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Forums - Sony Discussion - PS3 technical discussion for 2011

Most of you here know I have been discussing the potentials and porting challenges regarding the PS3's hardware since before the console launched. One thing became appartent though, this forum and other forums weren't ready for in-depth long term outlook discussions.

The release of games such as Uncharted 2 (which won almost every award it could win at the VGA awards in 2009) and God of War 3 (which in 2010 got the award for best graphics and used improved MLAA methods using the Cell's SPUs) helped opening up discussions somewhat and made people rethink their biases.

Some discussions I especially was assaulted upon by fans was for example my take on performing anti-aliasing on the Cell's SPUs a couple of years ago, this while saying it would be superior due to the Cell allowing for far more flexibility. God of War 3 this year demonstrated well what I was talking about and some upcoming games for 2011 such as Killzone 3 (FPS), LittleBigPlanet 2 (multi game gerne support) and Infamous 2 (electrifying open world game) are already confirmed to take this approach:

Trailer: http://www.youtube.com/watch?v=aOSnR9I1src

http://www.youtube.com/watch?v=akI6yjcOiwY:


http://www.youtube.com/watch?v=Xlp3Ynyp5Ks

Regarding the PSN vs XBox Live discussions, I always took the stance that for me the PSN is superior as I don't want to worry about myself nor my gaming buddies to (still) be subscribed for online gaming to begin with. I consider online gaming as something that should come out of the box nowadays. I played online games back in the 80s on the Amiga without paying extra (nor my online gaming buddies) to make use of such features beyond making sure I'm online and I don't want to see this changed.

Another reason why I stated the PSN to be superior is because there is far more flexibility for developers to tap into using the PSN. This is one of the reasons why Valve recently dramatically changed its stance with regard to the PS3, the PS3 is no longer a "disaster" for them, but even a better platform for them to work with than the XBox 360. It also allowed developers who wanted to take the extra mile to implement far more simultaneously online gamers to participate in online game sessions together with virtually no lag.

LittleBigPlanet 2 as talked about above is another good example, that simply cannot be done with offerings currently provided by XBox Live Gold, some examples of some early user created content currently already under development for the LittleBigPlanet 2 beta:

http://www.youtube.com/watch?v=uh-JFB0YqB0 (Top down Zelda clone / Boss Fight)
http://www.youtube.com/watch?v=Gy8SI73IWQc (Geometry Wars clone)
http://www.youtube.com/watch?v=lQl0LxVzOTM (RPG clone)
http://www.youtube.com/watch?v=XpZvm4CGKjs (Pacman clone)
http://www.youtube.com/watch?v=4hnvfiT9WZI (Robot shooter)
http://www.youtube.com/watch?v=UMETqtugnMw (Mirco Machines clone)
http://www.youtube.com/watch?v=XZBSYRNTmNs (punch/slash game)
http://www.youtube.com/watch?v=-aj_J5k5sQw (shooter)

Seriously which game lover doesn't dig this kind of flexibility?

Regarding multi-platform development, it seems we are now really arriving at a turning point. In the past I recommended writing well designed code suitable for the PS3, which I stated would yield performance benefits for PC and XBox 360 gaming as well.

It seems top game developers are now taking this approach. Mass Effect 2 is of course the 360's highest rated game since the release of GTA IV in 2008 and is most often hailed as the 360's best showcase for its graphics capabilities. Although visually the game is a step behind the PS3 exclusives such as Uncharted 2 and God of War 3 and argueably from the RPG perspective games such as Final Fantasy XIII and Heavy Rain provide better visuals it must be a shock to fanboys the PS3 version has been greatly improved.

Mass Effect like many other games such as Bioshock are based on a heavily 360 biased Unreal engine. This may be due to Epic Games (the engine developer) dealings with Microsoft for exclusive games such as the Gears of War series. But this may be changing maybe due to potential competition from other cross platform gaming engines such as the new CryEninge (as used for Crysis 2):

Bioshock dev team: "So instead of declaring a "lead platform" and porting the game to the others, we’ve instead changed the game engine so that all platforms look (to a programmer) more like a PS3.
This means implementing a task-oriented task processor… that mimics the PPU/SPU split of the PS3. Writing code this way is more difficult for us, but has a key advantage: it’s both optimal for the PS3 *and* gives speed improvements on other platforms."

CliffyB (Epic Games) was positive about the PS3 recently regarding his cross platform game Bulletstorm:

"When you see the game on PS3, you will see the textures look crisp, the depth of field looks great, the particles look astonishing – it will very much take advantage of what the PS3 is capable of."

Of course cross platform games are unlikely to truly rival exclusive PS3 efforts on a technical level as exclusive developers do not need to build their core concept around the capabilities of the XBox 360 (for example the sharing of home made games in LittleBigPlanet 2). And it remains to be seen if 360/PS3 cross platform developers will for example move anti-aliasing on the Cell's SPUs for which they are superior and allow to free up additional resources for the RSX or take full advantage of Blu-Ray capacity as the game could become too large for having to fit onto multiple 6.8 GB 360 discs.

In any case I think 2011 looks very promising and looks to help enable people to understand the stuff I talked about since so many year ago! What's your perspective on 2011?



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Around the Network

Some other technically interesting 2011 PS3 exclusives to look out for in 2011:

http://www.youtube.com/watch?v=WuFBkiXbo-w

The destruction in this game really looks to make this game the ultimate Motorstorm. While racing the landscape gradually falls apart meaning the track changes with ongoing laps, it adds a nice twist to the Motorstorm brutal racing. This game is especially effective in stereoscopic 3D.

More details (the linked developer interview is also interesting, it contains some new and older footage):

http://blog.us.playstation.com/2010/12/15/motorstorm-apocalypse-skyline-video-demo-in-2011-dlc-plans-photo-mode-and-more/

 If you like this sort of game, be sure to watch out for Twisted Metal for the PS3 in 2011 as well!

  Uncharted 3's release date is 11-1-11 (so that's November). Together with The Last Guardian my most anticipated game:

http://ps3maven.com/uncharted-3-gameplay-video-release-date/



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Naughty Dog was recently caught stating: "We have no limits" on the PS3

http://www.ripten.com/2010/12/18/naughty-dog-we-have-no-limits-on-the-ps3/

I think this requires some clarification.

My take: With regard to game world complexity the Cell's processing capabilities, the PSN and Blu-Ray's capacity provide an amazing amount of freedom to developers.

However there certainly are hardware limitations on any console. For the PS3 for example the amount of memory is a limitation which cannot be upgraded upon, but that's a moving target (as are the amount leftover resources to tap into on the RSX and Cell processor) as the top developers on consoles turn to ever more efficient development approaches, code optimisations and better streaming methods from high capacity Blu-Ray discs and harddrives.

The Neo Geo and Amiga had tiny memory requirements compared to PC games of their time despite providing vastly superior visuals and audio, this was due to smart coding practises as well as due to the hardware designs which allowed data to stream around quickly as well as other technical advantages.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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MikeB said:

Naughty Dog was recently caught stating: "We have no limits" on the PS3

http://www.ripten.com/2010/12/18/naughty-dog-we-have-no-limits-on-the-ps3/

I think this requires some clarification.

My take: With regard to game world complexity the Cell's processing capabilities, the PSN and Blu-Ray's capacity provide an amazing amount of freedom to developers.

However there certainly are hardware limitations on any console. For the PS3 for example the amount of memory is a limitation which cannot be upgraded upon, but that's a moving target (as are the amount leftover resources to tap into on the RSX and Cell processor) as the top developers on consoles turn to ever more efficient development approaches, code optimisations and better streaming methods from high capacity Blu-Ray discs and harddrives.

The Neo Geo and Amiga had tiny memory requirements compared to PC games of their time despite providing vastly superior visuals and audio, this was due to smart coding practises as well as due to the hardware designs which allowed data to stream around quickly as well as other technical advantages.


Naughty Dog didn't say they had no limit on the PS3 as far as the technical side of thing is concerned. As in: They didn't say that or mean that at all. ¬_¬

They meant that from a creative standpoint, they have no limits.  The clue lied in what Christophe said right after, when he mentioned the artists and designers.  They still have to work around the limitations of the PS3 to make their vision come true.  But they obviously have no problem expressing whatever vision they have with the current hardware.



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@ Hynad

I still would like them to go into more depth regarding that statement. After Uncharted 2 all eyes are of course on them to see what they will be able to improve for Uncharted 3 in terms technical advances, game world complexity and art/game design direction.

Performing a live interview is of course something else than doing a written interview, one can misstate things more easily and there's often less room for clarification. I'm already looking forward to their future technical presentations for Uncharted 3.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

I'm looking forward to it as well.

I've always liked their behind the scenes videos, and I'm sure I won't be disappointed with the ones they'll do for Uncharted 3.

I know Drake's Deception will be technically more impressive than Among Thieves, but I think people shouldn't expect a jump similar to the one between Drake's Fortune and Among Thieves.  There's only so much you can do to perfect what is already flawless (this is a figure of speech, ok? :P).



Motorstorm Apocalypse is definately one to look out for. I had the opportunity to try it out at Eurogameer Expo and it really is a delight in 3D.

Be interesting to find out how much of the destruction is pre-calculated vs real-time.

That's potentially one thing that's missing from the OP; the physics in games. Then again, maybe the fact that Cell is good for physics based calculations (freeing up the GPU further) vs conventional CPUs is old news.



@ Scoobes

> That's potentially one thing that's missing from the OP; the physics in games.

I tried to collect references and quotes from developers regarding the different SPU usages in this thread:

http://www.neogaf.com/forum/showthread.php?p=7598043

Sadly the discussion got pretty messy and I was banned for stating many reasons for why I prefer the approach of the PSN. Earlier I already stepped on moderator toes for stating the XBox 360 had an abnormal failure rate at a time when Microsoft still denied any abnormal failures rates (before finally admitting this to be true to investors when class action lawsuits were started against them) and for stating the PS3 being technically more competent for high quality movie viewing (at the time of HD DVD / Blu-Ray wars).

 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

CGI-Quality said:

From a technical standpoint, my eyes are on Killzone 3. The little touches to the engine have grabbed me more than any other title (at the moment) for 2011. Look at the destruction, physics, amount happening on screen while sporting a smoother framerate than it's predecessor, texture mapping upgrades, and multiplayer upgrades. I can't belive a current home console can do that, and with at least 1 month left of polish, I can't wait to see what the final build brings.

Otherwise, I'm sure Uncharted 3 will be the best game technically on the PS3 next year.


I pretty much agree with cgi here. thogh u3 will probably be the best tech game on the ps3, killzone 2 though not quite as visualy stunning is doing alot of stuf you wouldnt think possible for a ps3 considering is restrants.



Yeah i know my spelling sucks but im dysgraphic so live with it :3    

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Conegamer - I say that the PS3 will beat the DS next week in Japan  (for hardware sales) Forfeit is control over others avatar for 1 week.