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Forums - Sony - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577
badgenome said:

Was anyone waiting for the limited edition of Ys to be available to preorder? Because it is.

#57 in all of video games at the moment! (Which is great because we all know Amazon rankings are meaningful.)

I was! Thanks for posting!



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

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Ponyless said:
For anyone here that's played atelier totori on the vita, can you give me a quick description of it? and if you liked it as well.

I was gonna buy it when it was on special but my internet completely bugged out and i wasn't able to get it...


i'm not very good at giving descriptions. It's all the goodness of an atelier game within your Vita. have you played any atelier games?

it's a very sweet game with lots of value, it's more challenging in terms of time management than the games i played on the ps3 since you dont carry certain tools to your new game+



Ponyless said:
For anyone here that's played atelier totori on the vita, can you give me a quick description of it? and if you liked it as well.

I was gonna buy it when it was on special but my internet completely bugged out and i wasn't able to get it...


Do you need a description of only the Vita version; or a description of Atelier in general?

Rutea's probably the best person to give a reply to that, but I'll back it up a bit with my own thoughts.

It's a very cute game.  The story isn't the usual world-saving stuff - it's very small-scale and self contained.  The combat is turn-based and surprisingly decent.  Exploring the world is done through choosing locations on a map, which you can then visit and collect materials to use for alchemy.  The game runs on a set timer; so you can go to certain places at certain times to see special events.

I was very surprised how much I like the Atelier games.  They're a good change of pace from the usual JRPG's.



Also: I've been playing the Killzone Merc beta a lot more lately. I really, really like it. I thought I wouldn't because it's Killzone; but I do. Really hoping I get my challenge accepted on this parking ticket now.

I only have a couple of complaints:

- Your team members can shoot enemies you're interrogating. I understand why the enemy's team mates need to be able to do it; but in an interrogation round when some idiot on your team doesn't understand the objectives, it really pisses me off.

- To see the scorecard, you have to wait for your character to look at his arm thing. Takes way too long.

- Aiming isn't quite as quick as I'd like. It's better than I thought it would be, but it's still "Killzone-slow" for me to turn sometimes.

Overall, I love it though :)



Dustforce and FEZ for the vita, nobody's hype for it or what ?

They're two of the best indies games of this past 5 years who were not already available on vita. Get more hyped damn it.

I did SPAM like a monkey gio and shahil ahmad's twitter for The world ends with you remix on ps vita. You should too. This game would fit the vita right.

"- To see the scorecard, you have to wait for your character to look at his arm thing. Takes way too long."

Ahah that's so fucking right. So far I think I'm pretty good at Killzone merc, my ratio must be something like 7 kills for one death. The control are very very intuitive. Throwing a grenade with dpad is a good idea. Except the scorecard shit thing, if I had to complain about one thing that would be the lack of intuitive melee attack. 



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Kresnik said:
Also: I've been playing the Killzone Merc beta a lot more lately. I really, really like it. I thought I wouldn't because it's Killzone; but I do. Really hoping I get my challenge accepted on this parking ticket now.

I only have a couple of complaints:

- Your team members can shoot enemies you're interrogating. I understand why the enemy's team mates need to be able to do it; but in an interrogation round when some idiot on your team doesn't understand the objectives, it really pisses me off.

- To see the scorecard, you have to wait for your character to look at his arm thing. Takes way too long.

- Aiming isn't quite as quick as I'd like. It's better than I thought it would be, but it's still "Killzone-slow" for me to turn sometimes.

Overall, I love it though :)

Crank up the x/y sensitivity in the settings. Two 'notches' above the default is what I'm using. 



Kresnik said:
Ponyless said:
For anyone here that's played atelier totori on the vita, can you give me a quick description of it? and if you liked it as well.

I was gonna buy it when it was on special but my internet completely bugged out and i wasn't able to get it...


Do you need a description of only the Vita version; or a description of Atelier in general?

Rutea's probably the best person to give a reply to that, but I'll back it up a bit with my own thoughts.

It's a very cute game.  The story isn't the usual world-saving stuff - it's very small-scale and self contained.  The combat is turn-based and surprisingly decent.  Exploring the world is done through choosing locations on a map, which you can then visit and collect materials to use for alchemy.  The game runs on a set timer; so you can go to certain places at certain times to see special events.

I was very surprised how much I like the Atelier games.  They're a good change of pace from the usual JRPG's.

that's a very good point, atelier games are usually a very personal quest and more focused on getting to know the characters other than a big save the world kind of plot.

they are very lighthearted but extremely entertaining



Kresnik said:
Also: I've been playing the Killzone Merc beta a lot more lately. I really, really like it. I thought I wouldn't because it's Killzone; but I do. Really hoping I get my challenge accepted on this parking ticket now.

I only have a couple of complaints:

- Your team members can shoot enemies you're interrogating. I understand why the enemy's team mates need to be able to do it; but in an interrogation round when some idiot on your team doesn't understand the objectives, it really pisses me off.

- To see the scorecard, you have to wait for your character to look at his arm thing. Takes way too long.

- Aiming isn't quite as quick as I'd like. It's better than I thought it would be, but it's still "Killzone-slow" for me to turn sometimes.

Overall, I love it though :)


Whore yourself out on the street corner in the event of losing that ticket war.  Worth it, I feel.  Is that a break of embargo, a general 'I support it' claim?  I certainly hope not. even if so, it's positive reinforcement, so I doubt they'd complain. 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

badgenome said:
NesFe said:

Unrelated to vita, but Keji Inafune just announced Mighty No. 9 Kickstarter.
http://www.kickstarter.com/projects/mightyno9/mighty-no-9?ref=search

It's basically a new Megaman game with a different name lol. I hope it reaches its goals. Too bad no vita stretch goal. Some one tweet shahid lol.

Ballsy!

And I'm sorely tempted to go in for $10,000 for the dinner with Inafune.

Will his underage niece be there?  The one who got lost at some amusement park after she got transfered inside of a PSP?



darkknightkryta said:

Will his underage niece be there?  The one who got lost at some amusement park after she got transfered inside of a PSP?

For $10k, she'd better be.