second game. The biggest tech evolution came with X/Y but even that couldn't have cost them that much. Regardless they series sells 8million every release. Gold mine.

Mario *insert sur-title here* are never "big budget". No matter how crafty or fun these games are, they don't cost NIN anywhere near as much as Halo does MS or Uncharted does Sony. Honestly, less than 10million is just being marginal, I imagine they are pretty cheap to make. Once again, they will sell millions regardless.

Realistically, Smash Bros probably cost them the most because with each game they actually have to retweak game mechanics and fine tune new and old characters. Zelda might also cost a lil something but not like any other game's budget in the Adventure genre.

None of this is bad mind you, quite the opposite. The fact NIN continues to pump out heavy hitters for chump change is remarkable. Other devs could learn from them. Why does it cost devs 10s of Millions to pump out a game that is barely going to break even? Concentrate less on Graphics and Evironmental Effects, more on consistantly inventive and intuitive gameplay.

Do you really know why games are more expensive? They need larger teams over longer periods of time. I don't see how Nintendo (with more employees than either SCE and MS Game Studios) is immune to this because the hardware they have is weaker. That really doesn't matter, you just don't have to spend as much time on the graphical aspects of development. 

Is how much you change the game was directly proportional to development costs, then Assasin's Creed and Call of Duty would be some of the cheapest games ever.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

Persona 4 Dancing All Night Detailed :




http://gematsu.com/2013/12/persona-4-dancing-all-night-story-characters-detailed



outlawauron said:
forevercloud3000 said:
outlawauron said:

You're wrong. SMG is not using the same engine as Super Mario 64. SMG was a beautiful game and one of the most technicially impressive Wii titles. I really think you're trolling with these comments.

At bolded, . Wondeful 101 was a gigantic flop and financial failure. It had 1.5x the budget of Bayonetta which sold far more than W101 did. 

The reason why Nintendo is so successful is because their IPs sell so well. That's it. They have over 7,000 employees and yet people still think they're a meager company making games with small teams.

I also never said they produce 6 50 million titles a year (they could if they wanted to). It's just naive to think their big efforts cost less than $10 million.

I'm just chiming in to say this...

Nintendo has remained profitable year after year because everything they put out is at minimum breaking even out of the game and the pedigree of their franchises has their games selling millions each time. 

Pokemon: this game has been chump change for NIN to make since the second game. The biggest tech evolution came with X/Y but even that couldn't have cost them that much. Regardless they series sells 8million every release. Gold mine.

Mario *insert sur-title here* are never "big budget". No matter how crafty or fun these games are, they don't cost NIN anywhere near as much as Halo does MS or Uncharted does Sony. Honestly, less than 10million is just being marginal, I imagine they are pretty cheap to make. Once again, they will sell millions regardless.

Realistically, Smash Bros probably cost them the most because with each game they actually have to retweak game mechanics and fine tune new and old characters. Zelda might also cost a lil something but not like any other game's budget in the Adventure genre.

None of this is bad mind you, quite the opposite. The fact NIN continues to pump out heavy hitters for chump change is remarkable. Other devs could learn from them. Why does it cost devs 10s of Millions to pump out a game that is barely going to break even? Concentrate less on Graphics and Evironmental Effects, more on consistantly inventive and intuitive gameplay.

Do you really know why games are more expensive? They need larger teams over longer periods of time. I don't see how Nintendo (with more employees than either SCE and MS Game Studios) is immune to this because the hardware they have is weaker. That really doesn't matter, you just don't have to spend as much time on the graphical aspects of development. 

Is how much you change the game was directly proportional to development costs, then Assasin's Creed and Call of Duty would be some of the cheapest games ever.

This what You say is true... specially in this Gen..nintendo had to reform their internal studios to adapt to the HD development... something that ALL japanese developers and publishers suffered at the beginning of the gen.. they lag behind..

 

But that's hapenning because what Forevercloud300 said is true too... Nintendo have been with Wii and Ds producing low budget games with recycled engines from last generations are at least withuot major improvements... what Activision have been doing with COD4's Engine since 7 years ago...

 

But Nintendoknow that they need third party support to mantain WiiU meanwhile they develop their strong first parties... that or shorten the development time between games.. they hinted this when Skyward sword released... and with two Mario games in less than a year (+luigi's expansion) since that they are going for this after the cold reception of third aprties and customers...

 

BTW.. I don't think Nintendo's major titles like Zelda or Mario main serie are low budget, because long development period mean more money invested.. but I'm sure they save a lot not using voices...



 

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NesFe said:
Persona 4 Dancing All Night Detailed :




http://gematsu.com/2013/12/persona-4-dancing-all-night-story-characters-detailed




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