Conegamer said:
PLUS add amazing development costs PLUS add amazing game development cycles! The thing is, remember, would it make it any better, and worth it? |
Making Super Mario Galaxy HD isn't going to cost much and I doubt the development cycle would take as long as Nintendos standard cycle.
People also over exaggerate the amount of time it takes to develop a HD game and the costs during the development. Like all things, it's about how you manage time and money. Uncharted 2 is far and away the best looking game on consoles and it took less than two years to develop and only cost 18 million dollars. The first Uncharted took less than three years and it was reportedly made for less than the sequels budget. Demons Soul's was an extremely cheap to develop game and it only took two years to make. The same could be said for Silent Hill: Homecoming and the Saw games from Konami, which have all sold less than 500,000 units, but have all been profitable.
My point is that making Mario Galaxy in HD and just using normal controls isn't going to cost as much as you think and it's going to take the standard two year dev cycle that most games take. This would make it the superior version, mainly because it's in HD and the annoying tacked on waggle controls are thrown out.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.








