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Forums - Nintendo - Dead Space iOs better tan Wii version?

Galaki said:

I stopped considering buying an EA games even if it's on sale for $1 up until the NFSHP fiasco, regardless of what platform.

There's only so many excuses before their customers return the FU to them.

Then it appears the 99 cent app-store is just the place for you! :P



Until you've played it, every game is a system seller!

the original trolls

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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

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Galaki said:

I stopped considering buying an EA games even if it's on sale for $1 up until the NFSHP fiasco, regardless of what platform.

There's only so many excuses before their customers return the FU to them.

that reminds me to tell you all that NFSHP for the iPhone is on sale in the App store for just 99 cents!! Just below $1!!!



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Doobie_wop said:
RolStoppable said:

Because EA missed the Wii and to convince investors that they made the right decision by doing that, they had to sabotage many of their Wii games to make them sell less than they could potentially have.

Dead Space Extraction is a prime example of this as before its release EA openly said that it was a test to see how such games sell on the Wii. While at first most suspected this was just said to trick Wii owners in buying the game in order to support mature hardcore games on the Wii, it's pretty clear by now that it actually was a message to investors to pay close attention to this game's sales. And just like that, DSE now serves as EA's ultimate excuse to not have to bother with serious Wii support anymore.

EA is about making money, I doubt they went out of their way to sabotage another path of revenue just to stick it to Nintendo and Nintendo fans. EA aren't the only company that have had trouble selling games on the Wii and like most other publishers, they've found that other audiences are more open to spend money on their products, so they shift resources around to provide for the people who are actually buying third party games.

No, no, its a conspiracy to spite Wii owners, we all know this.

Look at the attach rates for this generation's consoles (and recent surveys on weekly playtime)  and look at the relative size of the markets and installed base (Wii vs HD consoles) and this is a no brainer for a lot of publishers. Online gaming is also becoming a bigger and bigger factor, which will also detract from someone's wish to publish games on the Wii.

"3rd party games don't sell on the Wii" is a false statement but they do appear to sell considerably less than their HD counterparts (when such are present). See the sales of Black Ops for instance. I can certainly understand why a lot of developers and publishers remain skeptical.They have to choose between high development costs with a high potential profit or low development costs with a proven smaller chance of high profits (yes, a lot of developers make a profit on the Wii but if the break-even point is 250k and you sell 300k it doesn't make it more attractive than having a break-even point of 1 million and selling 1.5 million across two platforms, just as an example. Also notice, I said "high" profits and not simply profits).

What I don't understand is how some of our oldest members, intelligent and eloquent ones at that, can fail to see this? 3rd parties are not acting out of some childish spite and don't have a hidden agenda to sabotage a console. Nintendo have a strained relationship with 3rd parties ever since the mid 80's and that is a widely known fact. Making a console that makes cross platform development practically impossible without massive modifications didn't help much either.

PS: Yeah, I'll get tons of flack for this, so be it. All three consoles have had major issues this gen, 360 with hardware quality, PS3 with insane price and loss of exclusives and the Wii with 3rd party support. That's just the way it is.



davidd_err18 said:

http://www.youtube.com/watch?v=HIkEdyvHgzU&hd=1

 

:0?????? comments??

Why iPhone can handle a proper Dead Space game, and Wii have to suffer with an On rails Shooter?

Because on rail shooters are easier to make.



Above: still the best game of the year.

LOL it only cost EA 10cents to make Extraction.




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Mummelmann said:
...

What I don't understand is how some of our oldest members, intelligent and eloquent ones at that, can fail to see this? 3rd parties are not acting out of some childish spite and don't have a hidden agenda to sabotage a console. Nintendo have a strained relationship with 3rd parties ever since the mid 80's and that is a widely known fact. Making a console that makes cross platform development practically impossible without massive modifications didn't help much either.

...

As a developer, I would like to add another facet to this reasoning - something that I'm not sure is an actual concern in the game studios, but sounds likely to me.

We keep hearing how Wii development costs much less - mainly because of the reduced asset costs. But while an investor considers ROI, a studio might also consider the "Return over Intellectual investment".

Basically investing your time in learning to code for iOS devices and building frameworks and engines for it is apparently considered well spent by many. That has probably to do with the underlying platform being perceived  as offering chances for returns in the future: the iOS platform is almost as strictly defined as the Wii one but it will offer a continuous upgrade path in the future with the synchronous evolution of OS and hardware. Couple this with an even lower cost for assets than Wii development, and you get the attractiveness.

On the other end of the spectrum, you get the 360, the PS3 and the PC. And while the three have very different architectures in many regards, there are some intellectual capitals that are needed by all platforms and that will surely be spendable in the future as well.

For example, this was the generation of consoles that forced developers to really master multicore, multithreaded machines. It's no longer just the optimization of a set of shaders, but also offloading and balancing computation and i/o jobs like never before. The guys working on the Unreal engine explicitly declared that they learned a lot about multithread optimization by working on the 360 that they then backported to the PC engine. And I'm sure that when the guys at Naughty Dog or SCE Santa Monica developed some color space, anitaliasing or animation technique, they are thinking of how they will spend it or evolve it with even more threads or cores, and they would be able to do the same on the 360 or a PC mutatis mutandis.

The Wii might be in a position where a dev might be cautious to invest training/time/money in the tech because it's a perceived as a mid-term project with much less universal / long-term returns.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
Mummelmann said:
...

What I don't understand is how some of our oldest members, intelligent and eloquent ones at that, can fail to see this? 3rd parties are not acting out of some childish spite and don't have a hidden agenda to sabotage a console. Nintendo have a strained relationship with 3rd parties ever since the mid 80's and that is a widely known fact. Making a console that makes cross platform development practically impossible without massive modifications didn't help much either.

...

As a developer, I would like to add another facet to this reasoning - something that I'm not sure is an actual concern in the game studios, but sounds likely to me.

We keep hearing how Wii development costs much less - mainly because of the reduced asset costs. But while an investor considers ROI, a studio might also consider the "Return over Intellectual investment".

Basically investing your time in learning to code for iOS devices and building frameworks and engines for it is apparently considered well spent by many. That has probably to do with the underlying platform being perceived  as offering chances for returns in the future: the iOS platform is almost as strictly defined as the Wii one but it will offer a continuous upgrade path in the future with the synchronous evolution of OS and hardware. Couple this with an even lower cost for assets than Wii development, and you get the attractiveness.

On the other end of the spectrum, you get the 360, the PS3 and the PC. And while the three have very different architectures in many regards, there are some intellectual capitals that are needed by all platforms and that will surely be spendable in the future as well.

For example, this was the generation of consoles that forced developers to really master multicore, multithreaded machines. It's no longer just the optimization of a set of shaders, but also offloading and balancing computation and i/o jobs like never before. The guys working on the Unreal engine explicitly declared that they learned a lot about multithread optimization by working on the 360 that they then backported to the PC engine. And I'm sure that when the guys at Naughty Dog or SCE Santa Monica developed some color space, anitaliasing or animation technique, they are thinking of how they will spend it or evolve it with even more threads or cores, and they would be able to do the same on the 360 or a PC mutatis mutandis.

The Wii might be in a position where a dev might be cautious to invest training/time/money in the tech because it's a perceived as a mid-term project with much less universal / long-term returns.

Those are all to a certain extent valid points at to why someone would legitimately want to invest more in some avenues and less on others. But none of this explains EA's behavior. We are not discussing some 3rd party who has not developed for the Wii, but a 3rd party who to all appearances did and does develop for the Wii but actually miraculously (since you guys say there is no intention) manages to mess up things BADLY for every single game but one (ok, actually 2, add EA Active to the short list of 2 games they didn't try to  fail).



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

Mummelmann said:
Doobie_wop said:
RolStoppable said:

Because EA missed the Wii and to convince investors that they made the right decision by doing that, they had to sabotage many of their Wii games to make them sell less than they could potentially have.

Dead Space Extraction is a prime example of this as before its release EA openly said that it was a test to see how such games sell on the Wii. While at first most suspected this was just said to trick Wii owners in buying the game in order to support mature hardcore games on the Wii, it's pretty clear by now that it actually was a message to investors to pay close attention to this game's sales. And just like that, DSE now serves as EA's ultimate excuse to not have to bother with serious Wii support anymore.

EA is about making money, I doubt they went out of their way to sabotage another path of revenue just to stick it to Nintendo and Nintendo fans. EA aren't the only company that have had trouble selling games on the Wii and like most other publishers, they've found that other audiences are more open to spend money on their products, so they shift resources around to provide for the people who are actually buying third party games.

No, no, its a conspiracy to spite Wii owners, we all know this.

Look at the attach rates for this generation's consoles (and recent surveys on weekly playtime)  and look at the relative size of the markets and installed base (Wii vs HD consoles) and this is a no brainer for a lot of publishers. Online gaming is also becoming a bigger and bigger factor, which will also detract from someone's wish to publish games on the Wii.

"3rd party games don't sell on the Wii" is a false statement but they do appear to sell considerably less than their HD counterparts (when such are present). See the sales of Black Ops for instance. I can certainly understand why a lot of developers and publishers remain skeptical.They have to choose between high development costs with a high potential profit or low development costs with a proven smaller chance of high profits (yes, a lot of developers make a profit on the Wii but if the break-even point is 250k and you sell 300k it doesn't make it more attractive than having a break-even point of 1 million and selling 1.5 million across two platforms, just as an example. Also notice, I said "high" profits and not simply profits).

What I don't understand is how some of our oldest members, intelligent and eloquent ones at that, can fail to see this? 3rd parties are not acting out of some childish spite and don't have a hidden agenda to sabotage a console. Nintendo have a strained relationship with 3rd parties ever since the mid 80's and that is a widely known fact. Making a console that makes cross platform development practically impossible without massive modifications didn't help much either.

PS: Yeah, I'll get tons of flack for this, so be it. All three consoles have had major issues this gen, 360 with hardware quality, PS3 with insane price and loss of exclusives and the Wii with 3rd party support. That's just the way it is.

It's kinda hard to make a case against 3rd party spite in some cases, especially when you see how willing 3rd parties were in 2009 to port everything to the PSP instead of the Wii. Soul Calibur Broken Destiny, Tekken 6, Army of Two 40th Day, Dante's Inferno. Broken Destiny is the real kicker of that one, because i'd rather like a real Soul Calibur game on Wii (one of the very very few PS3/360 games that i actually want to purchase), but when you see 3rd parties supporting the PSP, which has pretty much been DoA outside of Japan for the past few years, better than the Wii?

Something's up, aside from the financial sense that a lot of the tinfoil hat arguments make. It's similar to Pachter's constant ranting about a Wii HD, the tinfoil argument makes more than a bit of sense if you consider that it's about manipulating the shareholders, who the major third parties have good cause to be scared of because very few of the major 3rd parties are profitable, like EA and TakeTwo, who are coincidentally two of the worst offenders on Wii



Monster Hunter: pissing me off since 2010.

WereKitten said:
Mummelmann said:
...

What I don't understand is how some of our oldest members, intelligent and eloquent ones at that, can fail to see this? 3rd parties are not acting out of some childish spite and don't have a hidden agenda to sabotage a console. Nintendo have a strained relationship with 3rd parties ever since the mid 80's and that is a widely known fact. Making a console that makes cross platform development practically impossible without massive modifications didn't help much either.

...

As a developer, I would like to add another facet to this reasoning - something that I'm not sure is an actual concern in the game studios, but sounds likely to me.

We keep hearing how Wii development costs much less - mainly because of the reduced asset costs. But while an investor considers ROI, a studio might also consider the "Return over Intellectual investment".

Basically investing your time in learning to code for iOS devices and building frameworks and engines for it is apparently considered well spent by many. That has probably to do with the underlying platform being perceived  as offering chances for returns in the future: the iOS platform is almost as strictly defined as the Wii one but it will offer a continuous upgrade path in the future with the synchronous evolution of OS and hardware. Couple this with an even lower cost for assets than Wii development, and you get the attractiveness.

On the other end of the spectrum, you get the 360, the PS3 and the PC. And while the three have very different architectures in many regards, there are some intellectual capitals that are needed by all platforms and that will surely be spendable in the future as well.

For example, this was the generation of consoles that forced developers to really master multicore, multithreaded machines. It's no longer just the optimization of a set of shaders, but also offloading and balancing computation and i/o jobs like never before. The guys working on the Unreal engine explicitly declared that they learned a lot about multithread optimization by working on the 360 that they then backported to the PC engine. And I'm sure that when the guys at Naughty Dog or SCE Santa Monica developed some color space, anitaliasing or animation technique, they are thinking of how they will spend it or evolve it with even more threads or cores, and they would be able to do the same on the 360 or a PC mutatis mutandis.

The Wii might be in a position where a dev might be cautious to invest training/time/money in the tech because it's a perceived as a mid-term project with much less universal / long-term returns.

The obvious counter-argument here is that all the assets necessary for Wii development pre-existed on the GameCube. Investments that were made back at the turn of the millennium could continue to be used. Like my argument for Soul Calibur Broken Destiny: Project Soul had a perfectly good set of Soul Calibur II assets that they could have used and optimized for Wii to make a good-looking game in its own right, and fairly cheap. Many third parties could have taken advantage of this, but none seem to. Look at Hot Pursuit for Wii: looks worse than many NFS games on the fricking GameCube (or on the Wii itself for that matter). Where did these pre-existing assets vanish to when they decided to make a new Need For Speed?



Monster Hunter: pissing me off since 2010.

To add more to the discussion to those thinkign EA didn't sabotage their games.

Their sports games turned into cartoon style BS. A lot of people complained on their forums about it being a stupid mistake and that they should target sports games at sports gamer not casuals. This was months before the games come out when they showed previews.

They didn't listen to all the out cry and changed the style against peoples wished. At that point their sports games drastically declined in sales. I been waiting since 08 for a decent wii sports game from them.

The first ones were the best and they even had control flaws. So imaging how much of a slap in the face it was to sports gamers when they went off and turned it into cartoon garbage.