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Forums - Gaming - This needs to be in every game

I love the in-game developer commentary that is found in games like most valve games and amnesia the dark descent. It is all very fun because you progress through the game and at notable points you learn about the game when you activate it.

i would enjoy it in every game.



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I like things like that too, it's always fun to hear insight on things like that.  The only problem is things like that take a decent amount of time (even if they don't seem like they do) and at the end of the project it could come down to fixing/polishing something or having commentary and fixing/polishing should always win.

And of course some people are more interesting than others.  Just thinking back to Ghostbusters and Times Square alone,about 1/3 would be griping how painful it was to get Times Square to work and the troubles of optimizing it (which isn't nearly as interesting as it sounds), 1/3 things I missed or would love to fix (like the one that bugs me the most-- the laundromat sign isn't visible if you play the level from the start but is if you load the laundromat checkpoint.  I put the sign in the wrong group.  -_-;), and then 1/3 talking about things that might be interesting like how the level greatly evolved over the 3-ish years.

Of course then you'd have to listen to my terrible mumblings.



twesterm said:

I like things like that too, it's always fun to hear insight on things like that.  The only problem is things like that take a decent amount of time (even if they don't seem like they do) and at the end of the project it could come down to fixing/polishing something or having commentary and fixing/polishing should always win.

And of course some people are more interesting than others.  Just thinking back to Ghostbusters and Times Square alone,about 1/3 would be griping how painful it was to get Times Square to work and the troubles of optimizing it (which isn't nearly as interesting as it sounds), 1/3 things I missed or would love to fix (like the one that bugs me the most-- the laundromat sign isn't visible if you play the level from the start but is if you load the laundromat checkpoint.  I put the sign in the wrong group.  -_-;), and then 1/3 talking about things that might be interesting like how the level greatly evolved over the 3-ish years.

Of course then you'd have to listen to my terrible mumblings.

Dude, I would love to hear you talk about Ghostbusters on audio commentary!

 

@OP I love that Valve included commentary in their games. It's like watching a making of DVD while you play.



i really liked that in Portal 

 

but i love devoloper stuff 

even Naughty Dog's bonus videos on development for Uncharted 2 was great



Of Course That's Just My Opinion, I Could Be Wrong

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I agree,I think tomb raider anniversay had commentary. lol



twesterm said:

I like things like that too, it's always fun to hear insight on things like that.  The only problem is things like that take a decent amount of time (even if they don't seem like they do) and at the end of the project it could come down to fixing/polishing something or having commentary and fixing/polishing should always win.

And of course some people are more interesting than others.  Just thinking back to Ghostbusters and Times Square alone,about 1/3 would be griping how painful it was to get Times Square to work and the troubles of optimizing it (which isn't nearly as interesting as it sounds), 1/3 things I missed or would love to fix (like the one that bugs me the most-- the laundromat sign isn't visible if you play the level from the start but is if you load the laundromat checkpoint.  I put the sign in the wrong group.  -_-;), and then 1/3 talking about things that might be interesting like how the level greatly evolved over the 3-ish years.

Of course then you'd have to listen to my terrible mumblings.


I'm gonna play Ghostbusters and have you on Xbox Live cross game chat.  Every 3rd minute, I'm going to say "Tell me what happened now.", "What happened during this part?", "Tell me about this ghost!"

After eight hours of that, THEN we'll see how you feel about leaving commentary out of your games.



There aren't many people that care about that.



Above: still the best game of the year.

Alan Wake has it and I thought it was really interesting; it's always interesting to hear about some of the design choices developers made or what made them add a certain part