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Soleron said:
TruckOSaurus said:
Soleron said:
TruckOSaurus said:

For the record, I don't care about LAN. I've played many games where we were 4 players sharing the same connection and playing over Battle.net and it was lagless.

LAN is an issue because:

- Two people in the same household can't play together without two accounts
- Korea to NA/EU lag is unacceptable for professional play, and I pay $10-$20/month to see that
- When Bnet goes down, which is all the time in the EU region, no one can play multiplayer at all
- When Bnet glitches, tournaments get interrupted
- Cross-region play is not allowed
- When you switch race or play off-race you're forced to play with the same ladder rating even though your skill is different unless you buy 2-3 accounts

To me "LAN" involves fixing all of those issues.

I don't have an issue with normal intra-server latency.

I don't care about most of those things.

Also, LAN doesn't fix cross-region play :P

"When you switch race or play off-race you're forced to play with the same ladder rating even though your skill is different unless you buy 2-3 accounts" How does LAN fix that?


LAN implies that your copy of SC2 does not have to check with a central B.net server in order to play games.

The consequences of this are that unofficial servers can be set up like iCCup were, allowing effectively cross region play and multiple ladder accounts per household, as well as fixing cross-region lag.

You could still connect to the official server for its benefits, but other things I listed could be provided by an SC2 iCCup.


Sorry got piracy on the mind right now. Wouldn't that be an end run around having to buy a copy to play yourself with others at the same time, or piracy? I know if everyone has there own copy than no, but the multiple people from the same house. Would that not be considered piracy unless each personed had their own copy?

But removing key features that enabled easier acces for more people is pretty much allways a bad idea. May stop sc2 from being the long lasting success that sc1 was