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@ Scoobes

> That's potentially one thing that's missing from the OP; the physics in games.

I tried to collect references and quotes from developers regarding the different SPU usages in this thread:

http://www.neogaf.com/forum/showthread.php?p=7598043

Sadly the discussion got pretty messy and I was banned for stating many reasons for why I prefer the approach of the PSN. Earlier I already stepped on moderator toes for stating the XBox 360 had an abnormal failure rate at a time when Microsoft still denied any abnormal failures rates (before finally admitting this to be true to investors when class action lawsuits were started against them) and for stating the PS3 being technically more competent for high quality movie viewing (at the time of HD DVD / Blu-Ray wars).

 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales