| Doobie_wop said: 1. You cannot argue that the PC hasn't got an issue with piracy, maybe the consoles have as well, but it is no way as frequent or widespread as PC piracy. Publishers aren't going to lie you about this, they haven't got a reason to, they love money way to much to just ditch a platform on a whim. True, the piracy issue is more significant on PC but I think publishers do actually have a reason to lie about it. The reason is used game market. It's a lot easier to limit the customer's freedom and rights when you have piracy to blame. If they didn't have piracy, they'd either have no reason or they'd have to directly blame used games... Which I don't think would look too good, and I'm not sure it would even be legal. -- Digital sales can be anything, you and I don't know how much they are selling. The difference is that when EA come out and say that BBC2 or Dragon Age sells 5 million units and we have PS3 at 2.25 and 360 at 2.25, then that can only mean that the PC has sold the least amount of copies and by a significant amount. The funny thing about this example is that the stats site for BFBC2 has actually shown more players for the PC version than any of the console versions. I'm too lazy to check the situation right now but I'm guessing there won't be huge differences. Anyway, might explain why BF3 has PC as the lead platform. Also shows that when there's games that interest PC gamers, they're willing to pay for them. -- Like I said, auto-saving isn't a console trend, it was originally a PC gaming trend. Putting the blame on consoles is lying. Well, I'm not sure about the point of the article but I'm guessing that what they meant is that auto-save is replacing the ability to save manually. However, despite it being technologically possible it's more rare than common on consoles and I guess you see the big picture after that statement. |
I edited my answer in the quote.







