Erik Aston said:
Follows up a record-smashing console that sold 145 million units worldwide. Follows up a record-smashing handheld that sold 145 million units worldwide.
Focus is on visual upgrade to HD. Focus is on visual upgrade to 3D.
|
Both these statements are (more or less) correct ...
Erik Aston said:
The system costs $600, which is 2 to 3 times what previous consoles were sold for. The system costs $250, which is 2 to 3 times what previous handhelds were sold for.
|
First off, a successful handheld (at least from a hardware sales perspective) has been released at $250 (PSP) while no successful home console had ever been sold at $600.
Beyond that the 3DS is $100 more expensive at launch in the US than the DS was, making it 66% more expensive, and about $75 of this can be attributed to exchange rate changes.
Erik Aston said:
Game prices are jacked up to $60 instead of the long standard $50 because of higher development costs. Game prices are jacked up to $40 instead of the long standard $30 because of higher development costs.
|
Once again, entirely exchange rate driven. Game prices aren't all that different in Japan or Canada; and I would expect they're very similar to what the DS games prices were in Austrailia and the Eurozone.
Erik Aston said:
Despite PS2 soundly beating the XBox by being a games-first device, it dives straight into competition with XBox 360 to chase a dream of being a "convergent," all-inclusive "set top box." Despite DS soundly beating the PSP by being a games-first device, it dives straight into competition with NGP to chase a dream of being a "convergent," all-inclusive "entertainment device."
|
This is probably the biggest stretch in the post. While the 3DS is a step towards a convergent device, it is hard to claim that it "dives straight into the competition" being that (for the most part) it has far less convergence features than the PSP had at launch.
Erik Aston said:
Early adopters are pinning their hopes on future games that we know very little about, and probably won't come out for years, like Final Fantasy. Early adopters are pinning their hopes on future games that we know nothing about, and probably won't come out for years, like 2D Mario.
|
This is true of every videogame console release in (at least) a decade. All early adopters for all systems buy based on the potential and promised videogames.
Erik Aston said:
The hardware itself is so underwhelming yet expensive that many people decide right from launch to wait for the inevitable Slim model. The hardware itself is so underwhelming yet expensive that many people decide right from launch to wait for the inevitable Lite model.
|
I met few people who were waiting for the slim model, people rejected the PS3 (early on) because the price was insane.
Being that we haven't seen sales numbers for the first day of sales on the 3DS, I think it is amazingly early to say whether people are waiting to buy the system. Realistically, we won't know for months (and possibly not until after Christmas) how many people have been holding off buying a 3DS for the eventual next model; or even if people are holding off until they can buy a game they're interested in.
Erik Aston said:
Tacked-on, Wii-aping, impractical motion controls are added just so they can claim it's not only about graphics. Ditto.
|
Most smartphones and all handheld systems will have these motion controls from launch, driven heavily by both developer and consumer demand. On top of this, additional features are only a negative if they come at the expense of a feature that is more desireable; since there is (effectively) nothing lost from adding motion controlls to the 3DS, I don't see the problem.
Erik Aston said:
Treats AR games with no content as a significant, game-changing product. Ditto.
|
The lines between digital and physical space have been bluring for several years now, and games like Guitar Hero and Wii party have been highly successful (in part) by bluring the line where the game ends and the real world begins.
Once you try them, all of these AR products are very cool and it is obvious that they have the potential to be game changing; and the problem (at the moment) is converting the technology into interesting products.
Erik Aston said:
The overall games lineup and direction of the console is so uninspiring that apologists seriously talk about backwards compatibility as a major feature. Ditto.
|
Once again, this is true for all consoles in their first year.