mantlepiecek said:
Haha no way: "Thomas said the fact that Bioshock 2, which pushes the visuals that wowed critics and gamers alike in the first game, is still running on Unreal Engine 2.5 definitely speaks to the technology’s versatility. He said that while there has been a lot of formidable engineering work done by the Bioshock 1 and 2 teams, which he wouldn’t want to discount, but he believes it’s fairly impressive that Unreal Engine 2.5 is able to make a game like Bioshock 2 after being customized that much.” http://www.unrealengine.com/showcase/bioshock_2/ Seems like both the games use UE 2.5, I have even seen the official forums, they say Bioshock 1 and 2 both use UE 2.5 modified. |
Ahem
"Game engine
BioShock uses Unreal Engine 3 as base technology. [5] In previous titles (including SWAT 4 and SWAT 4: The Stetchkov Syndicate) Irrational Games used their own engine which had its base in the Unreal Engine 2.5. In an interview at E3 in May 2006, Levine announced that there will be enhanced water effects inside the game: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."[59] This graphical enhancement has been lauded by critics, with GameSpot saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it."[60] The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,[61] but it will also run on DirectX 9 without the added effects.[62] There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects,[63][64] but they are subtle from the player's perspective.[65] BioShock also uses Havok Physics,[61] an engine that allows for an enhancement of in-game physics, and the integration of ragdoll physics, and allows for more lifelike movement by elements of the environment."
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