| Boutros said: Meh they reduced the sexiness of his butt. Not worth buying IMO |
As much as it pains me to say this, I agree.
| Boutros said: Meh they reduced the sexiness of his butt. Not worth buying IMO |
As much as it pains me to say this, I agree.
Why not compared Uncharted 2 cut-scenes with Uncharted 3 trailer alley scene? That would be just fair.
ive just started again upto nepal after jeep chase. i cant belive how stunning it looks, compared to crysis 2 this is miles better its much much more vibrant, poor poor call from ign to say crysis 2 looks best when it clearly doesnt, uncharted 2 dumps over it and uncharted 3 will dump on it even further.
...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...
PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk
really miss the VGCHARTZ of 2008 - 2013...
Looking at that Sully and his mustache, makes me wonder how Metal Gear Solid 4 would look using this tech.

I don't want to be a party pooper or throw jabs at U3 or anything. But the comparison is not fair between that CGI trailer from Uncharted 3 (in-game engine assets or not, it's got many clear visual enhancements. lighting being just one of them).
Take this real in-game cut-scene from Uncharted 3 and compare it to Uncharted 2's cut-scene stills.


The difference doesn't look so BIG now , does it?
Uncharted 2: CGI- touch up

Uncharted 2:

Uncharted 3:

Uncharted 3:

The difference is clear (to me), there's an unmistakable visual improvement in some cutscenes (those from the first trailer) while the visuals from the "villainess trailer" are more around the same quality of Uncharted 2 cutscenes. This is not the first time they do this, and it's common practice really. You can find examples in Uncharted 2 (like the Jail scene above), as well as in Uncharted : Drake's Fortune.
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