Darth Tigris said:
@ ... well, almost EVERYBODY
I seemed to have brought out the wrath of the Nintendo faithful as if I had insulted their fav console or something. Well that wasn't what I was doing. It was just some analysis of why the Wii is bigger than the N64 and GC. I said it was because of the motion gimmick that Nintendo made fun games with that reached a new, casual audience. For the record that is not a slight on the Wii or Nintendo. But, with the exception of their motion specific games (such as the Wii ____ titles), all of their 1st party games have been derivative updates of old games. Even if very well done derivatives (yes, I consider SMG one of the top 5 games I've played this gen and TTP an overall well done GC game), they still are. They have not introduced new IP's (and again, I'm ONLY talking Nintendo 1st party) outside of the Wii ____ games.
So why is everything selling so much more? Because there are MORE people that have Wii's that came interested in the new casual motion games but came to notice that, hey, Nintendo makes great regular games too. And here we are.
Again, if you guys see that as a slight to the Wii or Nintendo, then that's unfortunate.
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Heh why even bring up "Nintendo faithful" since some of the posters that replied to you sorta own all the consoles, it's not the faithful, it's the people that actually like playing games saying this lol saying it in that way is just trying to cut the credibility of those replying to you and it's a piss poor job at that.
As for games just being worse derivitives of their N64 and GC counterparts, I'd actually like some real examples here lol cause for the most part I can list a number of titles that are better on the Wii or hell have Wii ports that play better, Metroid Prime being one right off the top of my head. The Gamecube days were painful, worst versions of Mario, Smash (some might kill me for that), and Mario Kart came out that gen, not to mention most of the new IPs in the GC era were much much worse than the new IPs of the Wii era... Like Nintendo trying to throw its hat into the yearly sports games was painful to watch...
N64 on the other hand had a few other things working against it, being image, developing limitations from cart size to how hard it was to program for, and 3D games were in their infancy so many games were plagued with issues usually camera wise.
I don't know how you could deny the power of the Wii software, how people clamored for Wii Sports and having people over to play, you tube was on fire with videos, the local channels were lit up with coverage cause thats what people were interested in, talk shows had their hosts going crazy having fun with the device (showing off Wii Sports) and all this was perpetuated by the software, first hit was Wii Sports, then you had SMG and a few others in 2007, with the crazy hits of a bigger badder better Smash, bigger badder better Mario Kart, and the new trend Wii Fit hitting in early 2008 pushing hardware and software to sell out levels till 2009 which then picked up once more with New Super Mario Brothers Wii at the end of the year which pushed the console again in 2010 when it was bundled. Simply put the biggest years/periods of growth for the system was backed by the software and it's hard to disprove that, even if you want to argue quality.