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Forums - Nintendo - Ubi does what Epic don't: Unreal Engine on the 3DS

"Ummmmm, well, this is kinda a high definition engine. Designed for a certain level of graphics card and certain amount of CPU. You know, I'm sure one of our licensees will squeeze it down into the Wii. The way Ubisoft squeezed Unreal Engine 2 into the PSP," he explained in a little bit more detail exactly why the Wii and Unreal Engine 3 won't become best buddies, "Unreal Engine 3 is designed for a high level shader architecture and the Wii doesn't have that. I mean, you know, it's just not what we've been aiming for, so it's not something we're looking to do or support."

Rein wouldn't go into any details at the number of companies, or cost, to license the Unreal 3 Engine. He says the license is cheap, "We only saw a splinter of the money from Splinter Cell." Epic hopes to sell Unreal 3 mods on Xbox Marketplace. They also said they'd be coming out with a textbook for schools on the Unreal Engine 3.

Source

Could be just 2, or 2.5. Even though the 3DS has more advance easier-to-use shaders than the Wii, I wouldn't be suprised if Ubisoft didn't go for 3. But who cares? I don't.



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mantlepiecek said:

You guys realise that it would be ridiculous for epic to use an older build of unreal engine? Which unreal engine is splinter cell running on? Cause Bioshock 1 and 2 both run on UE 2.5 and that's ancient, its the same engine that was used for splinter celll chaos theory.

Epic will always use their newest engine to show off its abilities.


Bioshock uses Unreal 3 and havok... but it probably is unreal 2.5 they have running on the 3DS right now, they suggest 3DS/Wii development in the article and Wii runs 2.5 already which would support the theory.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
mantlepiecek said:

You guys realise that it would be ridiculous for epic to use an older build of unreal engine? Which unreal engine is splinter cell running on? Cause Bioshock 1 and 2 both run on UE 2.5 and that's ancient, its the same engine that was used for splinter celll chaos theory.

Epic will always use their newest engine to show off its abilities.


Bioshock uses Unreal 3 and havok... but it probably is unreal 2.5 they have running on the 3DS right now, they suggest 3DS/Wii development in the article and Wii runs 2.5 already which would support the theory.

Its weird that they went to Unreal engine 2.5 for Bioshock 2 from Unreal engine 3 of Bioshock 1....why would anyone do that.



mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:

You guys realise that it would be ridiculous for epic to use an older build of unreal engine? Which unreal engine is splinter cell running on? Cause Bioshock 1 and 2 both run on UE 2.5 and that's ancient, its the same engine that was used for splinter celll chaos theory.

Epic will always use their newest engine to show off its abilities.


Bioshock uses Unreal 3 and havok... but it probably is unreal 2.5 they have running on the 3DS right now, they suggest 3DS/Wii development in the article and Wii runs 2.5 already which would support the theory.

Its weird that they went to Unreal engine 2.5 for Bioshock 2 from Unreal engine 3 of Bioshock 1....why would anyone do that.


Cause they used Unreal 3 on both?  It's the same engine in both games, even reused a lot of the same assets man.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:

You guys realise that it would be ridiculous for epic to use an older build of unreal engine? Which unreal engine is splinter cell running on? Cause Bioshock 1 and 2 both run on UE 2.5 and that's ancient, its the same engine that was used for splinter celll chaos theory.

Epic will always use their newest engine to show off its abilities.


Bioshock uses Unreal 3 and havok... but it probably is unreal 2.5 they have running on the 3DS right now, they suggest 3DS/Wii development in the article and Wii runs 2.5 already which would support the theory.

Its weird that they went to Unreal engine 2.5 for Bioshock 2 from Unreal engine 3 of Bioshock 1....why would anyone do that.


Cause they used Unreal 3 on both?  It's the same engine in both games, even reused a lot of the same assets man.

Haha no way:

"Thomas said the fact that Bioshock 2, which pushes the visuals that wowed critics and gamers alike in the first game, is still running on Unreal Engine 2.5 definitely speaks to the technology’s versatility. He said that while there has been a lot of formidable engineering work done by the Bioshock 1 and 2 teams, which he wouldn’t want to discount, but he believes it’s fairly impressive that Unreal Engine 2.5 is able to make a game like Bioshock 2 after being customized that much.”

http://www.unrealengine.com/showcase/bioshock_2/

Seems like both the games use UE 2.5, I have even seen the official forums, they say Bioshock 1 and 2 both use UE 2.5 modified.



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mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:

You guys realise that it would be ridiculous for epic to use an older build of unreal engine? Which unreal engine is splinter cell running on? Cause Bioshock 1 and 2 both run on UE 2.5 and that's ancient, its the same engine that was used for splinter celll chaos theory.

Epic will always use their newest engine to show off its abilities.


Bioshock uses Unreal 3 and havok... but it probably is unreal 2.5 they have running on the 3DS right now, they suggest 3DS/Wii development in the article and Wii runs 2.5 already which would support the theory.

Its weird that they went to Unreal engine 2.5 for Bioshock 2 from Unreal engine 3 of Bioshock 1....why would anyone do that.


Cause they used Unreal 3 on both?  It's the same engine in both games, even reused a lot of the same assets man.

Haha no way:

"Thomas said the fact that Bioshock 2, which pushes the visuals that wowed critics and gamers alike in the first game, is still running on Unreal Engine 2.5 definitely speaks to the technology’s versatility. He said that while there has been a lot of formidable engineering work done by the Bioshock 1 and 2 teams, which he wouldn’t want to discount, but he believes it’s fairly impressive that Unreal Engine 2.5 is able to make a game like Bioshock 2 after being customized that much.”

http://www.unrealengine.com/showcase/bioshock_2/

Seems like both the games use UE 2.5, I have even seen the official forums, they say Bioshock 1 and 2 both use UE 2.5 modified.


Ahem

 

"Game engine

BioShock uses Unreal Engine 3 as base technology. [5] In previous titles (including SWAT 4 and SWAT 4: The Stetchkov Syndicate) Irrational Games used their own engine which had its base in the Unreal Engine 2.5. In an interview at E3 in May 2006, Levine announced that there will be enhanced water effects inside the game: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."[59] This graphical enhancement has been lauded by critics, with GameSpot saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it."[60] The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,[61] but it will also run on DirectX 9 without the added effects.[62] There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects,[63][64] but they are subtle from the player's perspective.[65] BioShock also uses Havok Physics,[61] an engine that allows for an enhancement of in-game physics, and the integration of ragdoll physics, and allows for more lifelike movement by elements of the environment."



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

That's incredible! I wonder if Square can use the Crystal Tools engine developed for FFXIII on the 3DS. I would like to see my FF5 and 6 remakes look like FF12.



3DS Friend Code:   4596-9822-6909

bmmb1 said:
IamAwsome said:
bmmb1 said:

Epic remind me of Infinity Ward's "we don't hate Nintendo, it's simply that Modern Warfare can't be done on the Wii" excuse,  where later, surprise surprise, Treyarch managed very nicely.

 

The diffrence is, Epic does appear to hate Nintendo. IW at least tries to treat the systems equally.

Where did you get that from? I don't recall any game IW made for the Wii (?) it's Activision that made the decision to have MW and MW2 get a Wii version and Treyarch (not IW) that did the Wii version, after IW said the COD4 engine couldn't be ported to the Wii..


I got that off of the Call of Duty forum.



MaxwellGT2000 said:
mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:

You guys realise that it would be ridiculous for epic to use an older build of unreal engine? Which unreal engine is splinter cell running on? Cause Bioshock 1 and 2 both run on UE 2.5 and that's ancient, its the same engine that was used for splinter celll chaos theory.

Epic will always use their newest engine to show off its abilities.


Bioshock uses Unreal 3 and havok... but it probably is unreal 2.5 they have running on the 3DS right now, they suggest 3DS/Wii development in the article and Wii runs 2.5 already which would support the theory.

Its weird that they went to Unreal engine 2.5 for Bioshock 2 from Unreal engine 3 of Bioshock 1....why would anyone do that.


Cause they used Unreal 3 on both?  It's the same engine in both games, even reused a lot of the same assets man.

Haha no way:

"Thomas said the fact that Bioshock 2, which pushes the visuals that wowed critics and gamers alike in the first game, is still running on Unreal Engine 2.5 definitely speaks to the technology’s versatility. He said that while there has been a lot of formidable engineering work done by the Bioshock 1 and 2 teams, which he wouldn’t want to discount, but he believes it’s fairly impressive that Unreal Engine 2.5 is able to make a game like Bioshock 2 after being customized that much.”

http://www.unrealengine.com/showcase/bioshock_2/

Seems like both the games use UE 2.5, I have even seen the official forums, they say Bioshock 1 and 2 both use UE 2.5 modified.


Ahem

 

"Game engine

BioShock uses Unreal Engine 3 as base technology. [5] In previous titles (including SWAT 4 and SWAT 4: The Stetchkov Syndicate) Irrational Games used their own engine which had its base in the Unreal Engine 2.5. In an interview at E3 in May 2006, Levine announced that there will be enhanced water effects inside the game: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."[59] This graphical enhancement has been lauded by critics, with GameSpot saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it."[60] The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,[61] but it will also run on DirectX 9 without the added effects.[62] There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects,[63][64] but they are subtle from the player's perspective.[65] BioShock also uses Havok Physics,[61] an engine that allows for an enhancement of in-game physics, and the integration of ragdoll physics, and allows for more lifelike movement by elements of the environment."

Is that wikipedia? I think wikipedia has got it wrong because the guys at 2K forums have made a thread about it as well.

http://forums.2kgames.com/showthread.php?68209-Common-Misconception-BioShock-Engine-Unreal-2.5&highlight=Bioshock engine

http://www.techspot.com/article/247-bioshock2-graphics-performance/



Gnizmo said:
Narishma said:


I think you're still confused about this. What Ubisoft ported is the Unreal Engine 2, which supports last-gen consoles (PS2, Xbox, GC, Wii). Epic was obviously talking about is the Unreal Engine 3, which runs on current-gen consoles and smartphones.


Where does it say that exactly? I am going to counter with the same then. Actually they ported the 3.5 engine. It runs flawlessly as well with little work.


It says so in the other articles that bother to check with Epic and/or Ubisoft. Like this one: http://www.destructoid.com/ubisoft-trumps-epic-gets-unreal-running-on-3ds-update--197134.phtml