OP
LoT rushed out the H2H. No mention of resolution, number of cars on screen, 720p analysis, textures, polygons, AI, sound etc etc. Pretty dissapointing analysis.
OP
LoT rushed out the H2H. No mention of resolution, number of cars on screen, 720p analysis, textures, polygons, AI, sound etc etc. Pretty dissapointing analysis.
Around 5 year development for Gran Turismo 5 between announcement to launch. PS3 exclusive games utilise Blu-Ray and 1080p HDMI and superior sound/audio. Visuals and sound perspective Gran turismo 5 has the edge over Forza 3.
Forza 3 was developed and launched 2 years after Forza 2 released in 2007. Gran Turismo 5 was developed and launched more than 6 years after Gran Turismo 4 released in 2004.
Forza 3 sits on 91 on Metacritic. 5 points higher than Gran Turismo 5, sits on 86. Forza 3 has the edge over Gran Turismo 5 as far as the critics/reviewers are concerned.
I agree the 200 premium cars look better. Can't say much for the rest of the game.... I.e 800 ps2 upscaled cars you can't use in photomode.
SOLIDSNAKE08 said:
its been confirmed today that GT5 has a weather system, track editor and go karts! seriously i think this is going to be the best selling in the series even beating GT3 sales of 14 million plus!
16 cars at 1080P vs 8 cars at 720P. Nuff said to those nagging about "performance". It's alot easier to handle a lesser task
Like I said Digital Foundry them selves made a comparison between GT5P and Forza 3 and GT5P came out on top so this isn't shocking at all.
It's so very amusing to see everyone take every little shot they can at Gran Turismo.....
Average of 52 FPS to 55FPS..... Now I'm no math expert but if Forza was locked at 60FPS and Gran Turismo was flucuating as much as they claim, you should expect to see a much bigger difference than 3 FPS. Screen tearing? It happens and it can also vary depending on your setup, I'll try to keep an eye and see how noticeable it is.
Bottom Line: Gran Turismo looks better, is more advanced, and offers more in all categories (Cars, Tracks, Online Features, Everything). Period. Did it take 5 years? Yeah, big whoop you already bitched about it. Go play the damn game.
Let's not forget one way GT5 handles 16 cars on screen is a rolling start which spaces out the cars and THAT A.I. I highly doubt anyone has actually seen all 16 cars on screen at once close together. I really think for a simulator Polyphony should've sacrificed some visual fidelity for the sake of performance.
Jesus, some of you guys just can't accept the fact that GT5 isn't as impressive as PD lead us to believe. It had a super long development cycle and its still not polished. Forza 3 is over a year older than GT5 and it still competes. GT5 had a 5 or 6 year development cycle so 99% of the people here would make a guess and say the graphics should blow away F3, but the simple fact is they don't. Lucky for us GT lovers graphics aren't the only thing that makes a game. GT 5 is cram packed with content, so you will be able to play it for a long long time. My biggest problem however is that content, I'm guessing 90% of people who own it wont finish 25% of the game. If they had cut the content in half and polished the game a little more it would have blown all our expectations away (or I would like to think it would have). Unfortunately PD went a different route and gave us quantity instead.
For me GT5 is a great game, it has its share of problems as do all games. None of them take away my enjoyment for playing the game however. I like the fact that there are so many more cars/people that you can race against. The sad thing is (for me anyways) the online isn't up to par yet. Hopefully when they get the online patch fixed it will be. Until that point I will play GT5 single player and F3 multiplayer (most of my online buddies are on live).
In closing, GT5 is great fun but it isn't the second coming like some on here have proclaimed. The game will continue to be updated/patched and this will only make it better and better. Go play the game and enjoy it for what it is.
Everyone needs to stop making foolish remarks pro or against it.
"If you've got them by the balls their hearts and minds will follow."
Quote by- The Imortal John Wayne, the original BADASS!
ConnorJCP said:
You obviously did read it. |
did read just the first site but you know that forza has real damage to calculate all the time? you can destroy your gear, brakes, motor and so on...why doesnt gt have this? i bet because it would drop the framerate much more and then they would have to drop the car quantity on screen.
i mean, which other reason is there to have no real damage in a "real driving simulator"?
crissindahouse said:
did read just the first site but you know that forza has real damage to calculate all the time? you can destroy your gear, brakes, motor and so on...why doesnt gt have this? i bet because it would drop the framerate much more and then they would have to drop the car quantity on screen.
i mean, which other reason is there to have no real damage in a "real driving simulator"? |
Because said "real driving simulator" isn't attempting to simulate realistic crashes. It's trying, and succeeding to simulate real car handling and behavior for over 1000 cars, among other things.
Car damage is just a plus, and they might perfect it with upcoming titles. But that has never been the point of GT.