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MikeB said:

Naughty Dog was recently caught stating: "We have no limits" on the PS3

http://www.ripten.com/2010/12/18/naughty-dog-we-have-no-limits-on-the-ps3/

I think this requires some clarification.

My take: With regard to game world complexity the Cell's processing capabilities, the PSN and Blu-Ray's capacity provide an amazing amount of freedom to developers.

However there certainly are hardware limitations on any console. For the PS3 for example the amount of memory is a limitation which cannot be upgraded upon, but that's a moving target (as are the amount leftover resources to tap into on the RSX and Cell processor) as the top developers on consoles turn to ever more efficient development approaches, code optimisations and better streaming methods from high capacity Blu-Ray discs and harddrives.

The Neo Geo and Amiga had tiny memory requirements compared to PC games of their time despite providing vastly superior visuals and audio, this was due to smart coding practises as well as due to the hardware designs which allowed data to stream around quickly as well as other technical advantages.


Naughty Dog didn't say they had no limit on the PS3 as far as the technical side of thing is concerned. As in: They didn't say that or mean that at all. ¬_¬

They meant that from a creative standpoint, they have no limits.  The clue lied in what Christophe said right after, when he mentioned the artists and designers.  They still have to work around the limitations of the PS3 to make their vision come true.  But they obviously have no problem expressing whatever vision they have with the current hardware.