superchunk said:
LivingMetal said:
As long as Sony is making money off of a product line to sustain great products, it's probably worth their business venture/investment. So you are still wrong.
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When did I say it wasn't worth their venture?
I said.. read it carefully now... that Sony cannot sustain its hardware predominately based on its own software whereas Nintendo not only can but has numerous times.
You remove PS1/2's massive 3rd party exclusives and other software to the levels of N64 or GC and you will have Playstation losing each gen. easy. In fact, it probably would have never had a PS2/3.
GT is arguably the only IP Sony has that sales at the level of Nintendo's top 10 IPs. Super Mario (this includes SMB, M64, NSMB, Galaxy), Pokemon, Nintendogs, Brain Age, Wii Fit, Wii Sports, Mario Kart, Zelda, etc are all far bigger IPs than anything Sony has with the one exception of GT... and even that is still below most of these.
No matter what you show, GT could never carry hardware on its own. PS has required Final Fantasy, Metal Gear, Tomb Raider (PS1), and the hordes of other top notch 3rd party titles.
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Gaining Third Party support for their platform is a part of Sonys job and it is something they excel at, while Nintendo seems to fail at working with Third Party publishers to gain that support. Sony has made deals, sent out dev teams, created free engines and have tried their best to create an optimal platform to support Third Parties. When the PS3 first released, it barely had any Third Party support, now in 2011, they have nearly every multi-platform title, as well as heaps of Third Party exclusives ( such as Demons Soul's, Yakuza 3 & 4, White Knight Chronicles, 3D Dot Game Heroes, The Agency, Final Fantasy 13 Versus).
I'd also argue that Nintendos ability to hold it's own in it's own userbase, is because it's userbase is far more focused towards specific types of games. While the PS3 audience is far more about variety over sticking to a few specific genres. That's mainly down to how each platform has been marketed, one was marketed as platform that can do everything, the other is marketed as a casual, motion controller expereince.
Just to be clear. One of Sony's skills and createst assets is being able to gather up third party support and it's a skill that some other platform holders don't have. Also, Sony will never have a title that sells 20 million copies, becaue their audience is split between a variety of different genres. Some will love racing games, some will love shooters, some will love JRPGs, some will love sandbox games, some will love music games, some will love action-adventure games and then you'll have the rest that loves them all or just sticks to the weird stuff. Most of the titles in those genres still sell well, despite being so spread out among the userbase. I don't think the same could be said for the Wii, which seems to have it's sales focused on a few specific genres and IP's, mainly because the taste of their userbase isn't spread out far enough.
Anyway, that's just a few of my thoughts.