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TomaTito said:

Development History

Why no Wii version.

Ono: Because Street Fighter 4's nature kind of slightly differed from the identity Nintendo seemed to be chasing of with the Wii brand, it didn't seem to quite fit. We weren't sure, and we were more inclined to go for the idea of Street Fighter Fit. I actually had a plan, I submitted my game design and everything. When the discussion was about to get further or to be cancelled or whatever, 3DS came in with confidential information from Nintendo, so attention kind of shifted to 3DS and kind of reflected form Wii now. Hopefully, with 3DS I'll get to show off my thumb to everyone.

I've actually been saying that for a long time now. Or something along them lines.

Nintendo's direction with the Wii, is why the Wii itself gets the party games and shovelware games... Not the huge "Hardcore" blockbusters that the HD consoles get. It's the audience they have advertised the Wii to since the console released, and that audience earns developers lots of money.

Why would Ubisoft for example spend Millions upon Millions of $$ making an Assassin's Creed like game for Wii, when you can spend minimal resources and time making a game like this, this or this... That earns a good and easy profit?

At least the 3DS is getting great support from the start.