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Forums - Nintendo - Kojima talks Metal Gear Solid: Snake Eater

Severance said:
Khuutra said:

The gameplay was the part of the game that was shot to Hell. Introduction of first person shooting compeltely ruined the balance of nearly all of the boss fights, particualrly Revolver Ocelot and Vulcan Raven.

The script wasn't altered particularly much; referring to incidental lines spoken by a dying soldier in a hallway isn't exaclty going to prove your point. Events weren't really changed either. Back-flipping off a missile? Sure, that's a change, but one Kojima was behind and was a lot more fun to watch than what we got in the original.

Kojima was on a Matrix kick, or the director was and Kojima agreed with him; the result is the same. The point is the same, too: you placed the impetus of change on Silicon Knights when they had little or nothing to do with it.


-sigh- there is no use, on you guys ever.

i'll just keep it as it is, i've repeated myself enough times already to make a 7 year old understand.

Quoting you, here:

Twin Snakes wasn't made by Kojima, its by Silicon Knights, and it was a crappy steriod action fantasy version of MGS1.

I assume you are retracting this statement/post, since the first clause is verifiably false and legitimizes all the arguments made against you throughout this topic.

The people you are talking to cannot be blamed if you do not effectively communicate; or, worse, if you back-pedal on previous statements.



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Khuutra said:
Severance said:
Khuutra said:

The gameplay was the part of the game that was shot to Hell. Introduction of first person shooting compeltely ruined the balance of nearly all of the boss fights, particualrly Revolver Ocelot and Vulcan Raven.

The script wasn't altered particularly much; referring to incidental lines spoken by a dying soldier in a hallway isn't exaclty going to prove your point. Events weren't really changed either. Back-flipping off a missile? Sure, that's a change, but one Kojima was behind and was a lot more fun to watch than what we got in the original.

Kojima was on a Matrix kick, or the director was and Kojima agreed with him; the result is the same. The point is the same, too: you placed the impetus of change on Silicon Knights when they had little or nothing to do with it.


-sigh- there is no use, on you guys ever.

i'll just keep it as it is, i've repeated myself enough times already to make a 7 year old understand.

Quoting you, here:

Twin Snakes wasn't made by Kojima, its by Silicon Knights, and it was a crappy steriod action fantasy version of MGS1.

I assume you are retracting this statement/post, since the first clause is verifiably false and legitimizes all the arguments made against you throughout this topic.

The people you are talking to cannot be blamed if you do not effectively communicate; or, worse, if you back-pedal on previous statements.

whats incorrect about that statement? its NOT made by Kojima its by Silicoon Knights, and its very altered that it doesn't make sense and is very actiony.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

Severance said:
Khuutra said:

Quoting you, here:

Twin Snakes wasn't made by Kojima, its by Silicon Knights, and it was a crappy steriod action fantasy version of MGS1.

I assume you are retracting this statement/post, since the first clause is verifiably false and legitimizes all the arguments made against you throughout this topic.

The people you are talking to cannot be blamed if you do not effectively communicate; or, worse, if you back-pedal on previous statements.

whats incorrect about that statement? its NOT made by Kojima its by Silicoon Knights, and its very altered that it doesn't make sense and is very actiony.

The interview to which you were previously directed outlined how Kojima was in charge of the design decisions, not SIlicon Knights; they are programmers. Placing the blame for change on them (which is what your statement does) is disengenuous. Twin Snakes is in keeping with Kojima's vision. Your summary of its qualitative problems, subjective as they are, have nothing to do with that point.



Jeez way to ruin a thread about the remake of the 3rd best MGS game people!

Will definetely get this!

I am sure it will be better than Twin Snakes! 



All hail the KING, Andrespetmonkey

darthdevidem01 said:

Jeez way to ruin a thread about the remake of the 3rd 4th best MGS game people!

Will definetely get this!

I am sure it will be better than Twin Snakes! 

1- MGS

2- MGS PW

3- MGS 2

4- MGS 3

Yes MGS 4 is dead last



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the original metal gear was aweful (Atleast on NES I had, not sure if the versions differed from the MSX2 version).

Metal Gear 2 was awesome though. >_>



SO how was MGS3 from a stealth point of view? (since that's what I am mainly interested in and I never played any MGS before)



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

bmmb1 said:

SO how was MGS3 from a stealth point of view? (since that's what I am mainly interested in and I never played any MGS before)

Excellent. Maybe the best in the series. In terms of sheer gameplay it's not the most refined (MGS4 is) but its environment lent itself to stealth excellently.



Khuutra said:
bmmb1 said:

SO how was MGS3 from a stealth point of view? (since that's what I am mainly interested in and I never played any MGS before)

Excellent. Maybe the best in the series. In terms of sheer gameplay it's not the most refined (MGS4 is) but its environment lent itself to stealth excellently.

I have mixed feelings on MGS3, but I only played it after I played MGS4, so the gameplay felt like a bit of a step down. So I hope they polish it up here and use the 3D well, I'd love to play MGS3 with the mechanics being brought up to par.



Rainbird said:
Khuutra said:
bmmb1 said:

SO how was MGS3 from a stealth point of view? (since that's what I am mainly interested in and I never played any MGS before)

Excellent. Maybe the best in the series. In terms of sheer gameplay it's not the most refined (MGS4 is) but its environment lent itself to stealth excellently.

I have mixed feelings on MGS3, but I only played it after I played MGS4, so the gameplay felt like a bit of a step down. So I hope they polish it up here and use the 3D well, I'd love to play MGS3 with the mechanics being brought up to par.

did you play MGS3: Subsistence (or whatever) or just MGS3