| twesterm said: I like things like that too, it's always fun to hear insight on things like that. The only problem is things like that take a decent amount of time (even if they don't seem like they do) and at the end of the project it could come down to fixing/polishing something or having commentary and fixing/polishing should always win. And of course some people are more interesting than others. Just thinking back to Ghostbusters and Times Square alone,about 1/3 would be griping how painful it was to get Times Square to work and the troubles of optimizing it (which isn't nearly as interesting as it sounds), 1/3 things I missed or would love to fix (like the one that bugs me the most-- the laundromat sign isn't visible if you play the level from the start but is if you load the laundromat checkpoint. I put the sign in the wrong group. -_-;), and then 1/3 talking about things that might be interesting like how the level greatly evolved over the 3-ish years. Of course then you'd have to listen to my terrible mumblings. |
Dude, I would love to hear you talk about Ghostbusters on audio commentary!
@OP I love that Valve included commentary in their games. It's like watching a making of DVD while you play.







