I didn't play the game but I think if it was longer, then reveiwers ouldn't have been so harsh.
I didn't play the game but I think if it was longer, then reveiwers ouldn't have been so harsh.
I love the game. It's a very good step up from the last game. So much fun!!!
d21lewis said:
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Yeah I'm aware... but I personally saw a huge difference. Just look at their faces xP. The amazing graphics starts when you reach the ...uh... ..come on you know KZ3 has Jungle right? Yeah it all starts there. From there on its eye candy :)
The first 1-1,5 hours is not as good.
SlaughterTheISA said:
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no, this is one i made myself.
Single player campaign mode was about as short as it gets for a FPS, but it was also about as varied as it gets with virtually no design repetition between levels.
I haven't played co-op campaign, so I don't know if this compensates or if it's just the same campaign with two player simultaneous play.
Plotwise, it was better than KZ2 (not saying much as it was a basic "invasion story") but not as indepth as KZ1. The scale of the story ramped up in the later levels leading into an inconclusive ending that is presumably leading into the climax in KZ4.
Visually it is also about as good as it gets for any FPS that isn't Crysis playing on the appropriate hardware set up. Hardly perfect, but I don't see how many could even say it looks great "for a console game" considering most PC FPS games aren't on par, regardless of settings/hardware build.
Controls were tweaked appropriately to address the gripes over KZ2 and it generally feels lighter and more responsive.
I'll have to do a complete run through with Move for a legit opinion, but my initial impression was that it didn't make the game more natural to play as I felt it should have.
I didn't note any huge difference with the online mode over KZ2, but admittedly, I just don't play these games much online before moving on to something else. Botzone was a nice addition for offline familiarization with the maps and is something all FPS games would benefit from.
Two more things that were in Killzone 2 that aren't in Killzone 3:
1. In-depth stats system. Killzone 2 provided a plethora of stats regarding both how you played the campaign and how you performed in multiplayer. From accuracy and kills per weapon, to the number of helmets shot off in the campaign, etc., and for multiplayer, they even provided worldwide rankings for each specific stat. A wealth of information was at your fingertips.
Killzone 3 removed all of that. You have no stats for the campaign, and what few stats you have for multiplayer can ONLY be accessed via Killzone.com.
2. Destructibility. In Killzone 2 you could shoot the cement tiles off the sides of columns, knock over thin metal walls (like the ones in the middle of Blood Gracht), and other objects. I thought they'd increase the amount of destructibility in Killzone 2, but they've only lessened it. They actually have walls identical to the ones in Blood Gracht in Killzone 3, but they can't be destroyed! What the hell!
I LOVE this game, and rated it a 9.5 in my review for it.
Just a couple problems though. I thought the end of the game really fell apart from a story-telling and pacing point of view. Which was dissapointing because the middle of the game was fantastic in both aspects. And I wish there were more multiplayer modes but still a fantastic game.
KZ3's multiplayer is the first fps online multiplayer I have ever enjoyed. Didn't finish the campaign, but from what I played of it I wasn't really into it. Acting was bad and imo kind of corny. The graphics weren't quite as good as I was expecting, except for the waves. Om gosh the waves. I couldn't stop looking at them.
pitzy272 said: KZ3's multiplayer is the first fps online multiplayer I have ever enjoyed. Didn't finish the campaign, but from what I played of it I wasn't really into it. Acting was bad and imo kind of corny. The graphics weren't quite as good as I was expecting, except for the waves. Om gosh the waves. I couldn't stop looking at them. |
me too...I normally stay away from fps multiplayers...I just played for an hour and had to force myself to stop lol.