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The Isshu Region

Gym Leader(s) Badge Specializes in Gym location Effects
Dent, Pod, and Corn Tri Badge Grass, Fire, Water Sanyou City Makes all Pokemon up to Level 20 obey its Trainer.
Aloe Basic Badge Normal Shippou City Makes every Pokémon up to Level 30 obey its Trainer.
Arti Beetle Badge Bug Hiun City Makes every Pokémon up to Level 40 obey its Trainer.
Kamitsure Bolt Badge Electric Raimon City Makes every Pokémon to Level 50 obey its Trainer.
Yakon Quake Badge Ground Hodomoe City Makes every Pokémon to Level 60 obey its Trainer.
Fuuro Jet Badge Flying Fukiyosa City Makes every Pokémon to Level 70 obey its Trainer.
Hachiku Icicle Badge Ice Sekka City Makes every Pokémon to Level 80 obey its Trainer.
Iris/Shaga (Depends on the version) Legend Badge Dragon Souryuu City Makes every Pokémon obey its Trainer.
Elite Four Specializes in
Shikimi Ghost
Giima Dark
Cattleya Psychic
Renbu Fighting

Technical and Hidden Machines (TM's and HM's) 

No. Move Name Effect Type Kind Att. Acc. PP Location
TM01 Claw Sharpen Boosts Attack & Accuracy - - 0 Freezer Container - Gift from Sage
TM02 Dragon Claw Slashes the foe with sharp claws. 80 100 15 Victory Road
TM03 Psycho Shock To be translated 80 100 15 Giant Hall
TM04 Calm Mind Raises SP. ATK and SP. DEF by focusing the mind. -- -- 20 Ancient Castle - Gift from Sage
TM05 Roar Makes the foe flee to end the battle. -- 100 20 Route 10
TM06 Toxic Poisons the foe with an intensifying toxin. -- 85 10 Route 17
TM07 Hail Summons a hailstorm that strikes every turn. -- -- 10 Fukiyose City
TM08 Bulk Up Bulks up the body to boost both ATTACK and DEFENSE. -- -- 20 Route 14- Gift from Sage
TM09 Venom Shock To be translated. 65 100 10 Route 15 - Gift
TM10 Hidden Power The effectiveness varies with the user. ?? 100 15 Kanoko Town - From Professor Araragi
TM11 Sunny Day Boosts the power of FIRE- type moves for 5 turns. -- -- 5 Fukiyose City
TM12 Taunt Taunts the foe into only using attack moves. -- 100 20 Victory Road
TM13 Ice Beam Blasts the foe with an icy beam that may freeze it. 95 100 10 Giant Hall
TM14 Blizzard Hits the foe with an icy storm that may freeze it. 120 70 5 Sekka City
TM15 Hyper Beam Powerful, but leaves the user immobile the next turn. 150 90 5 Route 9 - Department Store - 9000P
TM16 Light Screen Creates a wall of light that lowers SP. ATK damage. -- -- 30 Raimon City
TM17 Protect Evades attack, but may fail if used in succession. -- -- 10 Kanoko Town - From Professor Araragi
TM18 Rain Dance Boosts the power of WATER- type moves for 5 turns. -- -- 5 Fukiyose City
TM19 Telekinesis Raises target off of the ground. -- -- 15 Route 18
TM20 Safeguard A mystical force prevents all status problems. -- -- 25 Raimon City
TM21 Frustration An attack that is stronger if the TRAINER is disliked. ?? 100 20 Raimon City
TM22 Solarbeam Absorbs light in one turn, then attacks next turn. 120 100 10 Yagaruma Forest
TM24 Thunderbolt A strong electrical attack that may paralyze the foe. 95 100 15 P2 Lab
TM25 Thunder A lightning attack that may cause paralysis. 120 70 10 Sekka City
TM26 Earthquake A powerful quake, but has no effect on flying foes. 100 100 10 Ancient Castle
TM27 Return An attack that increases in power with friendship. ?? 100 20 Raimon City
TM28 Dig Digs underground the first turn and strikes next turn. 80 100 10 Route 4
TM29 Psychic A powerful psychic attack that may lower SP. DEF. 90 100 10 Route 13
TM30 Shadow Ball Hurls a black blob that may lower the foe's SP. DEF. 80 100 15 Ancient Castle
TM31 Brick Break Destroys barriers such as REFLECT and causes damage. 75 100 15 Sekka City
TM32 Double Team Creates illusory copies to raise evasiveness. -- -- 15 Route 18 - Gift from Sage
TM33 Reflect Creates a wall of light that weakens physical attacks. -- -- 20 Raimon City
TM35 Flamethrower A powerful fire attack that may inflict a burn. 95 100 15 Fertility Shrine
TM36 Sludge Bomb Sludge is hurled to inflict damage. May also poison. 90 100 10 Route 8
TM37 Sandstorm Causes a sandstorm that rages for several turns. -- -- 10 Fukiyose City
TM38 Fire Blast A fiery blast that scorches all. May cause a burn. 120 85 5 Sekka City
TM39 Rock Tomb Stops the foe from moving with rocks and cuts SPEED. 50 80 10 Resort Desert
TM40 Aerial Ace An extremely speedy and unavoidable attack. 60 -- 20 Fukiyose City Gym
TM41 Torment Torments the foe and stops successive use of a move. -- 100 15 Route 4
TM42 Facade Boosts ATTACK when burned, paralyzed, or poisoned. 70 100 20 Route 8
TM43 Nitro Charge To be translated 50 100 20 Cylinder Bridge - Gift
TM44 Rest The user sleeps for 2 turns, restoring HP and status. -- -- 10 Hiun City - 11th Floor of Building
TM45 Attract Makes the opposite Gender less likely to attack. -- 100 15 Hiun City - Party
TM46 Thief While attacking, it may steal the foe's held item. 40 100 10 The Opening of an Underground Water Vein
TM47 Ankle Sweep To be translated. 60 100 10 The Opening of an Underground Water Vein
TM49 Echo Voice To be translated 40 100 15 Raimon City - Musical Hall
TM50 Overheat Allows a full-power attack, but sharply lowers SP. ATK. 140 90 5 Route 11
TM52 Focus Blast May lower foe's SP.DEF one stage 120 70 5 The Opening of an Underground Water Vein
TM53 Energy Ball May lower foe's SP.DEF one stage 80 100 10 Route 13
TM54 False Swipe An attack that leaves the foe with at least 1 HP. 40 100 40 Kanoko Town - Professor Araragi
TM55 Boiling Water Can Burn 80 100 15 Freezer Container
TM56 Fling Hurls out held item, power depends on held item ?? 100 10 Cylinder Bridge
TM57 Charge Beam High chance of raising user's SP.ATT one stage 50 90 10 Route 7
TM58 Free Fall Picks up the opponent first turn and drops them second. 60 100 10 Fukiyose City
TM61 Will-o-wisp Inflicts a burn on the foe with intense fire. -- 75 15 Tower of Heavens
TM62 Acrobat Can hit far away opponents. 55 100 15 Fukiyose City Gym
TM63 Embargo Foe is unable to use held items -- 100 15 Dragon Spiral Tower
TM64 Explosion Inflicts severe damage but makes the user faint. 250 100 5 Battle Subway
TM65 Shadow Claw High critical hit ratio 70 100 15 Tower of Heavens
TM66 Payback Power doubles if user receives damage first 50 100 10 Route 16
TM67 Get Even To be translated. 70 100 5 Shippou Gym
TM68 Giga Impact User cannot attack next turn 150 90 5 Route 9 Department Store - 9000P
TM69 Rock Polish Raises users SPEED two stages -- -- 20 Electric Rock Cave - Gift from Sage
TM70 Flash Looses a powerful blast of light that cuts accuracy. -- 100 20 Hiun City Alleyway
TM71 Stone Edge High critical hit ratio 100 80 5 Fukiyose Cave
TM72 Volt Change Does damage and then switches with another Pokémon 70 100 20 Raimon City Gym
TM73 Thunder Wave A weak jolt of electricity that paralyzes the foe. -- 100 20 Raimon City
TM74 Gyro Ball Power depends on foe's SPEED ?? 100 5 Raimon City
TM75 Swords Dance A fighting dance that sharply raises ATTACK. -- -- 30 Abandoned Lot of Dreams - Gift from Sage
TM76 Bug Resistance Can hit two or more opponents 30 100 20 Hiun City Gym
TM78 Smooth Over To be translated 60 100 20 Hodomoe City Gym
TM79 Ice Breath To be translated 40 90 10 Sekka City Gym
TM80 Rock Slide Large boulders are hurled. May cause flinching. 75 90 10 Fukiyose Cave
TM81 X-Scissor No Added Effect 80 100 15 Route 7
TM82 Dragon Tail Hits last but causes foes to switch 60 80 10 Souryuu City Gym
TM83 Cheer Up Boosts Attack and Special Attack -- -- 10 Abandoned Lot of Dreams
TM84 Poison Jab May poison foe 80 100 20 Route 6
TM85 Dream Eater Takes one half the damage inflicted on a sleeping foe. 100 100 15 Abandoned Lot of Dreams
TM86 Grass Knot Power increases if foe is heavy ?? 100 20 Yagaruma Forest
TM87 Swagger Confuses the foe, but also sharply raises ATTACK. -- 90 15 Battle Subway - 36P
TM88 Pluck Power doubles if foe is holding a berry 60 100 20 Battle Subway - 36P
TM89 U-Turn User switches out automatically after attack 70 100 20 Route 13
TM90 Substitute Creates a decoy using 1/4 of the user's maximum HP. -- -- 10 Neji Yama
TM91 Flash Cannon May lower foe's SP.ATT one stage 80 100 10 Neji Yama
TM92 Trick Room Slower Pokémon attacks first in 5 turns -- -- 5 Fertility Shrine
TM93 Wild Volt Does re-coil damage 90 100 15 Victory Road
TM94 Rock Smash A rock-crushing attack that may lower DEFENSE. 40 100 15 Yagaruma Forest
HM01 Cut Cuts the foe with sharp scythes, claws, etc. 50 95 30 Sanyou City - From Mokomo
HM02 Fly Flies up on the first turn, then strikes the next turn. 90 95 15 Hodomoe City - From Belle
HM03 Surf Creates a huge wave, then crashes it down on the foe. 95 100 15 Neji Yama - From Adeku
HM04 Strength Builds enormous power, then slams the foe. 80 100 15 Raimon City (Top Left Building)
HM05 Waterfall Charges the foe with speed to climb waterfalls. 80 100 15 Route 18
HM06 Dive Dives down first turn, hits second. 80 100 10 Sazanami Town

 More and more info is pouring in all the time, so keep on checking to see what comes next! ^_^