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Forums - Sony Discussion - ps3 as powerful as sandia lab's asci red supercomputer

slowmo said:
snakenobi said:
slowmo said:


Architecture means very little on a new system its the dev toolkit that will give you the best results, Microsoft's was outstanding which is expected for a primarily software development company, Sony's was truly woeful by comparison.

Being alien or different didn't cause problems back then it was Sony's poor devkit that caused the most issues.  Thankfully Sony have managed to get their devs to work in unison to improve the tools and knowledge they all have between them.

The 360 was quite different from normal computers too by the way, the difference is the tools Microsoft provided hid the difference to a greater degree.

how does achitecture doesn't matter?

if the devs don't know how to make games with the system which was because the PS3 was totally different to what developers were used to.

it matters big time

and we aren't here discussing MS and SONY's credentials.don't start the war or hate thing.

dev kits are based upon what PS3 was about and so problems were caused

360 was first based on a the existing architechture so devs knew how to work it and the devkits were helped by the Direct X like optimisation on computers which helps devs


The 360 wasn't existing architecture either, stop making this stuff up, the layout is familiar to devs but it wasn't "existing".  The Sony devkit was poor, it's a fact, you cannot win that argument.


thats what,devs were familiar to 360

SONY dev kit was bad but CELL being new contributed big time to it



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snakenobi said:
slowmo said:
snakenobi said:
slowmo said:


Architecture means very little on a new system its the dev toolkit that will give you the best results, Microsoft's was outstanding which is expected for a primarily software development company, Sony's was truly woeful by comparison.

Being alien or different didn't cause problems back then it was Sony's poor devkit that caused the most issues.  Thankfully Sony have managed to get their devs to work in unison to improve the tools and knowledge they all have between them.

The 360 was quite different from normal computers too by the way, the difference is the tools Microsoft provided hid the difference to a greater degree.

how does achitecture doesn't matter?

if the devs don't know how to make games with the system which was because the PS3 was totally different to what developers were used to.

it matters big time

and we aren't here discussing MS and SONY's credentials.don't start the war or hate thing.

dev kits are based upon what PS3 was about and so problems were caused

360 was first based on a the existing architechture so devs knew how to work it and the devkits were helped by the Direct X like optimisation on computers which helps devs


The 360 wasn't existing architecture either, stop making this stuff up, the layout is familiar to devs but it wasn't "existing".  The Sony devkit was poor, it's a fact, you cannot win that argument.


thats what,devs were familiar to 360

SONY dev kit was bad but CELL being new contributed big time to it


I'll give you that at least, even with a bad devkit the devs could have utilised a more familiar architecture better in the beginning. 



The way technology progresses these days sure is amazing, the PS3 is just a little box with a tiny chip!