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Forums - Nintendo - Yoshinori Ono: SF 3DS accepted (SF Fit denied)

I wonder if this is related to the disease that's making Inafune this crazy too...



Monster Hunter: pissing me off since 2010.

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TomaTito said:

Development History

Why no Wii version.

Ono: Because Street Fighter 4's nature kind of slightly differed from the identity Nintendo seemed to be chasing of with the Wii brand, it didn't seem to quite fit. We weren't sure, and we were more inclined to go for the idea of Street Fighter Fit. I actually had a plan, I submitted my game design and everything. When the discussion was about to get further or to be cancelled or whatever, 3DS came in with confidential information from Nintendo, so attention kind of shifted to 3DS and kind of reflected form Wii now. Hopefully, with 3DS I'll get to show off my thumb to everyone.

I've actually been saying that for a long time now. Or something along them lines.

Nintendo's direction with the Wii, is why the Wii itself gets the party games and shovelware games... Not the huge "Hardcore" blockbusters that the HD consoles get. It's the audience they have advertised the Wii to since the console released, and that audience earns developers lots of money.

Why would Ubisoft for example spend Millions upon Millions of $$ making an Assassin's Creed like game for Wii, when you can spend minimal resources and time making a game like this, this or this... That earns a good and easy profit?

At least the 3DS is getting great support from the start.



                            

Am I the only one that thought SF Fit would have been fun?



You do not have the right to never be offended.

Carl2291 said:

I've actually been saying that for a long time now. Or something along them lines.

Nintendo's direction with the Wii, is why the Wii itself gets the party games and shovelware games... Not the huge "Hardcore" blockbusters that the HD consoles get. It's the audience they have advertised the Wii to since the console released, and that audience earns developers lots of money.

Why would Ubisoft for example spend Millions upon Millions of $$ making an Assassin's Creed like game for Wii, when you can spend minimal resources and time making a game like this, this or this... That earns a good and easy profit?

At least the 3DS is getting great support from the start.

Yeah, I think that that's one of those unforseen things that neither Nintendo nor the rest of the industry realized when the Wii was released. I mean, I still find it funny that Wii has sold the most consoles out of the big three this generation... no one (not even Ninty) saw it coming. With its weaker architecture and motion controls... obvious 3rd place console. 3rd party dump!

I think Nintendo's biggest mistake with the Wii is that it made it an "us or them" console... and despite being the clear winner that sells a lot of software (and a lot of 3rd party software), 3rd party devs obviously feel safer about putting their big projects on the "HD Consoles" (creating a lack of legitimate exclusives this genertion, but that's another story) 8 out of 10 times. Wii will get a Monster Hunter or an Epic Mickey from time to time, but it's still a rareity (still, Wii has been an awesome console for smaller, more experimental games like Little King's Story and Muramasa, so there's gems everywhere. Platformers thrive too, which I'm always okay with. ^_^)

All in all, it's been an interesting generation lol. The only thing we can really fall back on for a PS2-like dominating console is the DS.



I don't see how the Wii is an "us or them" system. That seems to be just what the haters decided it is, including developers.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:

I don't see how the Wii is an "us or them" system. That seems to be just what the haters decided it is, including developers.

If that's what the industry says what it is, then unfortunately that's what it is. I never said I liked what 3rd parties declared the Wii to be (I guess I could have worded it better, sorry. ), but looking at how the Wii is treated in a lot of cases... it's obvious that many 3rd parties see it as Wii or HD.

Like I said before, it's allowed Wii to have a lot of little exclusive experimental games that are pretty neat, and the HD consoles with a lot of big budget multiplats (I mean, the 360 and PS3 forums have "Exclusive Games" threads... I find that to be very interesting.) There's some franchises that can't ignore the Wii, like Guitar Hero or Call of Duty... but there's a lot more franchises out there that will never make it on Wii simply because 3rd parties feel fine ignoring Wii's user base for the HD user base.

Lame sauce, but it is what it is.



zero129 said:
LordTheNightKnight said:

I don't see how the Wii is an "us or them" system. That seems to be just what the haters decided it is, including developers.

You might not see it but come on, if a game thats about looking after dogs etc sell more then a proper game that you made ie Red Steel 2, what would you think?, lets make mopre of this cheap dog games....


Just being "proper" is NOT the same as selling more. RS2 is not the kind of game that deserved to sell millions.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Smeags said:
Carl2291 said:

I've actually been saying that for a long time now. Or something along them lines.

Nintendo's direction with the Wii, is why the Wii itself gets the party games and shovelware games... Not the huge "Hardcore" blockbusters that the HD consoles get. It's the audience they have advertised the Wii to since the console released, and that audience earns developers lots of money.

Why would Ubisoft for example spend Millions upon Millions of $$ making an Assassin's Creed like game for Wii, when you can spend minimal resources and time making a game like this, this or this... That earns a good and easy profit?

At least the 3DS is getting great support from the start.

Yeah, I think that that's one of those unforseen things that neither Nintendo nor the rest of the industry realized when the Wii was released. I mean, I still find it funny that Wii has sold the most consoles out of the big three this generation... no one (not even Ninty) saw it coming. With its weaker architecture and motion controls... obvious 3rd place console. 3rd party dump!

I think Nintendo's biggest mistake with the Wii is that it made it an "us or them" console... and despite being the clear winner that sells a lot of software (and a lot of 3rd party software), 3rd party devs obviously feel safer about putting their big projects on the "HD Consoles" (creating a lack of legitimate exclusives this genertion, but that's another story) 8 out of 10 times. Wii will get a Monster Hunter or an Epic Mickey from time to time, but it's still a rareity (still, Wii has been an awesome console for smaller, more experimental games like Little King's Story and Muramasa, so there's gems everywhere. Platformers thrive too, which I'm always okay with. ^_^)

All in all, it's been an interesting generation lol. The only thing we can really fall back on for a PS2-like dominating console is the DS.

I think everybody, including Nintendo... Was expecting the Wii to perform worse than the Gamecube did. That's why they went the simple way HW wise and were making massive profits from day 1. Not really upgrading the console hardware all that much and taking a big risk with the motion control and the expanded market. Fortunately for Nintendo, that risk payed off in the bucket-loads.

It didn't get the great early support from developers because of 3 reasons IMO -

  • Everybody was expecting the PS3 to dominate with the 360 bringing up 2nd place.
  • The 360 tech makes it very, very easy for developers to put games straight from PC to console. Thus giving the 360 a whole bunch of support. This support was then ported to PS3 (rather shoddily). The game engines big developers were making supported those 2 HD consoles.
  • Gamecube sold rather poorly.

As of right now... Wii is by far the generation winner. Easily. I feel that the problem NOW though, as I said before... Is the direction Nintendo have taken that success.

Next generation, I have 100% confidence when I say that you can expect Nintendo's next console to have absolutely excellent 3rd party support... IF they make it HD, so games can be easily ported to/from one (or both) of the other consoles.

As for the DS. On Hardware, sure. I disagree on the software side of things though, as it doesn't sell EVERY genre well, being hampered by the HW itself. 3DS on the other hand... That's likely going to be your PS2. Both Hardware AND Software-wise



                            

zero129 said:
LordTheNightKnight said:
zero129 said:
LordTheNightKnight said:

I don't see how the Wii is an "us or them" system. That seems to be just what the haters decided it is, including developers.

You might not see it but come on, if a game thats about looking after dogs etc sell more then a proper game that you made ie Red Steel 2, what would you think?, lets make mopre of this cheap dog games....


Just being "proper" is NOT the same as selling more. RS2 is not the kind of game that deserved to sell millions.


I never said it was, but do you think looking after babys or dogs etc does?


The problem is assuming that the DS/Wii audience can only like those games, when games like Mario Kart and New Super Mario Bros are also hits.

And don't give me Chinatown Wars, as those ads blew chunks, and drove off people who would have bought it more.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Carl2291 said:

I think everybody, including Nintendo... Was expecting the Wii to perform worse than the Gamecube did. That's why they went the simple way HW wise and were making massive profits from day 1. Not really upgrading the console hardware all that much and taking a big risk with the motion control and the expanded market. Fortunately for Nintendo, that risk payed off in the bucket-loads.

It didn't get the great early support from developers because of 3 reasons IMO -

  • Everybody was expecting the PS3 to dominate with the 360 bringing up 2nd place.
  • The 360 tech makes it very, very easy for developers to put games straight from PC to console. Thus giving the 360 a whole bunch of support. This support was then ported to PS3 (rather shoddily). The game engines big developers were making supported those 2 HD consoles.
  • Gamecube sold rather poorly.

As of right n