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Forums - Gaming Discussion - L.A. Noire - Xbox360 vs PS3 comparisson. Is this true?

maybe they are supposed to be switched?



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Badassbab said:
brendude13 said:

Ahh that makes sense.

So if they had roughly 20mb of EDRAM they wouldn't be in this mess?

What is the PS3 equivelant of the EDRAM, what allows the PS3 to have 720p images with all the nice little extras?

Yep if MS had that much Edram all 360 games would most likely be 720p with all the bells and whistles and it would probably win all multiplatform H2H without fail.

As for PS3 Edram equivalent? Doesn't have any. It has a split memory so 256MB for VRAM and extremely fast 256MB main RAM. It does have the Cell processor so programmers can off load tasks onto it's powerful SPU's and for gaming purposes it can use up to 5 of those which is what Sony first party studios do and an increasing number of third party studios are doing. So for example MLAA can be handles by one SPU, A.I by another, physics by another etc. And because it's a more traditional set up in the memory side, it doesn't have to worry about tiling.  The framebuffer can be big (I think Killzone 2-3 are around 20-30MB)  because  the developers can use the Blu Ray space and default HDD to cache data and of course off load GPU tasks onto the Cell's SPU so the limited RAM space is alleviated.

Ahh ok, I'm a little confused but I think I get the gist of it.

So basically everything that was offloaded onto the EDRAM is offloaded onto the SPU's for the PS3?



What are you debating? They both look the same.

I hate these endless multiplatform graphics comparisons.



here is another comparison

http://i.imgur.com/3waL8.jpg



SpartenOmega117 said:

here is another comparison

http://i.imgur.com/3waL8.jpg

Thats a lot different from the first pic..



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brendude13 said:

Ahh ok, I'm a little confused but I think I get the gist of it.

So basically everything that was offloaded onto the EDRAM is offloaded onto the SPU's for the PS3?


It'll put it another way.

360 has an Edram memory set up. So you have VRAM, RAM (Both share 512MB) and embedded EDRAM (which is 10MB). The framebuffer (i.e the resolution and AA amongst other things) needs to fit within the Edram (which is 10mb in size). If it doesn't fit in then the programmer either has to downgrade something like for example the resolution until it's small enough to fit or resort to predicted tiling which can in some cases lead to performance issues as it uses CPU resources. However if the framebuffer does fit, then the 360 get's tremendous amounts of bandwidth (278.4GBs vs 48GB for PS3). This is why more 360 games feature higher res transparency effects, computationally expensive shadows, depth of field, motion blur etc.

PS3 has a traditional split memory architecture. 256MB VRAM and 256MB RAM. The frame buffer uses up the VRAM on the PS3. So basically that's 256Mb for the PS3 vs 10Mb for the 360. Because of this the PS3 can be triple buffered. Framebuffers not an issue on PS3. The issue with the PS3 is it's weak GPU but it's ok now because programmers can offload tasked that were meant for the GPU onto the Cell's extremely fast SPU's. Put it this way the 360 has 3 x 3.2Ghz processor cores, PS3 has 1 x 3.2Ghz main processor core but 8 SPU @ 3.2Ghz each, 6 of which can be used for gaming (one is disabled and the other is used for the OS). So basically the PS3 can be 720p with all the bells and whistles due to the traditional memory set up and the Cell processor. 360 could've as well if MS hadn't been so short sighted with only 10Mbs. It really needed to be 30Mb to compete against the likes of Killzone 3.



Attoyou said:
SpartenOmega117 said:

here is another comparison

http://i.imgur.com/3waL8.jpg

Thats a lot different from the first pic..

i think we can't use gameplay cap/offical trailer to make a comparison 



SpartenOmega117 said:

here is another comparison

http://i.imgur.com/3waL8.jpg

that comparison is absolutely ridiculous, on one side he is looking at evidence A while on the other he is looking at evidence B. someone must have tapmered with it, since it makes the PS3 version look better.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Porcupine_I said:
SpartenOmega117 said:

here is another comparison

http://i.imgur.com/3waL8.jpg

that comparison is absolutely ridiculous, on one side he is looking at evidence A while on the other he is looking at evidence B. someone must have tapmered with it, since it makes the PS3 version look better.


Not necessarily. If the player is responsible for finding the evidence, then they will be labeled in the order in which they are discovered. Of course this isn't proof it wasn't tampered with, it simply means your reason for thinking so is flawed.



Porcupine_I said:
SpartenOmega117 said:

here is another comparison

http://i.imgur.com/3waL8.jpg

that comparison is absolutely ridiculous, on one side he is looking at evidence A while on the other he is looking at evidence B. someone must have tapmered with it, since it makes the PS3 version look better.


well i guess the point of this pic was comparing the texture. if you look at the secon pics you will notice on how the right there is a lot more texture compared tot the one on the left. also the official trailer was taken from the ps3 version in case many of you didn't know and its suppose to be all in game fottage. ofc ouse this coule be fake- i saw it on gaf