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Forums - Gaming - Why NIS kept Disgaea4 PS3 exclusive?

hikaruchan said:

I wish NIS would do another La Pucelle: Tactics on Home Console soon to.


I'd prefer if they would make another Makai Kingdom with the most baddest-ass freakin' Overlord in the whole damn cosmos.



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Soriku said:

A port probably wouldn't sell much anyway...doesn't seem like there's a whole lot of demand for one. Nobody really seems to care...

hikaruchan said:

Because NIS don't make Games that the "BROCORE" Buys.



It's funny you say that since the 360 has its fair share of cute/loli games in Japan.

Yes I now but I was taking about the west not to mention I was making a joke but I guess it wasn't fumy enough !_! and these Moe/LOLI and EROGE Games would probably sell better on a Japanese Console anyway.   



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FinalEvangelion said:
CGI-Quality said:
Galaki said:


NIS isn't not first nor second party. What kind of argument is that? lol

Neither is MGS4, but people still moaned for that too. The point isn't about what party(s) are involved, the point is to not complain if you don't plan to buy the device the game is on. You know it's on PS3, buy a PS3.


Agreed.

If it's for money issues, I can sympathize a bit.

If it's because of fanboy / loyalty issues, then no one will get sympathy from me.  I usually buy non-preferred platforms if I want to play a certain game.  I did with the 360 for Lost Odyssey and Tales of Vesperia.

Agreed.

Games should always be more important then the Console they are on and that is why I go a Japanese Wii to play XENOBLADE, The Last Story and some others.

I vividly remember the fallout over Squaresoft and Enix moving primarily to PS1 and the Fanboy meltdowns that resoluted.     



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makingmusic476 said:

2. Much like most other niche Japanese developers, a majority of NIS's sales come from Japan, so it's not surprising they'll primarily support the console with the best software sales in the region.  They could branch out and release on 360, yes, but they'd be adding a very small percentage of sales to their total, for the cost of retooling an engine designed entirely around the ps3 to another platform.  It simply wouldn't be worth the added costs.  At least that's what they seem to think.  Plus, by going multiplatform, they'd be sacrificing some of that support mentioned above.


I'd have to agree and disagree with you here.

Take Atlus for example. Their games are usually niche like that of NIS, but Atlus managed to expand outside of Japan over the years and they only gained more and more popularity by releasing games on all platforms.

There may be a large wall to overcome at first to get outside of Japan-only but once they made it out, they'll grow bigger.

What I see most people here are saying is that, NIS should remain small and mostly in Japan. If you like them, don't you want them to expand or are you afraid of losing exclusives?

Or maybe they can't handle the fanboys breakdown the way FF13 did :)



Galaki said:


I'd have to agree and disagree with you here.

Take Atlus for example. Their games are usually niche like that of NIS, but Atlus managed to expand outside of Japan over the years and they only gained more and more popularity by releasing games on all platforms.

There may be a large wall to overcome at first to get outside of Japan-only but once they made it out, they'll grow bigger.

What I see most people here are saying is that, NIS should remain small and mostly in Japan. If you like them, don't you want them to expand or are you afraid of losing exclusives?

Or maybe they can't handle the fanboys breakdown the way FF13 did :)

Catherine is the first notable game they've released simultaneously on multiple platforms, and it remains to be seen how it'll perform in the West.  I wouldn't exactly say Atlus is "popular" in the West right now.

You're making the assumption that simply supporting 360 will lead to an increase in popularity in Western markets.  If they couldn't gain popularity in the West by supporting PS2, why would supporting 360 make any difference?  Especially when most of those Japanese game loving PS2 owners moved onto PS3.  When you have franchises like Final Fantasy, one that enjoyed better sales in the West than in Japan, performing 3:1::PS3:360, what's that ratio going to be for a franchise that gets >70% of its sales from the Japanese market?

Also, I'm not understanding the bolded portion of your post.  You asked why Disgaea 4 remains PS3 exclusive.  We're merely speculating as to why that may be the case.  You didn't ask us what they should be doing, you asked us for reasons behind what they are doing.



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makingmusic476 said:
Galaki said:


I'd have to agree and disagree with you here.

Take Atlus for example. Their games are usually niche like that of NIS, but Atlus managed to expand outside of Japan over the years and they only gained more and more popularity by releasing games on all platforms.

There may be a large wall to overcome at first to get outside of Japan-only but once they made it out, they'll grow bigger.

What I see most people here are saying is that, NIS should remain small and mostly in Japan. If you like them, don't you want them to expand or are you afraid of losing exclusives?

Or maybe they can't handle the fanboys breakdown the way FF13 did :)

Catherine is the first notable game they've released simultaneously on multiple platforms, and it remains to be seen how it'll perform in the West.  I wouldn't exactly say Atlus is "popular" in the West right now.

You're making the assumption that simply supporting 360 will lead to an increase in popularity in Western markets.  If they couldn't gain popularity in the West by supporting PS2, why would supporting 360 make any difference?  Especially when most of those Japanese game loving PS2 owners moved onto PS3.  When you have franchises like Final Fantasy, one that enjoyed better sales in the West than in Japan, still performing 3:1::PS3:360, what's that ratio going to be for a franchise that gets >70% of its sales from the Japanese market?

Also, I'm not understanding the bolded portion of your post.  You asked why Disgaea 4 remains PS3 exclusive.  We're merely speculating as to why that may be the case.  You didn't ask us what they should be doing, you asked us for reasons behind what they are doing.


For someone who doesn't play fps, Atlus is quite popular to me. True that they don't have a lot of multiplat, but they do have similar games on multiple platforms. They aren't afraid of pushing their games outside of Japan even if it dies. They could push out 10 titles and if 1 of them stick, they've gained some footing. Basically, building a name for themselves that people recognize.

I think more people in the West would recognize Atlus and not a clue who NIS are.

Also, I am not saying supporting Xbox360 would instantly mean success. They would have to keep pushing and get themselves known. It's more or less, a second fighting chance.

To me, Atlus has gained me as a fan and exceeded Square-Enix. Because of that, I would not hesitate to recommend Atlus games to people that share similar taste.

 

Would Catherine be as big as it is (in Japan for now)? It wouldn't if Atlus hadn't already has its name down and well known. Reputation is a big thing.



Galaki said:

Surely, they could have a "small talk" with MS and they'll give them some money.

NIS games mostly are niche and it would be sad if they folded.


MS turned down Heavy Rain and LittleBigPlanet. You really think they would have cared for Disgaea?



Doobie_wop said:

It was developed using the PhyreEngine. It's a free to use engine developed by Sony that helps developers create cheap games withpretty good production values. It's also a reason why the PS3 seems to get a lot of random exclusive JRPG games from Japan. Disgae 3 wasnot developed using the PhyreEngine, so that could mean that Disgae 4 was developed with a similar or lower budget, despite looking much better.

PhyreEngine is open source and DirectX (aka: Microsoft) compliant.   Actually the engine's already been ported to 360 by Codemasters a few years back.

Also, the major costs for the Disgaea games aren't technology related, they're asset related.  Redrawing all those sprites at higher resolution pretty much guarantees D4 was a more costly venture than D3.



Galaki said:


For someone who doesn't play fps, Atlus is quite popular to me. True that they don't have a lot of multiplat, but they do have similar games on multiple platforms. They aren't afraid of pushing their games outside of Japan even if it dies. They could push out 10 titles and if 1 of them stick, they've gained some footing. Basically, building a name for themselves that people recognize.

I think more people in the West would recognize Atlus and not a clue who NIS are.

Also, I am not saying supporting Xbox360 would instantly mean success. They would have to keep pushing and get themselves known. It's more or less, a second fighting chance.

To me, Atlus has gained me as a fan and exceeded Square-Enix. Because of that, I would not hesitate to recommend Atlus games to people that share similar taste.

 

Would Catherine be as big as it is (in Japan for now)? It wouldn't if Atlus hadn't already has its name down and well known. Reputation is a big thing.


Atlus built its reputation on the back of the PS2, it's not like the couple of DS and 360 games they made turned them into the popular company they are today, it's games like the Persona series, DDS, and Shin Megami which all became popular on PS2 so I don't see how Atlus is your shining beacon of "spreading out the platforms you release on will make you more popular". 

Why can't NIS just continue to put out great games and slowly gain a reputation that way?  Why is it the only way they can make a reputation for themselves is for them to make games on platforms you own? 



...

Galaki said:
CGI-Quality said:

- The fanbase is mainly with the PS3.


It's amusing seeing people saying that.

It's as if you guys don't want NIS to gain more userbase.

How do you know it won't work when you haven't tried, right?


... That's not a a risk one should take if they were in NiS' position. All signs point to it just not doing so hot on the 360.