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Forums - Nintendo - wii 2 confirmed

Demotruk said:
ninty_shareholder64 said:

Why not? It's a hell of a userbase. What's up? PS-->PS2-->PS3 compatibility to controllers from the previous gen. The Wiimoteplus is good enough for motion gaming. The new console will not be packaged with any controller (or two models, with and without new-controler) , imo, to keep costs down. A Wii owner could use the classic controler or the Wiimoteplus and later buy the costly new controler. There will be casual-motion games, imo, everything else would be dump.


It's a hell of a user base right now, when the Wii is the dominant console and has historically sold the most console, yet we still don't get many significant motion controlled games, and especially not Motion Plus games. This isn't going to change by movng on to a new console where the Wii remote is not the primary controller.

Why not? Wii has nearly zero 3rd party support cause of horsepower at the moment. The new console could support Wiimoteplus not Wiimote and classical 2sticks-controller. The touchscreen controler could be an additional tool. Just take a look at the Ninty games of this gen! There are plenty of them which could be played with a standard controller and even with the gamecubes' one.



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noname2200 said:
qmoney88 said:


C'mon man, you and me both know that it doesnt matter if someones done it before, nintendo can and will do anything they want to do.  The more that I think about it, the more sense it makes for nintendo to continue to sport wiimote compatibility as a way to woo current wii owners into upgrading, while also attracting hardcore gamers with its upgraded features and possibly things weve never seen before. 

Perhaps, but think about this: Nintendo's been releasing peripherals for its consoles since the NES. Can you name a single peripheral which Nintendo has required to play more than a half-dozen games? This trend is exacerbated with the Wii: at one point the Balance Board almost outsold the PS3, yet the only Nintendo games that require it are Wii Fit and its sequel. The total number of Motion-Plus-required Nintendo games sits at three (Resort, Skyward, Play Motion).

Nintendo historically creates multiple controllers, but it rarely bothers to support any of them in depth. How then are they going to juggle the Wiimote, and the new controller, and whatever extra controllers they come out with?

Very valid points there, taking those into consideration I too am now hesitant to simply expect them to continue to support the wiimotes with exclusive software and now that I think about it the wii does support the gamecube controller as well and had 0 games created specifically for it rather there were games that supported both controller options.  This is the path nintendo will most likely take after thinking more about it, since all devs would need to do is provide separate control schemes.   



 PROUD MEMBER OF THE  PLAYSTATION 3 : RPG FAN CLUB

ninty_shareholder64 said:
Why not? Wii has nearly zero 3rd party support cause of horsepower at the moment. The new console could support Wiimoteplus not Wiimote and classical 2sticks-controller. The touchscreen controler could be an additional tool. Just take a look at the Ninty games of this gen! There are plenty of them which could be played with a standard controller and even with the gamecubes' one.

 

That seems like a faulty premise to me. Gamecube had the horsepower but didn't have the support either. I think you'll need to substantiate that.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Demotruk said:
ninty_shareholder64 said:
Why not? Wii has nearly zero 3rd party support cause of horsepower at the moment. The new console could support Wiimoteplus not Wiimote and classical 2sticks-controller. The touchscreen controler could be an additional tool. Just take a look at the Ninty games of this gen! There are plenty of them which could be played with a standard controller and even with the gamecubes' one.

 

That seems like a faulty premise to me. Gamecube had the horsepower but didn't have the support either. I think you'll need to substantiate that.

GC didn't have support as PS2 already had that locked down before GC launched AND GC's architecture was very very different and harder to design for. Whereas PS2 was already done and Xbox was far similar.... and more powerful.



Demotruk said:
ninty_shareholder64 said:
Why not? Wii has nearly zero 3rd party support cause of horsepower at the moment. The new console could support Wiimoteplus not Wiimote and classical 2sticks-controller. The touchscreen controler could be an additional tool. Just take a look at the Ninty games of this gen! There are plenty of them which could be played with a standard controller and even with the gamecubes' one.

 

That seems like a faulty premise to me. Gamecube had the horsepower but didn't have the support either. I think you'll need to substantiate that.

true the gamecube was a powerful console at the time and had hardly if not any 3rd party support



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superchunk said:

 GC's architecture was very very different and harder to design for.

Are you sure about this? I've repeatedly heard that the Gamecube was actually pretty easy to develop for, certainly in comparison to the PS2 (which, I understand, was actually kind of a pain to work on).



superchunk said:
Demotruk said:
ninty_shareholder64 said:
Why not? Wii has nearly zero 3rd party support cause of horsepower at the moment. The new console could support Wiimoteplus not Wiimote and classical 2sticks-controller. The touchscreen controler could be an additional tool. Just take a look at the Ninty games of this gen! There are plenty of them which could be played with a standard controller and even with the gamecubes' one.

 

That seems like a faulty premise to me. Gamecube had the horsepower but didn't have the support either. I think you'll need to substantiate that.

GC didn't have support as PS2 already had that locked down before GC launched AND GC's architecture was very very different and harder to design for. Whereas PS2 was already done and Xbox was far similar.... and more powerful.


The GC was not harder to develop for than the PS2. The XBox is the only one that could claim that advantage and that's in relation to PC.

In terms of capabilities the GC-PS2 are quite similar, in the same way the 360 and PS3 are not architecturally similar but the later and more difficult to work with PS3 still got support, the Gamecube did not. The real difference is that Nintendo dominate on their own platforms, while Sony does not.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Is this good or bad??

Jim Reilly
Just about every major publisher and developer isn't offering comment on Nintendo's next console.


alfredofroylan said:

Is this good or bad??


Jim Reilly
Just about every major publisher and developer isn't offering comment on Nintendo's next console.

I'd imagine they have to sign Non-Disclosure Agreements, so saying "no comment" might imply that they've actually signed an NDA in exchange for a dev kit. I'd be more concerned if they acted like some of the smaller devs, who are free to comment and speculate away.



Demotruk said:
superchunk said:

GC didn't have support as PS2 already had that locked down before GC launched AND GC's architecture was very very different and harder to design for. Whereas PS2 was already done and Xbox was far similar.... and more powerful.


The GC was not harder to develop for than the PS2. The XBox is the only one that could claim that advantage and that's in relation to PC.

In terms of capabilities the GC-PS2 are quite similar, in the same way the 360 and PS3 are not architecturally similar but the later and more difficult to work with PS3 still got support, the Gamecube did not. The real difference is that Nintendo dominate on their own platforms, while Sony does not.

While I could be wrong with that, I know I've ready many of the smarter posters comments on the coding architecture in relation to the memory and such that made GC/Wii more unique than the other two.

However, in the end you have a PS2 that was out for awhile and already clearly dominate by the time GC launched. So 3rd parties simply didn't see a need to invest in GC tools when it was never going to catch PS2's userbase.

It had nothing to do with Nintendo's IPs. PS2 was simply way too ahead in terms of total units and that drastic userbase domination allowed them to largely remain exclusive.