Boutros said:
jarrod said:
Boutros said:
It's realtime and in 2D. It's not because you level up that's it's a RPG.
The gameplay is exactly like the platformer genre and that's mostly how I categorize games.
And it's not because it has some RPG elements that it should be considered a RPG.
And games like Kingdom Hearts and Dark Cloud are much more action than RPG.
There can only be one dominating genre.
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So RPGs can't be realtime or in 2D (and SPM isn't even in just 2D either)? Again, can you define "RPG" for the rest of us so I can try to get some idea where you're coming from?
Honestly, the platforming in SPM is so pedestrian and subdued, I wouldn't even call it a platformer, it's really an action RPG with some light platforming (like Zelda II, Faxanadu or Ys III/VI/Origin). Uncharted or Crackdown has more actual platforming in tem, and I wouldn't call those platformers either. Hell even some ARPGs (LandStalker, La-Mulana) have a heavier emphasis on actual platforming. I think you just can't get past idea of Mario jumping = platformer...
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Tell me what are the RPG gameplay elements then?
Because as far as I know, there are none.
All you do is run around and jump. RPG? No thanks.
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All you do is run and jump? Did you play for 5 minutes and quit?
RPG elements include a consistent overworld (complete with "dungeons"), experience system for character leveling, exploration based puzzle solving (though that's more of a JRPG trope), heavy NPC interaction, multiple party members, complex subsystems (cooking, cards, etc), a currency system, inventory system (complete with spell/healing/boosting items)... still waiting on that RPG definition btw...