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Forums - Sony Discussion - PS3 technical discussion for 2011

@BHR-3

In 2009 this project and the Getaway 3 project were still 'on hold', but not cancelled.

However many cool gameplay elements seen in Eight Days, like the various 'taking cover' and over shoulder shooting mechanics seem to have inspired the Uncharted series.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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MikeB said:

@BHR-3

In 2009 this project and the Getaway 3 project were still 'on hold', but not cancelled.

However many cool gameplay elements seen in Eight Days, like the various 'taking cover' and over shoulder shooting mechanics seem to have inspired the Uncharted series.


you could do that in Uncharted 1 which released in 2007...so i think Eight Days was inspired by Uncharted and not the other way around ^^



@ TT Makaveli

> you could do that in Uncharted 1 which released in 2007...so i think Eight Days was inspired by Uncharted and not the other way around ^^

Eight days was first shown at E3 2005 as a tech demo. It was one of the first PS3 gameplay concept videos.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

There are people saying 360 can do MLAA and its inferior to MSAA?

Oh wow. LMAO.

No offense to 360-fans though, but that is just plain BS. The AA on littlebigplanet 2 is better than any AA you see on any 360 game. As far as 360 doing MLAA, well, lets just let the PC do it, shall we? Only the ATI 5 and 6 series do MLAA, and only @ 1080p as well. On 720p it looks like sh*t for some reason. And 360 games run @ 720p so MLAA, even though it would be possible on the 360, would have to be different than the PC MLAA.

And there's not a single aliasing when its used in proper conditions.