Wow that's pretty impressive! I know the PS3 is 9 years after but its a bloody gaming console so to be = a 1997 supercomputer is pretty amazing.
Wow that's pretty impressive! I know the PS3 is 9 years after but its a bloody gaming console so to be = a 1997 supercomputer is pretty amazing.
snakenobi said:
whattttt 360 had a unified structure but its workings were the same as the computers being used CELL on the other hand was and still is different from normal computers out there
you talk about that time and now as if alot has changed.its not. |
The architecture in the 360 is still very different from current PCs, CPU aside that embedded ram is something that I don't even think current cards have, plus the unified pool of memory. And things have changed greatly from then and now.
Ssliasil said: Ignore the GPU and focus specifically on sending graphics and sound data singularly through the Cell and you can make an amazing game (killzone and Uncharted for example) The Cell (which is one of the worlds best CPU and GPU) doesnt cooperate/communicate with the PS3's Main GPU all that well. Uncharted 2 unlocked half the power of the Cell by completely ignoring the main GPU, and Exclusives havent looked back since. BTW bet on the PS4 having one 16-Core Cell Processor and one 8-Core Cell Processor. The 8-core being the mainstay GPU and the 16-core as the CPU. Expect 4 cores of the 16-core Cell to be used as mainstay Security, and one for the XMB2.
Leaving 11 Cores for general processes and 8 cores for Graphic rediculousness. Scoop. |
Actually Uncharted 2 uses the GPU in the PS3 extensively they just off load post processing to the CELL to free up the GPU to do other things faster.
" In the case of Uncharted 2, post-processing techniques such as the game's phenomenal depth-of-field effect (pretty much the best seen on console to date) are hived off to the SPUs. It's an intriguing way of using resources. Presumably the GPU would be able to carry out the same task a lot faster, but if the RSX is otherwise engaged in a computationally more expensive task, it just makes more sense to use the SPUs to do the same job."
http://www.eurogamer.net/articles/uncharted-2-mastering-the-cell-blog-entry
God of war 3 is the same they off loaded post processing and Anti-Aliasing which allowed them to use Morphological Anti-Aliasing but every other graphics task is still done on the GPU because it's better at them than the CELL. Offloading tasks makes games look and perform better by letting the GPU do what it does well without worrying about certain tasks. No game on the PS3 doesn't use the GPU and any that did would look or perform like shit...
@TheVoxelman on twitter
snakenobi said:
how does achitecture doesn't matter? if the devs don't know how to make games with the system which was because the PS3 was totally different to what developers were used to. it matters big time and we aren't here discussing MS and SONY's credentials.don't start the war or hate thing. dev kits are based upon what PS3 was about and so problems were caused 360 was first based on a the existing architechture so devs knew how to work it and the devkits were helped by the Direct X like optimisation on computers which helps devs |
The 360 wasn't existing architecture either, stop making this stuff up, the layout is familiar to devs but it wasn't "existing". The Sony devkit was poor, it's a fact, you cannot win that argument.
Where did you get that 1.8 TFLOPS figure for the Cell? The estimates I've seen range from 128-256 GFLOPS.
so if you sent a ps3 back in time 10 years you could change the course of history
whatever its about.. i still njoy gaming on my ps3 deemed supercomputer...
endoftheworld166 said: so if you sent a ps3 back in time 10 years you could change the course of history |
"TIME PARADOX "
Japanese Pop Culture Otaku
endoftheworld166 said: so if you sent a ps3 back in time 10 years you could change the course of history |
yea but sending an iPhone back would have a bigger effect, with all the interface and UI advancements, sensors like mini gyroscopes, accelerometers, capacitive touch screen, high quality tiny camera, advanced wifi and 3G chips, high tech batteries and tiny energy efficient ARM CPU that would be more powerful than any desktop at the time. and iPhone would revolutionise the world to no end and speed up development in tens of fields computer and gadget design. Far bigger than a PS3 anyway.
@TheVoxelman on twitter