Demotruk said:
superchunk said:
GC didn't have support as PS2 already had that locked down before GC launched AND GC's architecture was very very different and harder to design for. Whereas PS2 was already done and Xbox was far similar.... and more powerful.
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The GC was not harder to develop for than the PS2. The XBox is the only one that could claim that advantage and that's in relation to PC.
In terms of capabilities the GC-PS2 are quite similar, in the same way the 360 and PS3 are not architecturally similar but the later and more difficult to work with PS3 still got support, the Gamecube did not. The real difference is that Nintendo dominate on their own platforms, while Sony does not.
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While I could be wrong with that, I know I've ready many of the smarter posters comments on the coding architecture in relation to the memory and such that made GC/Wii more unique than the other two.
However, in the end you have a PS2 that was out for awhile and already clearly dominate by the time GC launched. So 3rd parties simply didn't see a need to invest in GC tools when it was never going to catch PS2's userbase.
It had nothing to do with Nintendo's IPs. PS2 was simply way too ahead in terms of total units and that drastic userbase domination allowed them to largely remain exclusive.