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Forums - PC Discussion - The Witcher 2: Assassins Of Kings - Hype express train

"and feather, which refused to obey the entry in the guestbook. "

what?



the words above were backed by NUCLEAR WEAPONS!

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salaminizer said:

"and feather, which refused to obey the entry in the guestbook. "

what?


it's google translated from polish, i am guessing that the quill wouldn't work when Obama was trying to sign the guestbook.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
vlad321 said:
zarx said:
vlad321 said:
zarx said:

check out this mod that makes item detail description box larger and scroll faster for recepies etc

http://www.gog.com/en/forum/the_witcher_2/tooltips_mod/page1

Now we just need tha ability to sort items by price/weight


Also the ability to see knowledge and abilties in less than 3 button presses.....


knowledge and abilties? 

The abilities like Axii sign, assassin, intimifation, etc. As well as monster knowledge. Also mouse support.


C key > enter/click attributes that is 2 button presses 3 if you want to select the other pages, it's not that many for something that is rarely used. The stats page doesn't tell you much useful, monster knowlage is mostly common sense and past the first chapter you are powerful enough to kill most enemies pretty easily as long as you think a little and don't let yourself get surrounded and abilities well I checked them maybe 3 times. 

There are much bigger issues with the design, trying to pick stuff up is often much more of a hassle than it shoul be, enemy targeting is eratic often targeting an enemy behind the one just in front of you, doorways are a pain, just about everything to do with inventory management is a pain in the arse, having the potion ingredients defaulting back to the top ingrediant so if you want to use your heavy monster parts to make potionsbombs and free up weight you have to switch all the ingrediants every time as it defaults to the weightless flowers etc


That was just a brief example, and you just said it yourself, that's 3 clicks to get to your abilities (I didn't even know that I had something that gave me 10% to humanoids until the end of the game for example because of how deep this menu was buried). I can add an even bigger problem with the UI and controls, but at least we agree that controls and UI are pretty lacklustre.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
zarx said:
vlad321 said:
zarx said:
vlad321 said:
zarx said:

check out this mod that makes item detail description box larger and scroll faster for recepies etc

http://www.gog.com/en/forum/the_witcher_2/tooltips_mod/page1

Now we just need tha ability to sort items by price/weight


Also the ability to see knowledge and abilties in less than 3 button presses.....


knowledge and abilties? 

The abilities like Axii sign, assassin, intimifation, etc. As well as monster knowledge. Also mouse support.


C key > enter/click attributes that is 2 button presses 3 if you want to select the other pages, it's not that many for something that is rarely used. The stats page doesn't tell you much useful, monster knowlage is mostly common sense and past the first chapter you are powerful enough to kill most enemies pretty easily as long as you think a little and don't let yourself get surrounded and abilities well I checked them maybe 3 times. 

There are much bigger issues with the design, trying to pick stuff up is often much more of a hassle than it shoul be, enemy targeting is eratic often targeting an enemy behind the one just in front of you, doorways are a pain, just about everything to do with inventory management is a pain in the arse, having the potion ingredients defaulting back to the top ingrediant so if you want to use your heavy monster parts to make potionsbombs and free up weight you have to switch all the ingrediants every time as it defaults to the weightless flowers etc


That was just a brief example, and you just said it yourself, that's 3 clicks to get to your abilities (I didn't even know that I had something that gave me 10% to humanoids until the end of the game for example because of how deep this menu was buried). I can add an even bigger problem with the UI and controls, but at least we agree that controls and UI are pretty lacklustre.

Oh there is no arguing that the controls and UI are anything but lacklustre at least while using the mouse and keyboard. But I don't think knowing you had a 10% bonus really had any real impact on how you would have played tho... It's a rather irrelevent stat and frankly 3 button presses is not that many compaired to how many it take to drink a potion for example, something that you do far more often, at least if you actually decided to use potions half the time I just didn't bother as most fights could be ended quicker with a trap a couple bombs and sone hack and slash to mop up.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
vlad321 said:
zarx said:
vlad321 said:
zarx said:
vlad321 said:
zarx said:

check out this mod that makes item detail description box larger and scroll faster for recepies etc

http://www.gog.com/en/forum/the_witcher_2/tooltips_mod/page1

Now we just need tha ability to sort items by price/weight


Also the ability to see knowledge and abilties in less than 3 button presses.....


knowledge and abilties? 

The abilities like Axii sign, assassin, intimifation, etc. As well as monster knowledge. Also mouse support.


C key > enter/click attributes that is 2 button presses 3 if you want to select the other pages, it's not that many for something that is rarely used. The stats page doesn't tell you much useful, monster knowlage is mostly common sense and past the first chapter you are powerful enough to kill most enemies pretty easily as long as you think a little and don't let yourself get surrounded and abilities well I checked them maybe 3 times. 

There are much bigger issues with the design, trying to pick stuff up is often much more of a hassle than it shoul be, enemy targeting is eratic often targeting an enemy behind the one just in front of you, doorways are a pain, just about everything to do with inventory management is a pain in the arse, having the potion ingredients defaulting back to the top ingrediant so if you want to use your heavy monster parts to make potionsbombs and free up weight you have to switch all the ingrediants every time as it defaults to the weightless flowers etc


That was just a brief example, and you just said it yourself, that's 3 clicks to get to your abilities (I didn't even know that I had something that gave me 10% to humanoids until the end of the game for example because of how deep this menu was buried). I can add an even bigger problem with the UI and controls, but at least we agree that controls and UI are pretty lacklustre.

Oh there is no arguing that the controls and UI are anything but lacklustre at least while using the mouse and keyboard. But I don't think knowing you had a 10% bonus really had any real impact on how you would have played tho... It's a rather irrelevent stat and frankly 3 button presses is not that many compaired to how many it take to drink a potion for example, something that you do far more often, at least if you actually decided to use potions half the time I just didn't bother as most fights could be ended quicker with a trap a couple bombs and sone hack and slash to mop up.

Bad example with the 10% damage bonus. However I had Assassin which means I did 50% more damage from behind with backstab moves. THat would have been nicer to know earlier on so I could prioretize it better.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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pezus said:
vlad321 said:
zarx said:

Oh there is no arguing that the controls and UI are anything but lacklustre at least while using the mouse and keyboard. But I don't think knowing you had a 10% bonus really had any real impact on how you would have played tho... It's a rather irrelevent stat and frankly 3 button presses is not that many compaired to how many it take to drink a potion for example, something that you do far more often, at least if you actually decided to use potions half the time I just didn't bother as most fights could be ended quicker with a trap a couple bombs and sone hack and slash to mop up.

Bad example with the 10% damage bonus. However I had Assassin which means I did 50% more damage from behind with backstab moves. THat would have been nicer to know earlier on so I could prioretize it better.

How does one earn such bonuses?

Apparently you have to find the dead Altair in the prologue and it just gives it to you.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Review is up!

http://gamrreview.vgchartz.com/review/39247/the-witcher-2-assassins-of-kings/



(Former) Lead Moderator and (Eternal) VGC Detective

next patch is a big one coming tomorrow 

New DLC!

"Barbers and Coiffeuses"

Some traders also provide barbershop services. For a small fee, Geralt can get them to change his hairstyle. Search notice boards for information about barbers and coiffeuses offering services of this nature in a given location. In Flotsam, in Chapter 1 of the game, these services are available from the antique book dealer Einar Gausel. In Chapter 2, look either for Sambor in Henselt’s Camp or for Felicia Cori in Vergen. This apprentice sorceress also provides hairstyling services in Loc Muinne, in Chapter 3 of the game.

Patch 1.2 Corrections/Amendments (June 3, 2011)

  1. All previously released DLC packages are installed with Patch 1.2:

    • "Blue Stripes Combat Jacket"
    • Ultimate Alchemist's Outfit"
    • Ultimate Mage's Outfit"
    • "Ultimate Swordsman's Outfit"
    • "Finisher Pack"
    • "Mysterious Merchant"
    • "Troll Trouble"
  2. Patch 1.2 adds a new free DLC package titled “Barbers and Coiffeuses.” To take advantage of barbershop and hairstyling services, look for Einar Gausel in Chapter 1 of the game, Sambor in Henselt’s Camp in Chapter 2, Felicia Cori in Chapter 2 if you travel to Vergen, and Felicia Cori once again in Chapter 3.
  3. Game saves are now compressed automatically, lowering the amount of disk space they utilize.
  4. An option has been added to the game menu allowing game saves to be deleted. To delete a game save, highlight the relevant item and press the ‘Delete’ key.
  5. The game menu now loads at a markedly accelerated pace.
  6. The game now supports Logitech G35 headphones and other USB headsets with on-board sound cards.
  7. A number of fixes have been added to the key binding functionality (actions can now be mapped to number pad and cursor/arrow keys).
  8. Analog sticks on gamepads now work correctly in the GUI panels.
  9. A number of game balance fixes have been introduced in the Prologue.
  10. Lock on targets is not lost when the distance to targets increases.
  11. A number of fixes have been made in blocking functionality during combat. Also, player character responsiveness in combat has been improved, and Geralt can attack more than one target during normal combat.
  12. A number of corrections have been made in the statistics displayed in item diagrams in the Crafting panel.
  13. The Witcher 1 saves are now imported correctly.
  14. An auto–save has been added before the fight against the draug.
  15. Flare bomb duration is now 2 (two) minutes.
  16. Issue involving the equipping of bombs (or other items) even if they were not present in the character Inventory has been fixed.
  17. Islamic–themed and similar textures have been deleted and/or replaced.
  18. A number of fixes have been made in game dialogues.
  19. Issue that blocked advancement to the next level at the start of Chapter 3 has been fixed.
  20. Issue involving the occurrence of T-poses upon the destruction of nekker nests has been corrected.
  21. Guards can no longer block Geralt when he is on a ladder.
  22. Knives no longer affect friendly NPCs.
  23. Bug related to using some containers has been fixed.
  24. Ostmurk (an ingredient required to complete a quest) can no longer be sold.
  25. Ingredients required to complete the “Melitele's Heart” quest have been added to the game.
  26. A fix has been introduced in the “Troll Trouble” quest whereby the she–troll’s head can be won in a game of dice poker.
  27. The Ghost of the Banner can no longer be killed by wraiths.
  28. Issue involving the Operator being neutral and thus susceptible to being killed before any conversation occurs has been fixed.
  29. A number of fixes have been introduced to prevent selected NPCs from being blocked (king in siege tower, knights when destroying a gate in the Prologue, etc.).
  30. The “Three Sisters” quest has been fixed so that the door does not remain locked forever once the quest has been completed.
  31. A number of progression breaks have been fixed, including instances of blocked meditation, inability to save game, and blocked combat after use of static cameras (e.g. game could not be saved after completion of the “Indecent Proposal” quest).
  32. The progression break during the fight against the dragon in Chapter 3 (exploration not working properly) has been fixed.
  33. The progression break during the fight against Dethmold (whereby he sometimes remained behind his barrier, doing nothing) has been fixed.
  34. The progression break (black screen) in the "Little Shop of Dreams" quest has been fixed.
  35. The progression break following failure to complete the ritual with Anezka has been fixed.
  36. The progression break during the dialogue on the beach in the “Hung Over” quest has been fixed

http://www.en.thewitcher.com/patch1-2/



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

"Islamic–themed and similar textures have been deleted and/or replaced."

huh, what was that about?



the words above were backed by NUCLEAR WEAPONS!

salaminizer said:

"Islamic–themed and similar textures have been deleted and/or replaced."

huh, what was that about?


no idea, maybe signs in other languages or something?



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!