archbrix said: Now there I completely agree; I didn't mean to infer that the next Nintendo would perform like the Dreamcast. That's just not in the cards no matter what happens next gen. My point was that I don't see Nintendo releasing a system so powerful that it completely dwarfs what the current HD systems can do. Sure, it's possible they could design a console near the capabilities of Epic's new Unreal demo, but they would either have to charge a fortune for it or sell it at a major loss, neither of which is likely. All they'd have to do to sell millions upon millions and start out profitable would be to release a console that slightly outperforms the HD twins at a mass-market price, with a new (or far improved) hook that makes everyone want it. |
You'll be surprised how much difference an extra 0.5 / 1 / 1.5 GB of RAM would do alone when considering a comparison between the NES 6 and current generation consoles. The current generation consoles are all RAM starved and it's the easiest way to improve the look of next generation titles by raising texture resolution.
Anyway what really matters isn't the current generation graphics hardware but the next generation on the 28nm process node, how much outright performance it offers within their thermal budget, what that thermal budget is and the relative efficiency of a modern GPU at performing modern rendering techniques. A NES 6 GPU would likely be 5 generations newer than current generation consoles. R5xx, R6xx, R7xx, R8xx, R9xx, R1xxx.
Tease.