| Euphoria14 said:
Who cares how many were purchased. All that matters is how large of a user base they have. |
LOL. Of course the amount of customers versus the amount of users matters. You have to convert your users into money somehow, whether by having a few customers like advertisers and selling the users as the product (like TV or Facebook), or by selling a product directly to consumers.
Comparing all the Facebook and iPhone and browser gaming to Nintendo (notice the comparison is always to Mario and Nintendo, btw) is not apples to apples. Nintendo sales are in free-fall because of Nintendo. They aren't focusing on the right types of games, as any core Nintendo fan will tell you. Facebook and iPhone and browser gaming fulfills a specific job for customers, but it's a much easier job to fulfill. It's short, daily diversions. Nintendo's core games entertain a room full of people for hours at a time. That's why Nintendo can sell games for hundreds of times the effective price as people are willing to pay for Facebook, iPhone or browser games.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.














