zarx said:
There are much bigger issues with the design, trying to pick stuff up is often much more of a hassle than it shoul be, enemy targeting is eratic often targeting an enemy behind the one just in front of you, doorways are a pain, just about everything to do with inventory management is a pain in the arse, having the potion ingredients defaulting back to the top ingrediant so if you want to use your heavy monster parts to make potionsbombs and free up weight you have to switch all the ingrediants every time as it defaults to the weightless flowers etc |
That was just a brief example, and you just said it yourself, that's 3 clicks to get to your abilities (I didn't even know that I had something that gave me 10% to humanoids until the end of the game for example because of how deep this menu was buried). I can add an even bigger problem with the UI and controls, but at least we agree that controls and UI are pretty lacklustre.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835