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Forums - PC - StarCraft II: Heart of the Swarm - official thread

Hephaestos said:

I understand the need for lan from my college days... but really... that's not such a big portion of the userbase who need it. (though it certainly is the most vocal and the most active one).


I don't even use it that often. It's the pure principle of the matter that they take away something so integral as LAN. That's just starting on a road to dumbed down blandless games like the ones on consoles that are extremely limited. No thank you, I'd rather bitch and not give Blizzard money for their weakest game.

Plus that whole "they first came for the jews, and I said nothing...." saying.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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vlad321 said:
Hephaestos said:

I understand the need for lan from my college days... but really... that's not such a big portion of the userbase who need it. (though it certainly is the most vocal and the most active one).


I don't even use it that often. It's the pure principle of the matter that they take away something so integral as LAN. That's just starting on a road to dumbed down blandless games like the ones on consoles that are extremely limited. No thank you, I'd rather bitch and not give Blizzard money for their weakest game.

Plus that whole "they first came for the jews, and I said nothing...." saying.

I don't get the saying :p

but I understand your stand ^^ and I do hate not having options that used to be standard and don't harm the game at all (to the contrary, SC got so big because in part of the swarm install).



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Soleron said:
TruckOSaurus said:

For the record, I don't care about LAN. I've played many games where we were 4 players sharing the same connection and playing over Battle.net and it was lagless.

LAN is an issue because:

- Two people in the same household can't play together without two accounts
- Korea to NA/EU lag is unacceptable for professional play, and I pay $10-$20/month to see that
- When Bnet goes down, which is all the time in the EU region, no one can play multiplayer at all
- When Bnet glitches, tournaments get interrupted
- Cross-region play is not allowed
- When you switch race or play off-race you're forced to play with the same ladder rating even though your skill is different unless you buy 2-3 accounts

To me "LAN" involves fixing all of those issues.

I don't have an issue with normal intra-server latency.

I don't care about most of those things.

Also, LAN doesn't fix cross-region play :P

"When you switch race or play off-race you're forced to play with the same ladder rating even though your skill is different unless you buy 2-3 accounts" How does LAN fix that?



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Hephaestos said:
vlad321 said:
Hephaestos said:

I understand the need for lan from my college days... but really... that's not such a big portion of the userbase who need it. (though it certainly is the most vocal and the most active one).


I don't even use it that often. It's the pure principle of the matter that they take away something so integral as LAN. That's just starting on a road to dumbed down blandless games like the ones on consoles that are extremely limited. No thank you, I'd rather bitch and not give Blizzard money for their weakest game.

Plus that whole "they first came for the jews, and I said nothing...." saying.

I don't get the saying :p

but I understand your stand ^^ and I do hate not having options that used to be standard and don't harm the game at all (to the contrary, SC got so big because in part of the swarm install).

http://en.wikipedia.org/wiki/First_they_came...



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

TruckOSaurus said:
Soleron said:
TruckOSaurus said:

For the record, I don't care about LAN. I've played many games where we were 4 players sharing the same connection and playing over Battle.net and it was lagless.

LAN is an issue because:

- Two people in the same household can't play together without two accounts
- Korea to NA/EU lag is unacceptable for professional play, and I pay $10-$20/month to see that
- When Bnet goes down, which is all the time in the EU region, no one can play multiplayer at all
- When Bnet glitches, tournaments get interrupted
- Cross-region play is not allowed
- When you switch race or play off-race you're forced to play with the same ladder rating even though your skill is different unless you buy 2-3 accounts

To me "LAN" involves fixing all of those issues.

I don't have an issue with normal intra-server latency.

I don't care about most of those things.

Also, LAN doesn't fix cross-region play :P

"When you switch race or play off-race you're forced to play with the same ladder rating even though your skill is different unless you buy 2-3 accounts" How does LAN fix that?


LAN implies that your copy of SC2 does not have to check with a central B.net server in order to play games.

The consequences of this are that unofficial servers can be set up like iCCup were, allowing effectively cross region play and multiple ladder accounts per household, as well as fixing cross-region lag.

You could still connect to the official server for its benefits, but other things I listed could be provided by an SC2 iCCup.



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Soleron said:
TruckOSaurus said:
Soleron said:
TruckOSaurus said:

For the record, I don't care about LAN. I've played many games where we were 4 players sharing the same connection and playing over Battle.net and it was lagless.

LAN is an issue because:

- Two people in the same household can't play together without two accounts
- Korea to NA/EU lag is unacceptable for professional play, and I pay $10-$20/month to see that
- When Bnet goes down, which is all the time in the EU region, no one can play multiplayer at all
- When Bnet glitches, tournaments get interrupted
- Cross-region play is not allowed
- When you switch race or play off-race you're forced to play with the same ladder rating even though your skill is different unless you buy 2-3 accounts

To me "LAN" involves fixing all of those issues.

I don't have an issue with normal intra-server latency.

I don't care about most of those things.

Also, LAN doesn't fix cross-region play :P

"When you switch race or play off-race you're forced to play with the same ladder rating even though your skill is different unless you buy 2-3 accounts" How does LAN fix that?


LAN implies that your copy of SC2 does not have to check with a central B.net server in order to play games.

The consequences of this are that unofficial servers can be set up like iCCup were, allowing effectively cross region play and multiple ladder accounts per household, as well as fixing cross-region lag.

You could still connect to the official server for its benefits, but other things I listed could be provided by an SC2 iCCup.


Sorry got piracy on the mind right now. Wouldn't that be an end run around having to buy a copy to play yourself with others at the same time, or piracy? I know if everyone has there own copy than no, but the multiple people from the same house. Would that not be considered piracy unless each personed had their own copy?

But removing key features that enabled easier acces for more people is pretty much allways a bad idea. May stop sc2 from being the long lasting success that sc1 was



vlad321 said:
Hephaestos said:

I understand the need for lan from my college days... but really... that's not such a big portion of the userbase who need it. (though it certainly is the most vocal and the most active one).

I don't even use it that often. It's the pure principle of the matter that they take away something so integral as LAN. That's just starting on a road to dumbed down blandless games like the ones on consoles that are extremely limited. No thank you, I'd rather bitch and not give Blizzard money for their weakest game.

Plus that whole "they first came for the jews, and I said nothing...." saying.

In the case of LAN, I don't think you can pin that one on the consoles.  I mean, AFAIK, LAN has never been as big on consoles, but what IS on consoles isn't getting any worse.  Is it? 



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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

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I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

It better be worth all the wait...

 

I'm one of the rare ones who only play starcraft for the single player campains.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

thranx said:
...


Sorry got piracy on the mind right now. Wouldn't that be an end run around having to buy a copy to play yourself with others at the same time, or piracy? I know if everyone has there own copy than no, but the multiple people from the same house. Would that not be considered piracy unless each personed had their own copy?

But removing key features that enabled easier acces for more people is pretty much allways a bad idea. May stop sc2 from being the long lasting success that sc1 was

That is Blizzard's position, yes. They argue that LAN would lead to more piracy. This is also why they deny tournanments LAN copies, because they might leak.

I argue that allowing those things promotes the game, that piracy doesn't subtract from your game's sales and the exposure may add to it (of course I am against piracy). They are losing more by being so restrictive.

I don't think multiple people from the same household playing each other is piracy, I view it as local multiplayer like Mario Kart or DS Download Play games. I don't mean multiple people playing online simultaneously with one copy. Blizzard chose to restrict this.



Naum said:

It better be worth all the wait...

 

I'm one of the rare ones who only play starcraft for the single player campains.

Do you play 1v1 at all? I'd like a custom game and I haven't found anyone else on VGC with an EU copy.