Baalzamon said:
I seriously hope that you aren't equating $300 million in sales to $300 million in profits, are you? Sony does not profit $60 per game of GT5 sold. Even if they were selling the game to stores for as high as $50, which I really do doubt, not all of that money is pure profit. There are expenses involved including production costs, shipping costs, advertising costs. As for development costs, I'm not quite sure how a company has to realize expenses for an item that isn't yet released, but a majority of these costs were likely in a different quarter. You also have costs for maintaining the game, such as updates, and online servers must have at least some sort of cost associated with them. Depending on how exactly the development costs have to be realized, lets just assume they are making $20 per copy of the game sold. That would be $100 million in operating income this quarter for that game. $464 million would have still looked very good for the gaming division for Sony. |
Actually no, I didn't mean $300 million in profits or operating income. That's why I didn't say that. But in the VGC analysis, Sony stated the following (underline mine):
Sony's Networked Products & Services division, which includes Playstation products and Viao computers among other devices, saw revenues fall to 566.6b Yen ($6.995b) from 605.5b Yen in the previous December quarter. Sony says declining game business revenue led to the decline in revenue for the division, partly on the Yen. However, the operating income of the division increased to 45.7b Yen ($564m) from 26.3b Yen in the previous December quarter due to PS3 hardware cost reductions and stronger PS3 software sales.
Oh, and as a 360-only owner trying to give GT5 a complement on THIS site, you sure taught me better ...