Seece said:
Metallicube said:
Seece said:
Metallicube said:
NSMB Wii is probably the most significant hardware mover THIS GEN (at least stand alone game). The fact that people are actually trying to claim that the game did little or nothing to Wii hardware is absolutely ludicrous to me...
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Proof? You don't have any, you don't know the ratio between NSMB, price cut, and natural wii holiday boost (which I hear oh so much about)
Just because YOU assume NSMB did all that, don't expect others too.
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Do I need proof? This stuff should be common knowledge. 2D Mario platformers are the most successful games in the history of gaming, and the last 2D Mario game that came out was a decade and a half ago. Eventually I'll go dig up the numbers, but I distinctly remember, at least in Japan, Wii sales barely went up after the price drop, but after NSMB the console soared. It set a record month for sales in the US, and this was following Wii's steepest decline yet. And I highly doubt a $50 price drop would have achieved this on its own. I'm merely using common sense. Sure the holiday season helps a great deal, but if you don't have games that convince people to buy your console, the holiday won't help you.
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When it comes with a price cut and (again) a holiday boost which everyone raves about for the Wii, then yes proof. You can't have it all.
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Ok, here are the numbers for Japan:
Sept. 27th 2009 - 12,415 (ew)
Oct. 4th 2009 - 33, 831 (price cut and Wii Fit Plus)
Oct. 11th 2009 - 30,017
Oct. 18th 2009 - 28, 596 (notice sales are going back down despite the console just recieving a price cut and nearing the holiday seaon)
Oct. 25th 2009 - 25,560
Nov. 1st 2009 - 28,056
Nov. 8th 2009 - 28,017
Nov. 15th 2009 - 24,982
Nov. 22nd 2009 - 31,046
Nov. 29th 2009 - 44,514 (steady rise from the nearing holiday season)
*Dec. 6th 2009 - 104,193 (113% increase. This is NSMB Wii, as well as the holiday season. Though sales would certainly not have jumped this much on the holiday boost alone in one week. This boost is even sustained today as Wii is up YoY in Japan despite few releases)
Dec. 13th 2009 - 138,853
Dec. 20th 2009 - 200,757
Dec. 27th 2009 - 230,985
*Jan 17th 2010 - 56,636 (notice how Wii sales are higher than the Nov. 29th sales despite the holiday season being over, and with few new significant releases)
Let's also look at a similar timeframe of 08 for a comparison:
Oct. 26th 2008 - 24,671
Nov. 2nd 2008 - 24,086
Nov. 9th 2008 - 26,890
Nov. 16th 2008 - 28,922
Nov. 23rd 2008 - 37,800
Nov. 30th 2008 - 45,970
*Dec. 7th 2008 - 55,405 (21% increase. Notice this is the same timeframe NSMB Wii was released the following year, yet it only continues to follow the slow progressive rise in sales as the holiday nears, not the sudden 113% increase over a single week)
Dec. 14th 2008 - 92,392
Dec. 21st 2008 - 141,141
Dec. 28th 2008 - 148,627
*Jan 18th 2009 - 31,632 (notice the smaller sales #s compared to a year later, when the console is an entire year older)
Notice how these numbers for late 2008 are far smaller than those for late 2009, and the far steeper jump the week NSMB comes out compared to that same timeframe a year prior. These larger sales would be almost unheard of, considering this is year later and they should be going down each year. Not to mention, Wii for awhile before NSMB was essentially in freefall.
Let's not forget that in the US on Dec 2009, Wii had its highest sales month ever at a whopping 4.3 million, and in fact, the largest sales month of ANY console in history, despite already being 3 years old and showing signs of decline. I think the evidence is pretty clear the NSMB is not only a hardware mover, but a MAJOR one. It almost singlehandedly carried the struggling console this year thus far, with almost no other hardware movers to help it out in the first 8 months of 2010.
Now, as for DCK, will it have a similar impact? Of course not. But it is still is a 2D platformer, a genre that is still VERY popular, and largely not made these days. It is also one of the most successful franchises on the Super NES, selling nearly 10 million on a console with 49 million sold. It should be pretty clear to anyone who lived through the DCK days that this game will make at least a decent impact on hardware.