Ugh, did you really have to reply, now I feel obliged to reply back and I can't be bothered. I'll just say that the industry is how it is because it was shaped that way by the consumer base. If the PC as a gaming platform was strong enough to support dozens major projects a year, then the publishers would have jumped on to that band wagon and would have put much more time and effort into the platform.
1. You cannot argue that the PC hasn't got an issue with piracy, maybe the consoles have as well, but it is no way as frequent or widespread as PC piracy. Publishers aren't going to lie you about this, they haven't got a reason to, they love money way to much to just ditch a platform on a whim.
PC gamers are just as bad as console gamers when it comes to lording it over one another, the article was making it out to be something that was exclusive to consoles.
No, the PC gaming community would be significantly smaller or dead, people aren't paying all this money to upgrade their rigs every few years, just so they can play Machinarium. They do it so that they can get the best performance they can out of mult-platform titles and exclusive PC titles (which are developed by publishers who have a hand in console development). If the PC was the only platform, then the majority of these titles wouldn't be released at all and systems like Steam wouldn't even be able to exist.
Digital sales can be anything, you and I don't know how much they are selling. The difference is that when EA come out and say that BBC2 or Dragon Age sells 5 million units and we have PS3 at 2.25 and 360 at 2.25, then that can only mean that the PC has sold the least amount of copies and by a significant amount.
The Kinects competition only depends on it's audience and the audience that is willing to spend $150 on a webcam is probably extremely small on the PC. The Kinect is what it is because of the expanded console market that the Wii has created, it's a market that isn't on the PC (unless we're counting Facebook games) and so I highly doubt it would have sold anywhere near what it has sold on the 360. it would have flopped, been hacked a few times and it would have been forgotten like so many other cool PC peripherals that have popped up over the years.
Like I said, auto-saving isn't a console trend, it was originally a PC gaming trend. Putting the blame on consoles is lying.
PC gamers are harsher, they have a sense of entitlement that is unwarranted. Publishers know what they are doing and like you said, you have the right to choose to buy it or not. But railing on said company for half a year, spamming metacritic user scores and hacking into their sites and exposing their DRM is a sign of immaturity and not the sign of a trusting or good audience. If Valve does a million good things and then makes one mistake, they'd get lashed for it, despite all the good things they've done for PC gaming.
You've shown your PC elitist attitude once again. Your platform is not better, your games are not better, your ideals are not better, it is all but a matter of opinion.
I'd like to make $27 off of a $60 instead of $4.20 of a $5 game. That console game would also probably sell much more.
I'm not complaining, I'm giving examples. I've also spent over a thousand dollars on my PC (Australia) and I play games on it from time to time, it just isn't my preference. You also ignored the fact that the PC does have a direct effect on console games, which is something the article is complaning about in reference to PC games.
Something, something, something your a PC defender. It's all jumbled up because I decided to add things at the wrong times, so I guess you can make a puzzle out of it and match them to the points you made. It'll be fun. You could also ignore me, I don't really mind.