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Forums - Nintendo - VGC Official Pokemon White/Black Thread

 

Welcome to the VGC Official Pokemon Black/White Thread!

Hey all, and welcome to the Pokemon Black/White Thread! Here we'll be discussing everything there is about the upcoming Pokemon adventure: Pokemon White and Pokemon Black. Now, let's get a few things out of the way...

There will be spoilers in this thread! Heck, there'll be spoilers in this OT as well. So if you're the kind of guy who doesn't want to see any newly revealed Pokemon until you get your hands on the game next Spring...

...well you can just get on out! Half the fun of Pokemon is the little critters themselves, so I think this is a great opportunity to talk about all of the newly revealed 5th Generation Pokemon and create your ultimate team!

The Isshu Pokedex

Isshu No. Pic Name Type Abilities Base Stats
HP Att Def S.Att S.Def Spd
#494
 
Victini
Victory Star 100 100 100 100 100


Around the Network

New Attacks

Name Type Cat. PP Att. Acc. Effect
Claw Sharpen 15 -- -- It sharpens its claws. Increases your Accuracy and Attack.
Wide Guard 10 -- -- It protects all its teammates from attacks for one turn. May fail if used in succession.
Guard Share 10 -- -- With psychic abilities it adds together the Defence and Special Defence of it and the opponent and then divides them in half.
Power Share 10 -- -- With psychic abilities it adds together the Attack and Special Attack of it and the opponent and then divides them in half.
Wonder Room 10 -- -- It creates a mysterious atmosphere. All Pokémon have their defence and special attack switched for 5 Turns.
Psycho Shock 10 80 100 It makes its mysterious brain waves real and attacks the opponents. It deals Physical damage.
Venom Shock 10 65 100 It hurls a special poison. Its power doubles if it hits an opponent with Poison status.
Body Purge 15 -- -- It cuts off useless parts of its body. It sharply raises its speed and makes its weight lighter.
Power Rage 20 -- -- It sprinkles itself with a powder that causes frustration to call attention to itself. All the opponent’s attacks aim towards it.
Telekinesis 15 -- -- It raises the opponent in the air with its psychic abilities. Attacks hit the opponent more easily for 3 turns.
Magic Room 10 -- -- It creates a strange atmosphere. No Pokémon’s items have an effect for 5 turns.
Knock Down 15 50 100 It attacks by throwing rocks or bullets at a flying opponent. The opponent is knocked down and falls to the ground.
Mountain Storm 10 40 100 It strikes the opponent with one mighty blow. This attack allows results in a critical hit.
Bursting Flame 15 70 100 If it hits it attacks the opponent with a bursting flame. The burst flame will fall onto those nearby the hit Pokémon.
Sludge Wave 10 95 100 It attacks those near it with a wave of sludge. It will sometimes cause poisoning.
Butterfly Dance 20 -- -- It lightly dances a mysterious dance. It raises its own Special Attack, Special Defence, and Speed.
Heavy Bomber 10 -- 100 It attacks by striking the opponent with its heavy body. The heavier it is than its opponent, the greater the power.
Synchronise 15 70 100 With a strange electric wave it damages itself and other Pokémon who have the same type.
Electra Ball 10 -- 100 It slams an electric cluster into the opponent. The faster it is than its opponent, the greater the power.
Submersion 20 -- 100 It bathes the opponent in lots of water and makes their type Water.
Nitro Charge 20 50 100 It puts on flame and attacks the opponent. It stores strength and its speed rises.
Coil 20 -- -- It coils up and concentrates. It raises its Attack, Defence and Accuracy.
Ankle Sweep 20 60 100 With speedy movements it aims at the opponents’ feet
Acid Bomb 20 40 100 It spits out a liquid to melt the opponent. It sharply lowers the opponents Special Defence.
Trickery 15 95 100 It uses the opponent’s strength. The higher the fighting opponent’s attack is, the greater the damage.
Simple Beam 15 -- 100 It sends a puzzling idea to the opponent. The ability of opponents who receive this attack becomes Simple.
Make Friends 15 -- 100 It dances with a mysterious rhythm. It makes the opponent copy and both of their abilities become the same.
You First 15 -- -- It supports the opponent’s actions by making sure it attacks last.
Sing A Round 15 60 100 It attacks the opponent with song. If everyone sings together you can use the move in successive turns and have its power increase.
Echo Voice 15 40 100 It attacks the opponent with an echoed voice. If it or one of its team mates uses it each turn, the power increases.
Little By Little 20 70 100 It looks for a gap and attacks soundly. It deals damage without regard to the opponent’s stat changes.
Clear Smog 15 50 -- It attacks by throwing a clump of special mud at the opponent. It returns stat changes to their original level.
Assist Power 10 20 100 It attacks the opponent with accumulated power. The higher your stats are raised, the more powerful this attack.
Fast Guard 15 -- -- It protects itself and its team mates from the opponent’s priority moves. May fail if used in succession.
Side Change 15 -- -- With a strange power it teleports and switches places with one of its teammates.
Boiling Water 15 80 100 It attacks by shooting boiling hot water at the opponent. It will sometimes cause a burn.
Shell Break 15 -- -- It breaks its own shell and lowers its Defence and Special Defence, but its Attack, Defence and Speed sharply rise.
Healing Beam 10 -- -- It lets fly a Healing Beam that will restore half of its opponent’s maximum HP.
Evil Eye 10 50 100 An attack like being showered with questions. An opponent afflicted with a status condition with receive much damage.
Free Fall 10 60 100 It attacks by raising the opponent skyward on the first turn, then dropping them on the second. The opponent that has been raised cannot move.
Gear Change 10 -- -- It spins the gears and not only raises its attack, but also sharply raises its speed.
Overhead Throw 10 60 90 It throws the opponent in the air and drags out the next Pokémon. In case of a wild battle, the battle ends.
Incinerate 15 30 100 It attacks the opponent with fire. It burns any berry the opponent is holding, rendering it unusable.
Postpone 15 -- 100 It holds the opponent down and makes it attack last.
Acrobat 15 55 100 It lightly attacks the opponent. The damage is larger when it is not holding any item.
Mirror Type 15 -- -- It reflects the opponent’s type and becomes the same type.
Vengeance 5 70 100 It takes revenge for a fainted teammate. If a teammate is fainted that turn the attacks power increases.
Life Gamble 5 -- 100 It risks its life to attack the opponent. It verges on fainting afterwards, but damages a chunk of the opponents HP.
Gift Pass 15 -- -- When the opponent is not holding an item, you give them your item.
Purgatory 5 100 50 It surrounds the opponent with a violent flame and burns the opponent.
Water Oath 10 50 100 It attacks with a pillar of water. If you combine it with fire, its power increases and a rainbow appears in the sky.
Fire Oath 10 50 100 It attacks with a pillar of fire. If you combine it with grass its power increases and the surrounds become a sea of flames.
Grass Oath 10 50 100 It attacks with a pillar of grass. If you combine it with water its power increases and the surrounds becomes a moor.
Volt Change 20 70 100 After it has attacked the opponent, it returns and switches places with a waiting Pokémon.
Bug Opposition 20 30 100 It opposes the opponent by attacking. It lowers the opponents Special Attack.
Level Ground 20 60 100 It stamps the ground and attacks anything nearby. It lowers the opponent’s speed.
Ice Breath 10 40 90 It attacks by blowing a cool breath on the opponent. It will always result in a critical hit.
Dragon Tail 10 60 90 It sends the opponent flying and causes the opponent to switch out. In a wild battle, the battle ends.
Cheer Up 30 -- -- It musters its courage and raises its Attack and Special Attack.
Electra Net 15 55 95 It attacks by catching the opponent in an electric net. It lowers the opponents speed.
Wild Bolt 15 90 100 It covers itself in electricity and crashes into the opponent. It also takes a little damage.
Drill Liner 10 80 95 It strikes the opponents body while rotating its own like a drill. It will often result in a critical hit.
Double Chop 15 40 90 It strikes the opponent with a hard part of its body. It gives damage by striking twice in succession.
Heart Stamp 25 60 100 It tricks the opponent with its cute behaviour before bathing them in this violent attack. May cause the opponent to flinch.
Wood Horn 10 75 100 It pierces the opponent with its horn and sucks nutrients. It will restore the HP of the attack by half of the damage dealt.
Sacred Sword 20 90 100 It slashes at the opponent with long horns. It deals damage without regard to the opponent’s stat changes.
Shell Blade 10 75 95 It slashes with a sharp shell. It may lower the opponent’s Defence.
Heat Stamp 10 -- 100 It slams into the opponent with a flaming body. The more heavy than the opponent it is, the stronger the power.
Grass Mixer 10 65 90 It surrounds the opponent with sharp leaves. It may lower the opponents Accuracy.
Hard Roller 20 65 100 It flattens the opponent by rolling its curled up body. It may cause the opponent to flinch.
Cotton Guard 10 -- -- It surrounds its body with fluffy wool to protect itself. It sharply raises its Defence.
Night Burst 10 85 95 It sends shockwaves of darkness flying. It may lower the opponents Accuracy.
Psycho Break 10 100 100 It makes its mysterious brain waves real and attacks the opponents. It deals Physical damage.
Sweep Slap 10 25 85 It strikes the opponent with its hard tail. It will strike for 2-5 turns.
Gale 10 120 70 It surrounds the opponent with a monstrous wind. It may confuse the opponent.
Afro Break 15 120 100 It charges at the opponent with a great afro’d head. It deals recoil damage.
Gear Saucer 15 50 85 It throws a steel gear at the opponent. It deals damage twice in a row.
Blaze Judgement 5 100 100 It attacks all around it with a crimson flame. It may cause a burn.
Techno Buster 5 85 100 It shoots a Photon Blaster at the opponent. The type of the move varies depending on the held Cassette.
Ancient Song 10 75 100 It makes the opponent listen to an ancient song and appeals to its heart. It may cause the opponent to sleep.
Sword Of Mystery 10 85 100 It slashes at the opponent with its long horn. The mysterious power of the horn deals physical damage.
Frozen World 10 65 95 It blows a cold chill like being frozen over the opponent. The opponents speed is lowered.
Lightning Strike 5 130 85 It covers itself in extensive amounts of electricity and charges at the opponent. It may cause paralysis.
Blue Flame 5 130 85 It surrounds the opponent in a beautiful and violent blue flame. It may cause a burn.
Fire Dance 10 80 100 It covers its wings in fire and flaps them. It raises your Special Attack.
Freeze Bolt 5 140 90 It throws a clump of ice charged with electricity at the opponent on the second turn. It may cause paralysis.
Cold Flare 5 140 90 It surrounds the opponent in a violent chill that freezes everything on the second turn. It may cause a burn.
Bark Out 15 55 95 It yells at an opponent for a long time and lowers their Special Attack.
Icicle Drop 10 85 90 It violently throws a large pillar of ice. It may cause the opponent to flinch.
V-generate 5 180 95 It creates an intensely hot flame from its forehead and tackles the opponent with all its might. Defence, Special Defence and Speed are lowered.
Cross Flame 5 100 100 It strikes with a huge flame. Its power will increase if struck by a huge thunder bolt.
Cross Thunder 5 100 100 It strikes with a huge thunder bolt. Its power will increase if struck by a huge flame.

New Abilities

Wicked Thief

US Name: To Be Confirmed
Jp. Name: Wicked Thief

Effect:
It steals the item of an opponent that touches it.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Sneasel, Seedot, Nuzleaf, Shiftry, Weavile

Encourage

US Name: To Be Confirmed
Jp. Name: Encourage

Effect:
Attacks gain power, but lose their secondary effect.

Pokémon With Ability In-Game:
Dokkora, Dotekkotsu, Roopushin, Hihidaruma, Kurimugan, Washibon, Wargle

Pokémon With Ability Via Dream World:Nidoqueen, Nidoking, Krabby, Kingler, Tauros, Totodile, Croconaw, Feraligatr, Steelix,
Makuhita, Hariyama, Mawile, Trapinch, Bagon, Cranidos, Rampardos, Randorosu

Perversity

US Name: To Be Confirmed
Jp. Name: Perversity

Effect:
It reverses changes to its stats.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Shuckle, Spinda, Tsutarja, Janobii, Jaroda

Tension

US Name: To Be Confirmed
Jp. Name: Tension

Effect:
You make the opponent tense and won’t let them eat their berry.

Pokémon With Ability In-Game:
Bachuru, Denchura

Pokémon With Ability Via Dream World:
Ekans, Arbok, Meowth, Persian, Aerodactyl, Mewtwo, Ursaring, Houndour, Houndoom, Tyranitar, Masquerain, Vespiquen,
Kibago, Onondo, Ononokusu
Competitive Spirit

US Name: To Be Confirmed
Jp. Name: Competitive Spirit

Effect:
As its stats are lowered, it’s attack increases.

Pokémon With Ability In-Game:
Komatana, Kirikizan

Pokémon With Ability Via Dream World:
Mankey, Primeape, Farfetch'd, Piplup, Prinplup, Empoleon, Purugly, Wargle, Torunerosu, Borutorosu
Faint Hearted

US Name: To Be Confirmed
Jp. Name: Faint Hearted

Effect:
If it’s HP drops below ½, Attack is decreased

Pokémon With Ability In-Game:
Aaken, Aakeosu

Pokémon With Ability Via Dream World:
None
Cursed Body

US Name: To Be Confirmed
Jp. Name: Cursed Body

Effect:
If it is attacked, it will occasionally cause the attacking move to be Disabled.

Pokémon With Ability In-Game:
Pururiru, Burunkeru

Pokémon With Ability Via Dream World:
Shuppet, Banette, Froslass
Healing Heart

US Name: To Be Confirmed
Jp. Name: Healing Heart

Effect:
It will occasionally heal its team mate’s status problems.

Pokémon With Ability In-Game:
Tabunne, Mamanbou

Pokémon With Ability Via Dream World:
Chansey, Bellossom, Blissey
Friend Card

US Name: To Be Confirmed
Jp. Name: Friend Card

Effect:
It can lower the damage to a team-mate.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Clefairy, Jigglypuff, Cleffa, Igglybuff, Happiny

Breakable Armour

US Name: To Be Confirmed
Jp. Name: Breakable Armour

Effect:
When hit with physical attacks its Attack is lowered, but its Speed is increased.

Pokémon With Ability In-Game:
Dasutodasu

Pokémon With Ability Via Dream World:
Onix, Omanyte, Omastar, Kabuto, Kabutops, Slugma, Magcargo, Skarmory, Ishizumai, Iwaparesu, Banipucchi,
Baniricchi, Baibanira, Baruchai, Barujiina
Heavy Metal

US Name: To Be Confirmed
Jp. Name: Heavy Metal

Effect:
This Pokemon’s weight is doubled.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Aron, Lairon, Aggron, Bronzor, Bronzong

Light Metal

US Name: To Be Confirmed
Jp. Name: Light Metal

Effect:
This Pokemon’s weight is halved.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Scizor, Beldum, Metang, Metagross, Registeel

Multi-Scale

US Name: To Be Confirmed
Jp. Name: Multi-Scale

Effect:
When this Pokemon is at full HP, damage is lessened.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Dragonite, Lugia

Poison Rampage

US Name: To Be Confirmed
Jp. Name: Poison Rampage

Effect:
When poisoned the power of its Physical attacks rises.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Zangoose

Heat Rampage

US Name: To Be Confirmed
Jp. Name: Heat Rampage

Effect:
When it’s burnt the power of its Special attacks rises.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Drifloon, Drifblim

Harvest

US Name: To Be Confirmed
Jp. Name: Harvest

Effect:
The same berry can be reused infinitely within one battle.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Exeggcute, Exeggutor, Tropius

Telepathy

US Name: To Be Confirmed
Jp. Name: Telepathy

Effect:
It reads the mind of its team-mates and is unaffected by their attacks.

Pokémon With Ability In-Game:
Riguree, Oobemu

Pokémon With Ability Via Dream World:
Wobbuffet, Ralts, Kirlia, Gardevoir, Meditite, Medicham, Wynaut, Dialga, Palkia, Giratina, Munna, Musharna
Inconsistent

US Name: To Be Confirmed
Jp. Name: Inconsistent

Effect:
Its stats go up and down.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Remoraid, Octillery, Smeargle, Snorunt, Glalie, Bidoof, Bibarel

Dust-proof

US Name: To Be Confirmed
Jp. Name: Dust-proof

Effect:
It will not take damage from weather effects.

Pokémon With Ability In-Game:
Yuniran, Daburan, Rankurusu, Baruchai, Barujiina

Pokémon With Ability Via Dream World:
Shellder, Cloyster, Pineco, Forretress, Shelgon, Burmy, Wormadam, Kurumiru, Kurumayu, Hahakurimo, Shubarugo,
Chobomaki
Poison Hand

US Name: To Be Confirmed
Jp. Name: Poison Hand

Effect:
The opponent can become poisoned just by touching this Pokemon.

Pokémon With Ability In-Game:
Gamageroge

Pokémon With Ability Via Dream World:
Grimer, Muk, Croagunk, Toxicroak
Regeneration

US Name: To Be Confirmed
Jp. Name: Regeneration

Effect:
HP is restored when you switch out.

Pokémon With Ability In-Game:
Tabunne, Kojofuu, Kojondo

Pokémon With Ability Via Dream World:
Slowpoke, Slowbro, Tangela, Slowking, Corsola, Ho-oh, Tangrowth, Yuniran, Daburan, Rankurusu, Tamagetake,
Morobareru, Mamanbou
Pigeon Heart

US Name: To Be Confirmed
Jp. Name: Pigeon Heart

Effect:
Its defense cannot be lowered.

Pokémon With Ability In-Game:
Mamepato, Hatoopoo, Kenhorou, Koaruhii, Swanna, Baruchai, Barujiina

Pokémon With Ability Via Dream World:
Pidgey, Pidgeotto, Pidgeot, Chatot
Sand Throw

US Name: To Be Confirmed
Jp. Name: Sand Throw

Effect:
Speed rises in a Sand Storm

Pokémon With Ability In-Game:
Haderia, Muurando, Moguryuu, Doryuuzu

Pokémon With Ability Via Dream World:
Sandshrew, Sandslash
Miracle Skin

US Name: To Be Confirmed
Jp. Name: Miracle Skin

Effect:
Your body makes it difficult to take stat-changing moves.

Pokémon With Ability In-Game:
Shinpora

Pokémon With Ability Via Dream World:
Venomoth, Skitty, Delcatty
Analyse

US Name: To Be Confirmed
Jp. Name: Analyse

Effect:
If you are last to attack, it becomes more powerful.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Magnemite, Magneton, Staryu, Starmie, Porygon, Porygon2, Magnezone, Porygon-Z, Minezumi, Miruhoggu,
Riguree, Oobemu

Illusion

US Name: To Be Confirmed
Jp. Name: Illusion

Effect:
You transform into the Pokemon behind you and then come out into the field.

Pokémon With Ability In-Game:
Zorua, Zoroark

Pokémon With Ability Via Dream World:
None
Eccentric

US Name: To Be Confirmed
Jp. Name: Eccentric

Effect:
You transform into the Pokemon in front of you - ie your opponent.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Ditto

Slip Through

US Name: To Be Confirmed
Jp. Name: Slip Through

Effect:
You slip through the opponents walls and attack.

Pokémon With Ability In-Game:
Monmon, Erufuun

Pokémon With Ability Via Dream World:
Zubat, Golbat, Crobat, Hoppip, Skiploom, Jumpluff, Ninjask, Seviper, Spiritomb
Mummy

US Name: To Be Confirmed
Jp. Name: Mummy

Effect:
If you are touched by an opponent you make their ability Mummy.

Pokémon With Ability In-Game:
Desumasu, Desukan

Pokémon With Ability Via Dream World:
None
Overconfidence

US Name: To Be Confirmed
Jp. Name: Overconfidence

Effect:
Attack rises when you faint an opponent.

Pokémon With Ability In-Game:
Meguroko, Warubiru, Warubiaru, Zuruggu, Zuruzukin

Pokémon With Ability Via Dream World:
Pinsir, Gyarados, Heracross, Mightyena, Salamence, Honchkrow
Heart of Justice

US Name: To Be Confirmed
Jp. Name: Heart of Justice

Effect:
Attack rises if you are hit with a Dark-type attack

Pokémon With Ability In-Game:
Kobaruon, Terakion, Birijion, Kerudio

Pokémon With Ability Via Dream World:
Growlithe, Arcanine, Absol, Lucario, Gallade
Self-Conscious

US Name: To Be Confirmed
Jp. Name: Self-Conscious

Effect:
There are types you are self-conscious around of and raise your speed.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Magikarp, Ledyba, Sudowoodo, Dunsparce, Snubbull, Granbull, Poochyena, Whismur, Clamperl, Bonsly,
Kumashun

Magic Mirror

US Name: To Be Confirmed
Jp. Name: Magic Mirror

Effect:
It can reflect the effect of stat-changing moves.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Natu, Xatu, Espeon

Herbivore

US Name: To Be Confirmed
Jp. Name: Herbivore

Effect:
Attack rises if hit with a Grass-type attack

Pokémon With Ability In-Game:
Shikijika, Mebukijika, Baffuron

Pokémon With Ability Via Dream World:
Marill, Azumarill, Girafarig, Stantler, Miltank, Azurill, Shimama, Zeburaika
Mischievous Heart

US Name: To Be Confirmed
Jp. Name: Mischievous Heart

Effect:
Non-attacking (stat changing?) moves have priority. *(?)*

Pokémon With Ability In-Game:
Monmon, Erufuun, Torunerosu, Borutorosu

Pokémon With Ability Via Dream World:
Murkrow, Sableye, Volbeat, Illumise, Riolu, Choroneko, Leperasudu
Sand Strength

US Name: To Be Confirmed
Jp. Name: Sand Strength

Effect:
Certain moves will increase in power during a sandstorm.

Pokémon With Ability In-Game:
Moguryuu, Doryuuzu, Randorosu

Pokémon With Ability Via Dream World:
Diglett, Dugtrio, Nosepass, Shellos, Gastrodon, Hippopotas, Hippowdon, Probopass, Dangoro, Gantoru,
Gigaiasu
Steel Thorns

US Name: To Be Confirmed
Jp. Name: Steel Thorns

Effect:
If this Pokemon is touched the opponent will receive damage.

Pokémon With Ability In-Game:
Tesshiido, Nattorei

Pokémon With Ability Via Dream World:
None
Daruma Mode

US Name: To Be Confirmed
Jp. Name: Daruma Mode

Effect:
Your form will change when in a pinch.

Pokémon With Ability In-Game:
None

Pokémon With Ability Via Dream World:
Hihidaruma

Victory Star

US Name: To Be Confirmed
Jp. Name: Victory Star

Effect:
You and your team mates receive an accuracy increase.

Pokémon With Ability In-Game:
Victini

Pokémon With Ability Via Dream World:
None
Turbo Blaze

US Name: To Be Confirmed
Jp. Name: Turbo Blaze

Effect:
It can attack the opponent regardless of their ability.

Pokémon With Ability In-Game:
Reshiram

Pokémon With Ability Via Dream World:
None
Tera Voltage

US Name: To Be Confirmed
Jp. Name: Tera Voltage

Effect:
It can attack the opponent regardless of their ability.

Pokémon With Ability In-Game:
Zekrom

Pokémon With Ability Via Dream World:
None


 

The Isshu Region

Gym Leader(s) Badge Specializes in Gym location Effects
Dent, Pod, and Corn Tri Badge Grass, Fire, Water Sanyou City Makes all Pokemon up to Level 20 obey its Trainer.
Aloe Basic Badge Normal Shippou City Makes every Pokémon up to Level 30 obey its Trainer.
Arti Beetle Badge Bug Hiun City Makes every Pokémon up to Level 40 obey its Trainer.
Kamitsure Bolt Badge Electric Raimon City Makes every Pokémon to Level 50 obey its Trainer.
Yakon Quake Badge Ground Hodomoe City Makes every Pokémon to Level 60 obey its Trainer.
Fuuro Jet Badge Flying Fukiyosa City Makes every Pokémon to Level 70 obey its Trainer.
Hachiku Icicle Badge Ice Sekka City Makes every Pokémon to Level 80 obey its Trainer.
Iris/Shaga (Depends on the version) Legend Badge Dragon Souryuu City Makes every Pokémon obey its Trainer.
Elite Four Specializes in
Shikimi Ghost
Giima Dark
Cattleya Psychic
Renbu Fighting

Technical and Hidden Machines (TM's and HM's) 

No. Move Name Effect Type Kind Att. Acc. PP Location
TM01 Claw Sharpen Boosts Attack & Accuracy - - 0 Freezer Container - Gift from Sage
TM02 Dragon Claw Slashes the foe with sharp claws. 80 100 15 Victory Road
TM03 Psycho Shock To be translated 80 100 15 Giant Hall
TM04 Calm Mind Raises SP. ATK and SP. DEF by focusing the mind. -- -- 20 Ancient Castle - Gift from Sage
TM05 Roar Makes the foe flee to end the battle. -- 100 20 Route 10
TM06 Toxic Poisons the foe with an intensifying toxin. -- 85 10 Route 17
TM07 Hail Summons a hailstorm that strikes every turn. -- -- 10 Fukiyose City
TM08 Bulk Up Bulks up the body to boost both ATTACK and DEFENSE. -- -- 20 Route 14- Gift from Sage
TM09 Venom Shock To be translated. 65 100 10 Route 15 - Gift
TM10 Hidden Power The effectiveness varies with the user. ?? 100 15 Kanoko Town - From Professor Araragi
TM11 Sunny Day Boosts the power of FIRE- type moves for 5 turns. -- -- 5 Fukiyose City
TM12 Taunt Taunts the foe into only using attack moves. -- 100 20 Victory Road
TM13 Ice Beam Blasts the foe with an icy beam that may freeze it. 95 100 10 Giant Hall
TM14 Blizzard Hits the foe with an icy storm that may freeze it. 120 70 5 Sekka City
TM15 Hyper Beam Powerful, but leaves the user immobile the next turn. 150 90 5 Route 9 - Department Store - 9000P
TM16 Light Screen Creates a wall of light that lowers SP. ATK damage. -- -- 30 Raimon City
TM17 Protect Evades attack, but may fail if used in succession. -- -- 10 Kanoko Town - From Professor Araragi
TM18 Rain Dance Boosts the power of WATER- type moves for 5 turns. -- -- 5 Fukiyose City
TM19 Telekinesis Raises target off of the ground. -- -- 15 Route 18
TM20 Safeguard A mystical force prevents all status problems. -- -- 25 Raimon City
TM21 Frustration An attack that is stronger if the TRAINER is disliked. ?? 100 20 Raimon City
TM22 Solarbeam Absorbs light in one turn, then attacks next turn. 120 100 10 Yagaruma Forest
TM24 Thunderbolt A strong electrical attack that may paralyze the foe. 95 100 15 P2 Lab
TM25 Thunder A lightning attack that may cause paralysis. 120 70 10 Sekka City
TM26 Earthquake A powerful quake, but has no effect on flying foes. 100 100 10 Ancient Castle
TM27 Return An attack that increases in power with friendship. ?? 100 20 Raimon City
TM28 Dig Digs underground the first turn and strikes next turn. 80 100 10 Route 4
TM29 Psychic A powerful psychic attack that may lower SP. DEF. 90 100 10 Route 13
TM30 Shadow Ball Hurls a black blob that may lower the foe's SP. DEF. 80 100 15 Ancient Castle
TM31 Brick Break Destroys barriers such as REFLECT and causes damage. 75 100 15 Sekka City
TM32 Double Team Creates illusory copies to raise evasiveness. -- -- 15 Route 18 - Gift from Sage
TM33 Reflect Creates a wall of light that weakens physical attacks. -- -- 20 Raimon City
TM35 Flamethrower A powerful fire attack that may inflict a burn. 95 100 15 Fertility Shrine
TM36 Sludge Bomb Sludge is hurled to inflict damage. May also poison. 90 100 10 Route 8
TM37 Sandstorm Causes a sandstorm that rages for several turns. -- -- 10 Fukiyose City
TM38 Fire Blast A fiery blast that scorches all. May cause a burn. 120 85 5 Sekka City
TM39 Rock Tomb Stops the foe from moving with rocks and cuts SPEED. 50 80 10 Resort Desert
TM40 Aerial Ace An extremely speedy and unavoidable attack. 60 -- 20 Fukiyose City Gym
TM41 Torment Torments the foe and stops successive use of a move. -- 100 15 Route 4
TM42 Facade Boosts ATTACK when burned, paralyzed, or poisoned. 70 100 20 Route 8
TM43 Nitro Charge To be translated 50 100 20 Cylinder Bridge - Gift
TM44 Rest The user sleeps for 2 turns, restoring HP and status. -- -- 10 Hiun City - 11th Floor of Building
TM45 Attract Makes the opposite Gender less likely to attack. -- 100 15 Hiun City - Party
TM46 Thief While attacking, it may steal the foe's held item. 40 100 10 The Opening of an Underground Water Vein
TM47 Ankle Sweep To be translated. 60 100 10 The Opening of an Underground Water Vein
TM49 Echo Voice To be translated 40 100 15 Raimon City - Musical Hall
TM50 Overheat Allows a full-power attack, but sharply lowers SP. ATK. 140 90 5 Route 11
TM52 Focus Blast May lower foe's SP.DEF one stage 120 70 5 The Opening of an Underground Water Vein
TM53 Energy Ball May lower foe's SP.DEF one stage 80 100 10 Route 13
TM54 False Swipe An attack that leaves the foe with at least 1 HP. 40 100 40 Kanoko Town - Professor Araragi
TM55 Boiling Water Can Burn 80 100 15 Freezer Container
TM56 Fling Hurls out held item, power depends on held item ?? 100 10 Cylinder Bridge
TM57 Charge Beam High chance of raising user's SP.ATT one stage 50 90 10 Route 7
TM58 Free Fall Picks up the opponent first turn and drops them second. 60 100 10 Fukiyose City
TM61 Will-o-wisp Inflicts a burn on the foe with intense fire. -- 75 15 Tower of Heavens
TM62 Acrobat Can hit far away opponents. 55 100 15 Fukiyose City Gym
TM63 Embargo Foe is unable to use held items -- 100 15 Dragon Spiral Tower
TM64 Explosion Inflicts severe damage but makes the user faint. 250 100 5 Battle Subway
TM65 Shadow Claw High critical hit ratio 70 100 15 Tower of Heavens
TM66 Payback Power doubles if user receives damage first 50 100 10 Route 16
TM67 Get Even To be translated. 70 100 5 Shippou Gym
TM68 Giga Impact User cannot attack next turn 150 90 5 Route 9 Department Store - 9000P
TM69 Rock Polish Raises users SPEED two stages -- -- 20 Electric Rock Cave - Gift from Sage
TM70 Flash Looses a powerful blast of light that cuts accuracy. -- 100 20 Hiun City Alleyway
TM71 Stone Edge High critical hit ratio 100 80 5 Fukiyose Cave
TM72 Volt Change Does damage and then switches with another Pokémon 70 100 20 Raimon City Gym
TM73 Thunder Wave A weak jolt of electricity that paralyzes the foe. -- 100 20 Raimon City
TM74 Gyro Ball Power depends on foe's SPEED ?? 100 5 Raimon City
TM75 Swords Dance A fighting dance that sharply raises ATTACK. -- -- 30 Abandoned Lot of Dreams - Gift from Sage
TM76 Bug Resistance Can hit two or more opponents 30 100 20 Hiun City Gym
TM78 Smooth Over To be translated 60 100 20 Hodomoe City Gym
TM79 Ice Breath To be translated 40 90 10 Sekka City Gym
TM80 Rock Slide Large boulders are hurled. May cause flinching. 75 90 10 Fukiyose Cave
TM81 X-Scissor No Added Effect 80 100 15 Route 7
TM82 Dragon Tail Hits last but causes foes to switch 60 80 10 Souryuu City Gym
TM83 Cheer Up Boosts Attack and Special Attack -- -- 10 Abandoned Lot of Dreams
TM84 Poison Jab May poison foe 80 100 20 Route 6
TM85 Dream Eater Takes one half the damage inflicted on a sleeping foe. 100 100 15 Abandoned Lot of Dreams
TM86 Grass Knot Power increases if foe is heavy ?? 100 20 Yagaruma Forest
TM87 Swagger Confuses the foe, but also sharply raises ATTACK. -- 90 15 Battle Subway - 36P
TM88 Pluck Power doubles if foe is holding a berry 60 100 20 Battle Subway - 36P
TM89 U-Turn User switches out automatically after attack 70 100 20 Route 13
TM90 Substitute Creates a decoy using 1/4 of the user's maximum HP. -- -- 10 Neji Yama
TM91 Flash Cannon May lower foe's SP.ATT one stage 80 100 10 Neji Yama
TM92 Trick Room Slower Pokémon attacks first in 5 turns -- -- 5 Fertility Shrine
TM93 Wild Volt Does re-coil damage 90 100 15 Victory Road
TM94 Rock Smash A rock-crushing attack that may lower DEFENSE. 40 100 15 Yagaruma Forest
HM01 Cut Cuts the foe with sharp scythes, claws, etc. 50 95 30 Sanyou City - From Mokomo
HM02 Fly Flies up on the first turn, then strikes the next turn. 90 95 15 Hodomoe City - From Belle
HM03 Surf Creates a huge wave, then crashes it down on the foe. 95 100 15 Neji Yama - From Adeku
HM04 Strength Builds enormous power, then slams the foe. 80 100 15 Raimon City (Top Left Building)
HM05 Waterfall Charges the foe with speed to climb waterfalls. 80 100 15 Route 18
HM06 Dive Dives down first turn, hits second. 80 100 10 Sazanami Town

 More and more info is pouring in all the time, so keep on checking to see what comes next! ^_^



yay awesome! I was looking for a place with all of the known info :3



Pokemon Fact #873: Pokemon now have rocket asses.



Around the Network

A McDonalds in Tokyo's Odaiba area has been converted to the "Pokemon Flagship Shop". Will last from 18th September through 18th October, it will have multiple Pokemon-related downloads and an exclusive item. Info from Andiasang.

I want to eat there.



That. Is. Awesome. :O

Pokemon is so great, apparently the game is shipping sooner than expected, so we should be able to get some surprises pretty soon...



Info on the Gyms has been leaked, take this with a grain of salt.

Gym 1 is in Sanyou City, run by Dento, Poddo, Kon. (Grass/Water/Fire)
Gym 2 is run by Aloe. (Normal)
Gym 3 is in Hiun City, with the Beetle badge. (Bug)
Gym 4 is in an unknown city, with the Bolt Badge, run by Kamitsure. (Electric)
Gym 5 is in Hodomoe City, with the Quake Badge, run by Yakon. (Rock or Ground)
Gym 6 is in Fukiyose City, with the Jet Badge, is run by Furou. (Flying)
Gym 7 is in Sekka City, with the Icicle Badge, is run by Hachiku. (Ice)
Gym 8 is in Souryuu(it means blue dragon in Japanese) City, with the Legend Badge, is run by Iris. (Dragon)



Rhonin the wizard said:

Info on the Gyms has been leaked, take this with a grain of salt.

Gym 3 is in Hiun City with the Beetle badge
Gym 4 is in an unknown city with the Bolt Badge run by Kamitsure
Gym 5 is in Hodomoe City with the Quake Badge run by Yakon
Gym 6 is in Fukiyose City with the Jet Badge is run by Furou
Gym 7 is in Sekka City with the Icicle Badge is run by Hachiku
Gym 8 is in Souryuu City with the Legend Badge


Hold on... Gym 7 of Pokémon Diamond/Pearl/Platinum features an Icicle Badge? Perhaps they will form a more suitable name. 



Dibs on the pig starter. Unless it's another damn fire/fighting hybrid. In which case, I'll get the grass.