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zarx said:
vlad321 said:
zarx said:
vlad321 said:
zarx said:
vlad321 said:
zarx said:

check out this mod that makes item detail description box larger and scroll faster for recepies etc

http://www.gog.com/en/forum/the_witcher_2/tooltips_mod/page1

Now we just need tha ability to sort items by price/weight


Also the ability to see knowledge and abilties in less than 3 button presses.....


knowledge and abilties? 

The abilities like Axii sign, assassin, intimifation, etc. As well as monster knowledge. Also mouse support.


C key > enter/click attributes that is 2 button presses 3 if you want to select the other pages, it's not that many for something that is rarely used. The stats page doesn't tell you much useful, monster knowlage is mostly common sense and past the first chapter you are powerful enough to kill most enemies pretty easily as long as you think a little and don't let yourself get surrounded and abilities well I checked them maybe 3 times. 

There are much bigger issues with the design, trying to pick stuff up is often much more of a hassle than it shoul be, enemy targeting is eratic often targeting an enemy behind the one just in front of you, doorways are a pain, just about everything to do with inventory management is a pain in the arse, having the potion ingredients defaulting back to the top ingrediant so if you want to use your heavy monster parts to make potionsbombs and free up weight you have to switch all the ingrediants every time as it defaults to the weightless flowers etc


That was just a brief example, and you just said it yourself, that's 3 clicks to get to your abilities (I didn't even know that I had something that gave me 10% to humanoids until the end of the game for example because of how deep this menu was buried). I can add an even bigger problem with the UI and controls, but at least we agree that controls and UI are pretty lacklustre.

Oh there is no arguing that the controls and UI are anything but lacklustre at least while using the mouse and keyboard. But I don't think knowing you had a 10% bonus really had any real impact on how you would have played tho... It's a rather irrelevent stat and frankly 3 button presses is not that many compaired to how many it take to drink a potion for example, something that you do far more often, at least if you actually decided to use potions half the time I just didn't bother as most fights could be ended quicker with a trap a couple bombs and sone hack and slash to mop up.

Bad example with the 10% damage bonus. However I had Assassin which means I did 50% more damage from behind with backstab moves. THat would have been nicer to know earlier on so I could prioretize it better.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835