makingmusic476 said:
Catherine is the first notable game they've released simultaneously on multiple platforms, and it remains to be seen how it'll perform in the West. I wouldn't exactly say Atlus is "popular" in the West right now. You're making the assumption that simply supporting 360 will lead to an increase in popularity in Western markets. If they couldn't gain popularity in the West by supporting PS2, why would supporting 360 make any difference? Especially when most of those Japanese game loving PS2 owners moved onto PS3. When you have franchises like Final Fantasy, one that enjoyed better sales in the West than in Japan, still performing 3:1::PS3:360, what's that ratio going to be for a franchise that gets >70% of its sales from the Japanese market? Also, I'm not understanding the bolded portion of your post. You asked why Disgaea 4 remains PS3 exclusive. We're merely speculating as to why that may be the case. You didn't ask us what they should be doing, you asked us for reasons behind what they are doing. |
For someone who doesn't play fps, Atlus is quite popular to me. True that they don't have a lot of multiplat, but they do have similar games on multiple platforms. They aren't afraid of pushing their games outside of Japan even if it dies. They could push out 10 titles and if 1 of them stick, they've gained some footing. Basically, building a name for themselves that people recognize.
I think more people in the West would recognize Atlus and not a clue who NIS are.
Also, I am not saying supporting Xbox360 would instantly mean success. They would have to keep pushing and get themselves known. It's more or less, a second fighting chance.
To me, Atlus has gained me as a fan and exceeded Square-Enix. Because of that, I would not hesitate to recommend Atlus games to people that share similar taste.
Would Catherine be as big as it is (in Japan for now)? It wouldn't if Atlus hadn't already has its name down and well known. Reputation is a big thing.







