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Forums - Nintendo - Zelda OOT : NEW N64 vs 3DS screens comparison

Chrizum said:
Khuutra said:
Chrizum said:
Khuutra said:

Even if I'm going to ignore the irony of someone telling me not to be anal at the end of a half dozen post chain wherein we argue about what is or isn't subjective in graphics discussions, which is really difficult to not further elucidate on

The statement is not subjective. SOrry; it's not. Subjective intent (which is not clear, and is refuted by him arguing the point that they look the same thereafter) does not equate to objective statements. The statement was objective, and it was objectively wrong, and it continues to be objectively wrong. Your statement too would be objectively wrong, phrased the way it is, but the difference with you would most likely be that you would clarify - hopefully - that you meant it in the context of your own lifestyle instead of a more general and objective standard.

My point is that while a statement may appear to be objective (and may be stated as a factual statement ie X = Y), I would assume you're very well aware that these statements often don't have any objective intent; they are subjective evaluations almost by definition considering evaluating stimuli is always subjective.

As a rule of thumb, when people on the internet say things about games, it's their opinion and thus subjective. Putting an "IMO" behind every statement should be unnecessary, hell it would be annoying IMO.

And thanks for calling me anal for having this discussion with you. I should have figured you hate to debate online.

You're ignoring the fact that I actually folllowed up on the original statement to determine if it was objective or subjective; it was the former, not the latter.

I agree with that rule of thumb, but there are exceptions to those times and this is one of them.

I can't tell if you're trying to be ironic or not with thhat last paragraph

The way I read his comment, it was his opinion, to which you responded it's not up for debate, and here we are.

And yes I was ironic. You should know I often enjoy your posts and ability to debate, that's why I'm bit annoyed when you take it out on people who I feel are not deserving it. It also doesn't help I get easily annoyed when people on a forum try to force their opinion on others for a silly thing like screenshots.

Good night.

This silly thing makes or breaks the appreciation that people will give this game. He wants to defend it because he knows what reality is, and since he likes this game, the reality is worth defending. People do this all the time, it's in human history. It's understandable if someone gets a little worked up in a situation like this. It's hard to just sit by and watch people criticize something when you know it's false in terms of reality.

 

You can choose to believe a fish is actually a bear. It is reality that you choose to believe that this fish is a bear. However, is the reality of the belief actually correct when you put it to the test? No, it isn't. That's what this argument comes down to.



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oniyide said:

anybody who cant see the difference needs to have their eyes checked or put down the damn Grey Goose


Hahaha this made me laugh... your post is full of win oniyide, this doesn't happen often, savor this moment.

OT:  I do agree this game is not pushing the 3DS graphically, personally though I'm going to go out in a limb and say it's due to the size limitations at the moment, 2GB isn't much more than a UMD, it's enough to put parts of PS3 and 360 games on the 3DS (SSFIV having the console models but backgrounds were the sacrifice there, RE Mercs will be essentially just be the multiplayer part of RE5) 

So you can't expect SSFIV models and texture work throughout the game because... lets face facts... the world in OoT is pretty frickin huge, then they're going back and taking out all the rooms that were simply a 2D image and making them 3D environments, doing good texture work all around, and people expect more to fit in 2GB?  Please if people want perspective here, UMDs hold 1.6GB, the best graphical game on the PSP is Ghost of Sparta, and that game is short and they reuse models over and over to conserve space, same goes for Peace Walker but I wouldn't say that game has as good of texture work or models of the GoW games on PSP... but even then neighter of those titles are nearly as large as OoT in world size, various environments (not reused) and many different enemies.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
oniyide said:

anybody who cant see the difference needs to have their eyes checked or put down the damn Grey Goose


Hahaha this made me laugh... your post is full of win oniyide, this doesn't happen often, savor this moment.

OT:  I do agree this game is not pushing the 3DS graphically, personally though I'm going to go out in a limb and say it's due to the size limitations at the moment, 2GB isn't much more than a UMD, it's enough to put parts of PS3 and 360 games on the 3DS (SSFIV having the console models but backgrounds were the sacrifice there, RE Mercs will be essentially just be the multiplayer part of RE5) 

So you can't expect SSFIV models and texture work throughout the game because... lets face facts... the world in OoT is pretty frickin huge, then they're going back and taking out all the rooms that were simply a 2D image and making them 3D environments, doing good texture work all around, and people expect more to fit in 2GB?  Please if people want perspective here, UMDs hold 1.6GB, the best graphical game on the PSP is Ghost of Sparta, and that game is short and they reuse models over and over to conserve space, same goes for Peace Walker but I wouldn't say that game has as good of texture work or models of the GoW games on PSP... but even then neighter of those titles are nearly as large as OoT in world size, various environments (not reused) and many different enemies.

I don't think size is the problem here, Kingdom Hearts: Birth By Sleep doesn't reuse much and that looks better than this and has the variety of levels to back it up.  Though I agree in one way, the scope of Hyrule is pretty big, but I'm sure the 3DS can handle Gamecube level of graphics and there's no reason for the game too look that much worse than Twilight Princess.  Like even if they had to trim textures down the polygon counts should be higher and the lighting should be a lot better.  But as I said earlier, I'm still getting this game regardless and it does look better than the orginal.



darkknightkryta said:
MaxwellGT2000 said:
oniyide said:

anybody who cant see the difference needs to have their eyes checked or put down the damn Grey Goose


Hahaha this made me laugh... your post is full of win oniyide, this doesn't happen often, savor this moment.

OT:  I do agree this game is not pushing the 3DS graphically, personally though I'm going to go out in a limb and say it's due to the size limitations at the moment, 2GB isn't much more than a UMD, it's enough to put parts of PS3 and 360 games on the 3DS (SSFIV having the console models but backgrounds were the sacrifice there, RE Mercs will be essentially just be the multiplayer part of RE5) 

So you can't expect SSFIV models and texture work throughout the game because... lets face facts... the world in OoT is pretty frickin huge, then they're going back and taking out all the rooms that were simply a 2D image and making them 3D environments, doing good texture work all around, and people expect more to fit in 2GB?  Please if people want perspective here, UMDs hold 1.6GB, the best graphical game on the PSP is Ghost of Sparta, and that game is short and they reuse models over and over to conserve space, same goes for Peace Walker but I wouldn't say that game has as good of texture work or models of the GoW games on PSP... but even then neighter of those titles are nearly as large as OoT in world size, various environments (not reused) and many different enemies.

I don't think size is the problem here, Kingdom Hearts: Birth By Sleep doesn't reuse much and that looks better than this and has the variety of levels to back it up.  Though I agree in one way, the scope of Hyrule is pretty big, but I'm sure the 3DS can handle Gamecube level of graphics and there's no reason for the game too look that much worse than Twilight Princess.  Like even if they had to trim textures down the polygon counts should be higher and the lighting should be a lot better.  But as I said earlier, I'm still getting this game regardless and it does look better than the orginal.


True true very true, GC discs are about the same size as UMDs I think the same in capacity in fact.  Though Birth By Sleep did reuse a lot... there were no where near the variety of enemies in BBS as there are in the PS2 games, but I digress, yes they could do a bit more I feel, but they could also be trying not to overstep their boundaries and change the style completely.  But I would say the textures of the evironments in OoT up close seem less blurry than TP up close, but that could easily be explained by two things, the solid colors of OoT and the compression needed to fit that huge of a game on a GC disc.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
darkknightkryta said:
MaxwellGT2000 said:


Hahaha this made me laugh... your post is full of win oniyide, this doesn't happen often, savor this moment.

OT:  I do agree this game is not pushing the 3DS graphically, personally though I'm going to go out in a limb and say it's due to the size limitations at the moment, 2GB isn't much more than a UMD, it's enough to put parts of PS3 and 360 games on the 3DS (SSFIV having the console models but backgrounds were the sacrifice there, RE Mercs will be essentially just be the multiplayer part of RE5) 

So you can't expect SSFIV models and texture work throughout the game because... lets face facts... the world in OoT is pretty frickin huge, then they're going back and taking out all the rooms that were simply a 2D image and making them 3D environments, doing good texture work all around, and people expect more to fit in 2GB?  Please if people want perspective here, UMDs hold 1.6GB, the best graphical game on the PSP is Ghost of Sparta, and that game is short and they reuse models over and over to conserve space, same goes for Peace Walker but I wouldn't say that game has as good of texture work or models of the GoW games on PSP... but even then neighter of those titles are nearly as large as OoT in world size, various environments (not reused) and many different enemies.

I don't think size is the problem here, Kingdom Hearts: Birth By Sleep doesn't reuse much and that looks better than this and has the variety of levels to back it up.  Though I agree in one way, the scope of Hyrule is pretty big, but I'm sure the 3DS can handle Gamecube level of graphics and there's no reason for the game too look that much worse than Twilight Princess.  Like even if they had to trim textures down the polygon counts should be higher and the lighting should be a lot better.  But as I said earlier, I'm still getting this game regardless and it does look better than the orginal.


True true very true, GC discs are about the same size as UMDs I think the same in capacity in fact.  Though Birth By Sleep did reuse a lot... there were no where near the variety of enemies in BBS as there are in the PS2 games, but I digress, yes they could do a bit more I feel, but they could also be trying not to overstep their boundaries and change the style completely.  But I would say the textures of the evironments in OoT up close seem less blurry than TP up close, but that could easily be explained by two things, the solid colors of OoT and the compression needed to fit that huge of a game on a GC disc.

Yeah Birth By Sleep didn't have the same variety of enemies, but I meant the stages, they had a good 10 worlds and they had a decent amount of stages/rooms in these levels.  And I see what you mean by the textures, there were quite a bit of low res textures in Twilight Princess, but the post processing and lighting made it look very nice and none of that is in this port/remake.



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oniyide said:

anybody who cant see the difference needs to have their eyes checked or put down the damn Grey Goose


Nothing else to say :)

I hope we'll have a bundle with the game, but I don't think Nintendo will do it.



darkknightkryta said:
MaxwellGT2000 said:


True true very true, GC discs are about the same size as UMDs I think the same in capacity in fact.  Though Birth By Sleep did reuse a lot... there were no where near the variety of enemies in BBS as there are in the PS2 games, but I digress, yes they could do a bit more I feel, but they could also be trying not to overstep their boundaries and change the style completely.  But I would say the textures of the evironments in OoT up close seem less blurry than TP up close, but that could easily be explained by two things, the solid colors of OoT and the compression needed to fit that huge of a game on a GC disc.

Yeah Birth By Sleep didn't have the same variety of enemies, but I meant the stages, they had a good 10 worlds and they had a decent amount of stages/rooms in these levels.  And I see what you mean by the textures, there were quite a bit of low res textures in Twilight Princess, but the post processing and lighting made it look very nice and none of that is in this port/remake.


Indeed, I want better shadows, though what they've got is the nice (for the time) shadow effects they did on the N64 and I was thinking that's outdated as hell why keep it, but that lead me to believe they didn't want to change the visuals too much because of how Zelda fans are never satisfied... look at the moans and groans over The Wind Waker and now Skyward Sword.  In some cases I really want those nice effects in others I just really like this cleaned up version that keeps true to the original really well. And like you I'm buying it no matter what, I'm super excited about it.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

It does look better. Some area more improved than others

Slightly impressed but it still feels like a port/remake rather than a full 100% remake, which I would have prefered



Looks great, and I'm sure it will play great.

What's not to love?



 

Here lies the dearly departed Nintendomination Thread.